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Locked: Missing D&D feel in 4e
1 year ago  ::  Dec 09, 2011 - 8:28PM #1341
Timmeh
Date Joined: Nov 17, 2009
Posts: 2,310

Dec 9, 2011 -- 7:58PM, Macabre13 wrote:

Dec 9, 2011 -- 7:52PM, Timmeh wrote:

You are still wrong Macabre.

Fact: Macabre's opinion is that 4e is stupid.
Opinion: 4e is stupid.

That is literally what you are saying. Describing someone's behavior is objective. Actually experiencing something and making a decision: That is subjective.

Look at it this way. Gravity is definitely science. You can be sure that there are gravitational forces that make mass be attracted to other mass. It's proven because it always happens.

Now look at 4e. You have people whose opinions are that 4e encourages roleplay and people whose opinions are that 4e discourages roleplay. They don't agree. You can objectively say that people feel that 4e discourages roleplay and you can objectively say that people feel that 4e encourages roleplay, but you can't objectively state that 4e encourages/discourages roleplay. Because that would be subjective.




Your problem is that you're ignoring the thing I am saying and creating context for it that does not exist.  I am saying that changing a system will influence roleplay.  Did I say 4E objectively makes roleplay worse or harder?  No.  I'm saying if you observe a hundred test groups playing 4E then you hand them 3.5, you will observe a change in roleplay.  If you hand them all Amber Diceless then move them to Call of Cthulhu, they're going to roleplay differently. How much they enjoy that change is for them to decide, and that's your point.  It has little to do with mine, you're just being difficult.



How do you measure this change in roleplay? Explain it. Do your experiment.

The very base of this argument is that you cannot prove a feeling. Take the following two statements again:

Fact: Macabre's opinion is that 4e is stupid.
Opinion: 4e is stupid.

Now, that fact isn't really a fact. I can't prove that you really think that 4e is stupid. You can tell me. You can try to express your feeling as well as you possibly can, but you can't prove it. There is an inherent leap from your feeling that 4e is stupid (only an example, not necessarily the truth of how you feel) to "Macrabre's opinion is that 4e is stupid". We are assuming that you are really feeling that way. There is no way that we can truly know. You can know. I can't.

That is why what I took issue with can't be true:

If it can be reliably repeated then you're getting into "scientifically proven" territory.



When you said it, you meant the existance of the feeling. But you can't prove that it exists in everyone. Thus, it can't be scientifically proven. Even if you could prove the existance of the feeling, that wouldn't even be enough for it to be scientifically proven, because you would have to prove that the feeling (in this case, discouragement of roleplaying) was caused by the correct stimulus (in this case, how 4e is set up).

I'm going to requote this:

I'm saying if you observe a hundred test groups playing 4E then you hand them 3.5, you will observe a change in roleplay.  If you hand them all Amber Diceless then move them to Call of Cthulhu, they're going to roleplay differently. How much they enjoy that change is for them to decide, and that's your point.  It has little to do with mine, you're just being difficult.



That still isn't science. You can prove that something exists. But you can't prove a cause. You can't say that 4e discourages roleplaying, because you can't prove that 4e caused the discouragement in roleplaying. People might say that 4e caused their discouragement, but you can't prove that 4e caused it. You're relying on them to make the correct observation of what caused their feeling. Take a look at acupuncture and the studies about acupuncture and you'll realize that people aren't going to make the correct observation all the time.

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1 year ago  ::  Dec 09, 2011 - 8:33PM #1342
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,250

Dec 9, 2011 -- 6:15PM, Macabre13 wrote:

This movie talk crap is super boring.  I hate trying to say anything productive then it gets buried under discussion about Rocky V or Legolas or something.  If it's not to establish tone, then you're probably not creating very good gameplay design discussion.

It's just that samurai movie combat romantacism I think is 4Es worst fault.  I want a story to tell, not "and then I used a daily on him!"  Not even in a narrativist sense, just "I did something cool, check it out," or "man, Kyle dropped the sickest burn when we were fighting that Vampire Monkey."

Combat is just a step on the story road.  Individual sword swings are supposed to be glossed over. 


I don't even understand what in the heck you're getting on about man. D&D has ALWAYS had those kind of moments and they have practically always turned on some player unleashing some limited PC resource. In the past it was a wizard daily spell, or a cleric spell, or a druid going all medieval on someone with a spell, or a character using a magic item power (which was basically something a whole lot like a spell if not outright a spell), etc. Now, there are RPGs out there where that sort of thing generally doesn't exist (I'm thinking of Traveller as a fairly well-known system that generally lacks that sort of mechanics, but there are many other examples like CoC). Very few of those games are FRPGs though because essentially as soon as you get into fantasy territory where characters can have awesome and unusual powers there is a need to ration or pace the use of those powers lest they simply be infinitely repeatable win buttons and lose all of their real impact. The problem with 'let the dice fall as they may' is that chances are the dice will run hot at some uninteresting and non-climactic moment in the story, say when the character is engaging some fairly trivial mook or performing some relatively insignificant task that is only indirectly related to the plot.

I'd also point out that 4e is still a game that includes quite a bit of random chance. I've seen all sorts of cool and awesome action emerge organically from play. I've also seen plenty of times when a player went all out and their grand plan fell flat, and then they had to get even more creative and scramble and make up something new on the spot, or I turned it into a 'from the frying pan into the fire' kind of moment. This stuff can and does certainly happen in systems that lack character resources too of course, but just because PCs have daily powers doesn't stop it from happening in 4e. I'd also point out additionally that one shouldn't put TOO much weight on daily powers. By 12th level every PC in the party has 3 of those (and probably a couple item ones too) as well as at least a couple APs. The game pretty much factors in their impact and you find that while a 1st level PC unleashing a daily is probably a big deal a paragon character doing the same thing is more just a bit of a knock back for the enemy that they often roll back from to raise things another notch. It becomes much more of a 'double down' kind of situation than some kind of ultimate kill move.

That is not dead which may eternal lie
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1 year ago  ::  Dec 09, 2011 - 8:35PM #1343
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,077

Dec 9, 2011 -- 7:52PM, Timmeh wrote:

You are still wrong Macabre.

Fact: Macabre's opinion is that 4e is stupid.
Opinion: 4e is stupid.

That is literally what you are saying. Describing someone's behavior is objective. Actually experiencing something and making a decision: That is subjective.

Look at it this way. Gravity is definitely science. You can be sure that there are gravitational forces that make mass be attracted to other mass. It's proven because it always happens.




You cant argue with that - Timmeh knows science!

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1 year ago  ::  Dec 09, 2011 - 8:53PM #1344
Macabre13
Date Joined: Jul 13, 2011
Posts: 518
Timtim, do you mind if I call you Timtim?  Of course not.  Moving on.

Anyways, Timtim, what I am saying, flat out is that you can use a roleplaying game system as a controlled variable in a social experiment.  I literally said if I change the system then I will see a change in behaviour.  Will I see a specific trend?  I have no clue.  Will I see a non-trivial number of groups change their behaviour?  Almost certainly.  You're giving them a different set of rules and encouraged values, they're just not going to behave the same.

The way you determine if a variable changes the outcome is by controlling all other variables and then changing the one you are testing for in order to see if there is a change in the outcome.  Then you test it a bunch of times to make sure it wasn't a fluke.

When it comes to psychology things aren't 100%, because people are all different but that does not make psychology illogical or deny objective correlation between a variable and a result.

I am not going to defend the soft sciences in this conversation anymore, and I am dropping this thread of discussion because people are more concerned with being argumentative than communicative when it comes to this for some reason.
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1 year ago  ::  Dec 09, 2011 - 8:56PM #1345
ak1287
Date Joined: Aug 23, 2008
Posts: 208

Dec 9, 2011 -- 8:53PM, Macabre13 wrote:

Timtim, do you mind if I call you Timtim?  Of course not.  Moving on.

STUFF.



I dunno 'bout that first line there.... Seems kinda snarky.

It is not my intent to offend. However, it is also not my concern whether you get offended or not.
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1 year ago  ::  Dec 09, 2011 - 9:01PM #1346
Macabre13
Date Joined: Jul 13, 2011
Posts: 518

Dec 9, 2011 -- 8:56PM, ak1287 wrote:

Dec 9, 2011 -- 8:53PM, Macabre13 wrote:

Timtim, do you mind if I call you Timtim?  Of course not.  Moving on.

STUFF.



I dunno 'bout that first line there.... Seems kinda snarky.




Unfortunately keeping discussion fun around here involves mod bait.  If I'm going to just bang my head against a brick wall all night I may as well try and make an obscene picture with the blood.

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1 year ago  ::  Dec 09, 2011 - 9:06PM #1347
Timmeh
Date Joined: Nov 17, 2009
Posts: 2,310
The problem is that you cannot truly measure the change in behavior. Nor can you truly control all the variables, because the group members, even if the people themselves remain constant, their behavior will not (even if you use video-tape, because different people will notice different behavior from people: "One man's junk is another man's treasure" is a fair way of explaining this, even though it applies to static objects). Thus, there isn't truly all controlled variables. And thus, it isn't truly scientific.

If your point was that there would be a change in behavior, then what does that point reveal about 4e and why does it help you? If that was truly your point, then you must have had a rational reason for using that point and expecting it to enhance your argument; yet the point can simply be described as "Different Systems give different results". It doesn't enhance your broader argument of "4e discourages roleplaying".
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1 year ago  ::  Dec 09, 2011 - 9:20PM #1348
GreyICE
Date Joined: Nov 17, 2011
Posts: 731

Dec 9, 2011 -- 7:53PM, Shasarak wrote:

Dec 9, 2011 -- 7:06PM, GreyICE wrote:

Dec 9, 2011 -- 6:22PM, Shasarak wrote:



Not sure who you are arguing with here.  It was me who said not to apply mechanical terms to flavour:

in 4e you have the mechanics first then the narrative not the other way around.




You even quoted it.


not what I said, please don't represent me.

I said 4th mechanics were described mechanically.

This does not mean they are "more important" than role playing.  It means WotC has drawn a clear distinction between "text that tells you how a power works" and "text that describes what a player does."

You can like it or dislike it but you can't say that there was no issue there.  Often the gap between "RAW" and "RAI" was caused by poor descriptors and "flavorful" approach to describing powers caused a fair bit of that.

Now please don't lie about what I wrote. 




I would not say lie.  But I would continue to ask if you quoted the right person.

I think that if you have to roll a die, then the mechanics are more important then roleplaying.



I'm so confused right now.

What was the d&d edition where I didn't roll dice?

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1 year ago  ::  Dec 09, 2011 - 9:25PM #1349
Morthion
Date Joined: Mar 25, 2011
Posts: 91
Okay, let me see if I get what Macabre13 is saying here:

If a statistically significant portion of those who came to 4E from other RPGs saw their Roleplaying quality or quantity going down in 4E, we would have a basis for saying that 4E discourages roleplaying.  Is that it, or am I missing something?
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1 year ago  ::  Dec 09, 2011 - 9:27PM #1350
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Dec 9, 2011 -- 9:25PM, Morthion wrote:

Okay, let me see if I get what Macabre13 is saying here:

If a statistically significant portion of those who came to 4E from other RPGs saw their Roleplaying quality or quantity going down in 4E, we would have a basis for saying that 4E discourages roleplaying.  Is that it, or am I missing something?




If that is what he's saying, it doesn't make any sense (and doesn't take into account groups like mine whose roleplaying quality and quantity has improved significantly).

Another day, another three or four entries to my Ignore List.
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