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Switch to Forum Live View So.... Silverlight...
2 years ago  ::  Nov 09, 2011 - 12:59PM #1
Lizard_SF
Date Joined: Aug 21, 2007
Posts: 107

So, we got the desktop apps killed without warning because they had to move to the bold new online world to take advantage of better DRM, er, be more useful to players. Silverlight was chosen for... uhm... not sure, really, as I'm trying to find a way to imagine what was running through the head of the decision-maker who decided, "Hey, you know, that iOS, the most dominant tablet OS on the market and thus the platform most people would likely use if they were going to connect to DDI during gameplay? Yeah, let's not support that.". And now, of course, Silverlight is being abandoned by Microsoft, which means that while it's good for the next few years, eventually, technologies and protocols will emerge that it will not be updated to support. (And, if the article is to be believed, Silverlight 5 might not even work on MacOS, which means even the "Hey! Now Mac users can use DDI, and all it took was seriously pissing off our entire existing installed user base!" argument that was put forth becomes rather moot.)


Why were the desktop apps killed again? Why are we still waiting to get the same functionality in the new tools we had years ago in the old ones? (I just found out the online Monster Builder only allows saving 50 custom monsters.... the FRAK?)

Earth Delta!! Post-atomic mutants using D&D 4e rules. 600+ pages of mutations, monsters, and occasional sarcasm.


Alma Mater review and walkthrough!A look at the infamous early-80s High School RPG, with illustrations by the great Erol Otus.
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2 years ago  ::  Nov 09, 2011 - 2:53PM #2
DrNick
Date Joined: Oct 30, 2008
Posts: 2,354
AFAIK, Microsoft has indicated they will not stop supporting silverlight. Additionally, the primary benefit of using silverlight was portability of code from the old .net base it had before as well as not having to train the coders on a new platform (or hire a new team). Wizards of the Coast is, unfortunately, not a coding house and it's pretty obvious they are understaffed. FWIW, it appears that the front end and back end have been partitioned to some degree which means it wouldn't be too difficult to program a front end for a different platform. Whether that pans out or not is hard to tell. Certainly it won't anytime soon.

As for the decision to move to online tools, I'm more hesitant to ascribe a motive. I've heard a rumor that it was primarily a business decision and not a technical one and I'm personally fine with that. I know others aren't. For them I would recommend re-evaluating their subscriptions and making a personal cost/benefit analysis on DDI. For me it's still well worth the cost even with somewhat reduced functionality. 
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2 years ago  ::  Nov 09, 2011 - 5:54PM #3
Sheepyg
Date Joined: Aug 17, 2007
Posts: 72

Nov 9, 2011 -- 2:53PM, DrNick wrote:

AFAIK, Microsoft has indicated they will not stop supporting silverlight.




No, they haven't. Microsoft will give a one year notice and that hasn't happened yet. However there are news that they would be ceasing development pretty soon (which is different from support) and the last version won't have Mac/Linux version, much less a Windows Mobile, Android, or iOS version.

This is not great news for users (us) because when the tool first moved online, we were told one of the pros is cross platform compatibility when in fact we loss offline capability and responsiveness without gaining any compatibility.  And I think it's pretty safe to assume we would never get it now.

IMO giving us hope of cross-platform compatibility and promoting it as the advantage was the wrong step, not choosing .Net.  I don't see any true cross-platform language other then HTML5, even at that time and even more so now.  It's similiar to me for other pros, for instance there is no good reason why offline characters can't be sync-ed with cloud storage.

That's my view, so yeah I re-evaluated and unsubscribed and left 4e. Glad to hear that DDI still make good value for some players/DMs.  Despite the news, I believe that its value is hard to go further down, so I trust that it'll remain valuable.  Until 5e comes out.

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2 years ago  ::  Nov 09, 2011 - 9:23PM #4
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,977
en.wikipedia.org/wiki/Fear,_uncertainty_...

"Summary: Microsoft is poised to release to manufacturing Silverlight 5. There’s word from some of my contacts that this might be the last major release of Silverlight, but Microsoft isn’t confirming or denying."

en.wikipedia.org/wiki/Weasel_word

  
OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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2 years ago  ::  Nov 09, 2011 - 10:35PM #5
drow
Date Joined: Aug 17, 2005
Posts: 49
but see, it's FUNNY, because microsoft used to be so good at the f/u/d game themselves.
>>< drow ><<
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2 years ago  ::  Nov 10, 2011 - 7:08AM #6
kenjoon
Date Joined: Sep 13, 2007
Posts: 1,337

Nov 9, 2011 -- 12:59PM, Lizard_SF wrote:

Why were the desktop apps killed again? Why are we still waiting to get the same functionality in the new tools we had years ago in the old ones? (I just found out the online Monster Builder only allows saving 50 custom monsters.... the FRAK?)



IMO - We got the online apps for business reasons.  First and foremost is to make the EULA enforceable.  Not paying anymore?  No more access.  Another reason was that the offline builders allowed you to subscribe once every 6 months for updates, killing their revenue stream.

I could be wrong of course, but I don't think so.  The bottom line is a pretty big motivator when it comes to business decisions.  With this reasoning in mind I don't think we'll ever get any new desktop apps, and (as noted by my sig) I don't think we'll get the old ones back either.

As a side note, the online builder has only been out 1 year and a month or two (Sept or Oct depending on your view), not "years" as you assert.  People just love to exaggerate for effect don't they?

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2 years ago  ::  Nov 10, 2011 - 8:03AM #7
Lizard_SF
Date Joined: Aug 21, 2007
Posts: 107

a)You could accomplish most of the EULA goals the same way many games do -- require a password and a log-on to run the program, but keep the program local. Sure, this can be hacked, but people have also found ways to hack the Silverlight tools. Combined with a steady flow of content such that people would not want to wait six months or more to get it, and the problem would be mostly resolved. I agree it was a business decision, but it was a short-sighted one that I suspect will not acheive its goals.[1]


b)The "years ago" refers to the original tool releases. Functionality that was present when the tools were first released, in some cases, is still not present in the online tools. Hence, the functionality we had "years ago" is still not there. I hope this clarifies things.


Back on topic -- if Silverlight is getting back-burnered by Microsoft, this seriously undermines the hope that DDI would become truly cross-platform. The ability to use WOTC tools on iOS could be a tremendous revenue source, and change the way games are played... just wandering the floor at GenCon shows how many gamers are symbiotically linked to their iPads. Tethering their horse to a desktop/laptop platform, when tablets are far more useful in face-to-face tabletop games, was a bad move. The loss of potential future support might be a good excuse to justify the funding needed to redevelop the tools for iOS. (Does Silverlight work on Android?)


[1]I should also note I can't imagine that no one at Hasbro/WOTC, when discussing the original DDI setup, didn't realize the high probability of "drive by subscriptions" and factor that into their business model and revenue projections[2]. It's a very obvious issue with any kind of "subscription gets you all current and past content" model. (This is why so many sites use autobilling, in the hopes that the guy who subbed, logged on, and DL'ed all the content will forget to unsub until they've been billed a few times.) Assuming that WOTC was caught flat-footed by this unexpected criminal behavior from their loyal customers is like saying they "never dreamed" that anyone would use the OGL to reprint the SRD commercially... when this possibility is explicitly mentioned, and permitted, in the official WOTC FAQ released in 2000. (It's amazing how many people don't know this and keep talking about how Paizo "stole" the SRD or how the OGL "wasn't supposed to let people do that" or the like.)


[2]Granted, it's also possible they assumed that things like Virtual Table, etc, would be ready on time and would provide enough of a month-to-month lure that people would stay subbed for that. They may have also been counting on synergy with Gleemax and special "subscriber only" features people wouldn't live without, once Gleemax became "Facebook for gamers". When these failed to materialize, it may well be that the original model became unsustainable and the new model had to be implemented without sufficient time to do it properly. Of course, no one will ever confirm or deny this officially.

Earth Delta!! Post-atomic mutants using D&D 4e rules. 600+ pages of mutations, monsters, and occasional sarcasm.


Alma Mater review and walkthrough!A look at the infamous early-80s High School RPG, with illustrations by the great Erol Otus.
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2 years ago  ::  Nov 10, 2011 - 11:09AM #8
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,977

Nov 9, 2011 -- 10:35PM, drow wrote:

but see, it's FUNNY, because microsoft used to be so good at the f/u/d game themselves.


FUD is still FUD and hypocrisy, perceived or real, doesn't excuse it.  Two wrongs don't make a right.  That kind of indiscriminateness achieves nothing except to score cheap points.

Silverlight is not going away for a while yet.  And after it stops being released it will be supported for a minimum of one year, if I recall MS's lifecycle policy correctly.  It may end up being supported for much longer (see XP, which is still being updated).  So by the time it happens there will be plenty of time to port to another platform be that HTML5 or whatever.  Incidentally, HTML5 won't be "officially" ready for probably at least another year or two IIRC, and it's probably bad practice to develop for a platform whose standards haven't been finalized, even if it's possible.

This article is full of speculation passing as authoritative news.  I'm not falling for it.  This Silverlight is dead thing comes up every few weeks or months on these boards and really, it's pointless to get all FUDed about. 

But yeah, if people want to speculate what the online tools might use when Silverlight is gone some day, sure, have at it.  I just bet that by the time that happens the tools will have already evolved to the point where current speculation at this point is way beyond guesswork.

If anyone doubts what I'm saying I'd invite them to read up on Microsoft's product lifecycle and support policies and even read something like Wikipedia about where HTML5 is currently and decide for yourself.  I may be wrong about some certain aspects, and timelines can always change so who knows what the future may hold?

OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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2 years ago  ::  Nov 10, 2011 - 11:20AM #9
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,977

Nov 10, 2011 -- 7:08AM, kenjoon wrote:

Nov 9, 2011 -- 12:59PM, Lizard_SF wrote:

Why were the desktop apps killed again? Why are we still waiting to get the same functionality in the new tools we had years ago in the old ones? (I just found out the online Monster Builder only allows saving 50 custom monsters.... the FRAK?)



IMO - We got the online apps for business reasons.  First and foremost is to make the EULA enforceable.  Not paying anymore?  No more access.  Another reason was that the offline builders allowed you to subscribe once every 6 months for updates, killing their revenue stream.

I could be wrong of course, but I don't think so.  The bottom line is a pretty big motivator when it comes to business decisions.  With this reasoning in mind I don't think we'll ever get any new desktop apps, and (as noted by my sig) I don't think we'll get the old ones back either.


I'm sure Silverlight was chosen for business reasons (subscription revenue and anti-piracy) and I don't see anything wrong with that, but imo it was probably also the best decision as far as platforms go.  Java and Flash have their own issues and HTML5 is not ready for primetime yet.  Of those four, only Silverlight is fully supported AND rich enough in features for their needs WITHOUT the security and speed issues that the other platforms have.  If I had to make the choice HTML5 would not even have been an option at this point.  Silverlight would have been my first choice with Java being a close second and flash being a distant third.

When HTML5 comes into its own in the not too distant future, I would consider changing over.  But that may be a while and the CB needed to be developed now.

On the other hand, look at the VT, which uses Java.  Why Java?  Well, business reasons, I'm sure.  Gametable had already created the groundwork and WoTC could simply buy something that works quite well without investing tons of their own development time.  In that case, smart move.

OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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2 years ago  ::  Nov 10, 2011 - 11:21AM #10
Lizard_SF
Date Joined: Aug 21, 2007
Posts: 107

You'll note I said in my first post that Silverlight would still be good for "the next few years", but waiting until it's completely dead to change platforms would be a bit foolish. My concern is not Microsoft pulling support, per se, but the rest of the world -- we're in a really interesting time, standards-wise, and Microsoft is no longer the standard maker by virtue of it being Microsoft. I don't care if MS still supports the platform, if the only browser that supports it is Explorer -- I use Firefox and Opera. (And the current incarnation works on both, obviously, so that's not an issue.)


In an age of "platform uncertainty" and shifts in dominance, choosing a development tool created by a company whose interest is selling its own OS, not supporting other people's, may not have been the brightest move, especially if your goal is to move your main revenue stream online. As of now, November, 2011, I can't see anyone using an iPad exclusively as their sole computer. 2012? 2013? There will be a point, very likely sooner than many people think, that tablets and semi-tablets begin to seriously eat into the netbook/low-end laptop market. (I'm wondering when we'll see the first Mac whose "screen" is an iPad, with transparent data sharing between compatible OSX and iOS applications.) 

Earth Delta!! Post-atomic mutants using D&D 4e rules. 600+ pages of mutations, monsters, and occasional sarcasm.


Alma Mater review and walkthrough!A look at the infamous early-80s High School RPG, with illustrations by the great Erol Otus.
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