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1 year ago ::
Dec 05, 2011 - 8:10PM
#221
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Date Joined:
Sep 28, 2009
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Re: Assassin's Shroud's poor wording and Inexorable Shroud being broken.
I had an inspiration for this conclusion last night. What a downer ending to an otherwise wonderful discussion. Glad it's been resolved, though.
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1 year ago ::
Dec 05, 2011 - 8:40PM
#222
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Date Joined:
Jul 25, 2011
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Huh? So after 17 pages of arguing semantics in the Assassin's Shroud feature/Inexorable Shroud feat, it turns out that IS doesn't even work by strict reading of RAW?
Directed by M Night Shyamalan?
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1 year ago ::
Dec 05, 2011 - 11:28PM
#223
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You do what the feat says. The feat says you move them, and so if they exist you move them. Invoked shrouds disappear, so you can't move them. Yes, IS moves shrouds no matter how the target dies the shrouds move (that's the entire point, so that if your allies or some other environmental effect kill it your striker damage bonus isn't completely wasted).
You're seriously telling me people are arguing that you can move shrouds that don't exist? They're just wrong, it's as simple as that. As far as not being able to invoke the moved shrouds, if you're claiming that people aren't being targeted by the shrouds they're receiving then that's also wrong.
Just because a thread is long and contentious does not mean that there can't be one side that's just flat out wrong.
Sure, and you're flat out wrong. It's been proven in this thread.
Assassins shroud says that the shrouds are removed after the damage has been dealt. No, it doesn't: "If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target."
There is no timing distinction between the attack's damage and the vanishing of the shrouds.
Is english your second language? "And then" is a timing distinction. An order of opperation is spelled out clearly in the power.
You are being obtuse.
More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.
I could say anything in D&D is silly though, because it's a silly game and we are silly people.
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1 year ago ::
Dec 06, 2011 - 6:16AM
#224
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Date Joined:
Jun 17, 2010
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If you can't make your arguments without insulting others, I don't see any reason to take you seriously.
That said, upon further review, the shrouds actually are gone before the attack roll:
"Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target."
It would seem that the "if then" statement in the second sentence clearly puts the timing of the removal of the shrouds at the same time as when you invoke them, which is before the attack roll. That the attack hasn't done any damage yet is irrelevant to the 1d6 per shroud extra - that modification is also applied before the attack roll is made.
It's the same construction as the Thief's Backstab:
Effect: You gain a +3 power bonus to the attack roll, and the enemy takes 1d6 extra damage if the attack hits.
D&D Next = D&D: Quantum Edition
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1 year ago ::
Dec 06, 2011 - 6:53AM
#225
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Date Joined:
Jun 14, 2009
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It is the same construction, and it works the same way in both cases.
Assassin's Shroud Invocation: First, you decide to invoke the shrouds. Then, you make an attack roll. Then you deal damage as appropiate based on the results of the attack roll. Then, the shrouds disappear from the target of your attack.
Thief's Backstab: First, you decide to use the Thief's Backstab. Then, you make an attack roll, with a +3 power bonus. Then, you deal damage as appropriate based on the results of the attack roll, which includes an extra 1d6 if the attack hits.
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1 year ago ::
Dec 06, 2011 - 7:03AM
#226
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Date Joined:
Jun 14, 2009
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In any event, it has been established by RAW that no shroud delivered by Inexorable Shroud can ever be invoked for damage. The more contentious argument of whether or not shrouds you invoke can be moved to a second target with Inexorable Shroud is also meaningless, because the shrouds are almost entirely worthless.
Any actual use derived from the Inexorable Shroud is going to come from a house rule. I don't think this is a bad thing. When I'm DMing, even in organized play, I'm going to continue to allow Inexorable Shroud to move shrouds and deal damage as I believe the RAI works. I don't think I'll get a lot of complaints from my players about that. Sotomatic or Mand12 can choose not to allow the shrouds to move when they invoke the shrouds, and if they still allow IS to result in damage eventually being dealt, they are still house ruling in favor of the player - it is merely a matter of degrees.
EDIT: To clarify - it sucks that it has to come from a house rule. But house ruling in this case isn't a dirty word in my opinion. I don't even blame the devs for this one. We sat here arguing about this for a wek and 16 pages before anyone realized the glaring issue, and you can't expect them to spend that much time dissecting every feat they put in to play. Some errata would be nice though.
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1 year ago ::
Dec 06, 2011 - 11:14AM
#227
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Date Joined:
Jun 29, 2011
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First off, Combat Challenge isn't actually a power. It's in the Compendium, but the thing you quoted is actually not a properly defined power. That's not really that important, though, because of the larger solution to this endeavor.
It took me a bit to coalesce my thoughts into something that I hope will be clear. Here goes.
The fundamental conclusion is this: hit, miss, and effect lines resolve in their entirety without interruption, with two exceptions.
There are precisely two non-action events that are defined as being reactable events no matter when they happen: attacks, and squares of movement. Each of the examples given of sequential effects within a Hit line, from Tide of Iron to Brash Strike, involve one or more of these. This includes things like "Make a secondary attack" in the hit line. These indicate gaps where part of the hit resolves, then a subsequent part of the hit, as a result of the use of the power.
Other effects that appear sequential aren't. Something like "Hit: 1d8+Wis damage, and the target is dazed. You gain regeneration 2 until the end of the encounter." None of those steps involve either attacks or movement, and so they all resolve together. There isn't a reaction step between the damage and the daze, or between the daze and the application of the regeneration. Despite the fact that there's a comma, and hell even a period, the entire hit line resolves simultaneously and cannot be interrupted or reacted to.
Compare this with something like Come And Get It, which quite clearly is sequential in nature. Targets hit are pulled, and if after the pull they are adjacent, they take 1[W] damage. If a creature has a reaction that says "Trigger: A creature enters a square adjacent to you. Effect: You push the target 5 squares." If you're adjacent to the fighter and the fighter pulls the target to a square adjacent to the both of you, and you use your power, the target will not take damage. The pull effect from Come And Get It isn't yet fully resolved when the push happens, and so when it does resolve the dude isn't adjacent and so doesn't take [W].
Again, I'd like to emphasize that all of the mid-line interruptions are either due to movement or to a secondary attack taking place. That does not invalidate the general rule, because movement and attacks have a specific timing exception to the general rules.
That's great, but I have one problem. You say, "The fundamental conclusion is this:". How do we reach that conclusion? Where is it written down that we have to follow your convoluted system of exceptions? As far as I can see, there are no rules that explain this, nothing that says we should do this at all. The only rules are the rules we read in the books, read in english. Until you pull up some rules to back up why each part of your system of following things works as such, I'm going to follow the english. It's really that simple. (Even if there are rules that say exactly this - why? Why would they bother? The system is written in english and they can just use the proper conventions to express the same thing.. in english, without need for ruling such an obscure system. Then we wouldn't need to work out all this crazy stuff, it'd be written right there in the power. Which is what I think it is at the moment anyway.)
How is Combat Challenge not a power, by the way? It has a power card, a range, targets, an effect line, an action... Even a power type (Fighter Attack)! How do we define powers if not by these things? And what about item powers? Are item powers not powers either? Why are they called item powers? And again, what rules are telling us that these are not powers?
EDIT: To clarify - it sucks that it has to come from a house rule. But house ruling in this case isn't a dirty word in my opinion. I don't even blame the devs for this one. We sat here arguing about this for a wek and 16 pages before anyone realized the glaring issue, and you can't expect them to spend that much time dissecting every feat they put in to play. Some errata would be nice though.
I agree, house ruling is part of the game, and I find all the really, really amazing, challenging and fun games I've played have used houseruled content. I may get annoyed at odd things developers do on occasion but I understand at all times these kinds of things can't be (edit: reasonably) avoided, especially when it took us so long to figure it out.
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1 year ago ::
Dec 06, 2011 - 2:05PM
#228
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Date Joined:
Jun 17, 2010
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Assassin's Shroud Invocation: First, you decide to invoke the shrouds. Then, you make an attack roll. Then you deal damage as appropiate based on the results of the attack roll. Then, the shrouds disappear from the target of your attack.
This is not correct. That's not what Assassin's Shroud says to do. I don't know how much more insight I can provide on this, but that's just flat out not what it says to do. It says you invoke the shrouds before you make an attack roll, and also that when you invoke the shrouds they disappear. Both of those happen before the attack roll.
D&D Next = D&D: Quantum Edition
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1 year ago ::
Dec 06, 2011 - 2:11PM
#229
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Date Joined:
Jun 29, 2011
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Assassin's Shroud Invocation: First, you decide to invoke the shrouds. Then, you make an attack roll. Then you deal damage as appropiate based on the results of the attack roll. Then, the shrouds disappear from the target of your attack.
This is not correct. That's not what Assassin's Shroud says to do. I don't know how much more insight I can provide on this, but that's just flat out not what it says to do. It says you invoke the shrouds before you make an attack roll, and also that when you invoke the shrouds they disappear. Both of those happen before the attack roll.
No, it is correct. The shrouds do not vanish before the attack roll. The effect says that the attack deals damage, then the shrouds vanish. As I have said, in english, this means that the shrouds vanish -after- damage is dealt. I don't see any rules that say we interpret powers in any other way than the default, english way.
Strictly, the effect line says you may invoke shrouds before the attack. This is the only thing that happens before the attack. If and only if you invoked shrouds before the attack, that attack deals the outlined damage, and then shrouds vanish. As I said, the only thing that must happen before the attack roll is the invocation.
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1 year ago ::
Dec 06, 2011 - 2:20PM
#230
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Date Joined:
Jun 29, 2011
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It would seem that the "if then" statement in the second sentence clearly puts the timing of the removal of the shrouds at the same time as when you invoke them, which is before the attack roll.
This is completely, patently incorrect. This would only apply if you were attempting to move the "then" section outside of the "if" statement, as two effects that happen simultanously. If the "then" section is outside the "if" statement, then shrouds will vanish every single time you make any kind of attack against the AS target, regardless of invocation. Clearly, the "then" section is inside the "if" statement, right after the damage.
First off, Combat Challenge isn't actually a power. It's in the Compendium, but the thing you quoted is actually not a properly defined power. That's not really that important, though, because of the larger solution to this endeavor.
After reviewing this further, it turns out this statement is complete and utter misinformation. In the Fighter entry:
"COMBAT CHALLENGE In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls if its attack doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, you gain the Combat Challenge power."
It's called a power right there in the Fighter Class details, and anything otherwise is a bald-faced lie. So now we know it's called a power by the Fighter entry, and it's listed under the Powers section of the compendium. Not only that, it shows up with a power card in the CB (yes, I know the CB is specifically not considered RAW, but it's a reinforcement of the fact regardless). I don't know where you're pulling all your conclusions about the way everything works, but it doesn't seem like it's coming from 4e.
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