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2 years ago ::
Dec 11, 2011 - 10:25AM
#1501
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Date Joined:
Jun 27, 2004
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Actually, I think Max illustrates a rather good point - not his arguments (if they can be called that at this point), but by his actions.
Clear-cut mechanical rules - simple mechanical rules - help to insulate against "because I say so"-style-DMs. At least, when the rules are followed. Which they won't be. "Because I say so." Having less wiggle-room helps to keep the way the game-world works more predictable. Fewer instances of "You can never move Magic Pony to a square further away from you! Never ever! Unless you're magic, then you can do whatever you want."
And, to return to the thread title, a game where the mighty martial hero is able to drive the dragon back with his flurry of blows feels a hell of a lot more like "D&D" to me, than one where the mighty martial hero cannot, in any way, ever, induce the dragon to move a whole 5 feet, for any reason.
Feedback Disclaimer
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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2 years ago ::
Dec 11, 2011 - 10:27AM
#1502
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Its almost like all the rules lawyers got together and said if you cant translate it into a movement, one of a limited list of conditions or multiple of Weapon damage then you cannot have it.
You've made the claim before to not being out to invalidate martial characters. However right along side of that you want to totally eliminate everything they can do. So let's hear it. Please give me an example of a "creative" power for the martial character of your choice (I'd prefer Fighter though). Any level. Base class, Paragon path or Epic Destiny. Encounter or Daily. If the creators of the game are so uncreative please enlighten us as to how it "should be".
Designing games is hard, its not that any of the existing ones are not creative - its just that as a whole the list is not very extensive as to the different types of effects each power has.
The truth is though there are only so many conditions and effects that can be created before the game gets bogged down. Blinded, Dazed, Deafened, Dominated, Dying, Helpless, Immobilized, Marked, Petrified, Prone, Restrained, Slowed, Stunned, Surprised, Unconcious, and Weakened are all of the possible conditions. Then there's movement Push, Pull and Slide. I can't think of anything else that is not just another word for one of them. And of course there's damage. After all the fuss that was made about Martial characters using the push mechanic now there is call for them to do more things?
I completely agree, thats why I find it hard to come up with a good alternative - I'm not that creative.
Pluisjen came up with a system about 40 pages back that was a point based system for combat. It seemed a little heavy on bookeeping but its that kind of innovation that is needed to distinguish 5e. Come up with alternative, tactical, elegant way for the combat and melee classes to play out a battle that is not so heavy on movement and miniature placement. You can still have the movement and miniature placement, but remove the requirement for it to have a meaningful game and I think you would be well along the way to a distinct and interesting edition - then we can focus on other issues.
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2 years ago ::
Dec 11, 2011 - 10:30AM
#1503
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Date Joined:
Jun 27, 2004
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Or we could just play Old School Hack, which I only recently discovered, but instantly became one of my favorite RPG systems to-date.
Feedback Disclaimer
Show
Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
Show
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2 years ago ::
Dec 11, 2011 - 10:32AM
#1504
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Date Joined:
Aug 13, 2007
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sorry dont buy it. even in real life... not fantasy land we have martial arts which are all about using your opponents strenght against them. In real life the only way to move someone is not to pick them up or physically push them.
I love the idea of a brawler fighter grappeling a dragon and throwing it around by using it against itself.
I'll be waiting for you to link an article about a man throwing a full grown elephant about by using its strength against it, but I won't be holding my breath. LOL
I dont really need to because once again we are talking about a fantasy world, we dont have people as strong as gods. Until then Ill take my inspiration from hercules for martial characters who are as strong as gods.
When I have a character who is as stong as or stronger then a gargantuan dragon I expect... EXPECT him to be doing superhuman feats.
 Never Point a loaded party at a plot you are not willing to shoot. Arcane Rhetoric. My Blog.
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2 years ago ::
Dec 11, 2011 - 10:54AM
#1505
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sorry dont buy it. even in real life... not fantasy land we have martial arts which are all about using your opponents strenght against them. In real life the only way to move someone is not to pick them up or physically push them.
I love the idea of a brawler fighter grappeling a dragon and throwing it around by using it against itself.
I'll be waiting for you to link an article about a man throwing a full grown elephant about by using its strength against it, but I won't be holding my breath. LOL
I dont really need to because once again we are talking about a fantasy world, we dont have people as strong as gods. Until then Ill take my inspiration from hercules for martial characters who are as strong as gods.
When I have a character who is as stong as or stronger then a gargantuan dragon I expect... EXPECT him to be doing superhuman feats.
meh i dont really want to play superman or have someone playing superman in my campaign.
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2 years ago ::
Dec 11, 2011 - 10:58AM
#1506
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Date Joined:
Aug 13, 2007
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meh i dont really want to play superman or have someone playing superman in my campaign.
Meh, well i dont like having only archmages be the only ones cool at epic.
If you play 4e you should probably cap strength at 25 or something.
 Never Point a loaded party at a plot you are not willing to shoot. Arcane Rhetoric. My Blog.
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2 years ago ::
Dec 11, 2011 - 11:04AM
#1507
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Date Joined:
Mar 22, 2008
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meh i dont really want to play superman or have someone playing superman in my campaign.
Meh, well i dont like having only archmages be the only ones cool at epic.
If you play 4e you should probably cap strength at 25 or something.
There's no need. All you have to do is make it so that size actually matters 
Edit: And incidently, I would not be against limiting magic so that it also had problems based on size to make things even.
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2 years ago ::
Dec 11, 2011 - 11:14AM
#1508
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Date Joined:
Aug 13, 2007
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meh i dont really want to play superman or have someone playing superman in my campaign.
Meh, well i dont like having only archmages be the only ones cool at epic.
If you play 4e you should probably cap strength at 25 or something.
There's no need. All you have to do is make it so that size actually matters 
Edit: And incidently, I would not be against limiting magic so that it also had problems based on size to make things even.
well then we'll just have to agree to disagree, I can have my marvel superheroes and you can have your everyman weak fighters.
 Never Point a loaded party at a plot you are not willing to shoot. Arcane Rhetoric. My Blog.
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2 years ago ::
Dec 11, 2011 - 11:14AM
#1509
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I’ve removed content from this thread because harassment of others is a violation of the Code of Conduct. You can review the Code here: www.wizards.com/Company/About.aspx?x=wz_... Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively. If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty.
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2 years ago ::
Dec 11, 2011 - 11:23AM
#1510
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Its almost like all the rules lawyers got together and said if you cant translate it into a movement, one of a limited list of conditions or multiple of Weapon damage then you cannot have it.
You've made the claim before to not being out to invalidate martial characters. However right along side of that you want to totally eliminate everything they can do. So let's hear it. Please give me an example of a "creative" power for the martial character of your choice (I'd prefer Fighter though). Any level. Base class, Paragon path or Epic Destiny. Encounter or Daily. If the creators of the game are so uncreative please enlighten us as to how it "should be".
Designing games is hard, its not that any of the existing ones are not creative - its just that as a whole the list is not very extensive as to the different types of effects each power has.
As to the solution thats where a game designer needs to come up with something innovative not me - I would suck at designing games.
Personally the challenge I would give down for the melee fighters is make the powers scale more, make them more unique, and come up with a different way to make the powers effective in combat. A different way to make the choice strategic.
This reminds me of something else that bothers me with the melee classes. In 2e magic users would have spells that they memorized, priests would have spells that they preyed for. So in either case it made sense why they had a specific list.
Now I have no issue with casters having at will or encounter powers but it seems wierd that melee classes have encounter and daily powers - why force them to 'pick one' that they can only use on that particular day - I mean why can the fighter do a particular melee manoever one day but not another day.
Why not have a smaller list that are very unique, strategic, with a wide variety of tactical effect that they can pick from dynamically.
Every situation you play through is different. So yes, you may have a specific power, but the way it plays out is going to be different in EVERY fight. I kinda get the feeling you realy haven't played 4e that much or something. I mean maybe you guys have a peculiar (to me) kind of game you play. In the games I run there's very little repetition of situations. The rogue may have Dazing Strike (an encounter power), so pretty often he dazes things, so what? Every monster he's fighting is different, every tactical situation he finds himself in is different too. He knows how to hit people in places they don't want to be hit and he's not above doing it (hint, its a halfling rogue). Its actually quite funny and there's nothing I see about how that works that should be changed.
Now, likewise the same character has Blinding Barrage. He carries around a stack of shuriken and he's gotten real good at flinging them around! Why shouldn't he have an expertise in performing this trick? If he say wanted to use his stack of shuriken to make a set of footholds to climb a sheer rock face. He can do that, just the exact same way he can do it in say AD&D, make a skill/ability check against some DC.
The point is the game is no less flexible than before, and only the most rigid and unimaginitive interpretation stops that from being true. Here's another example that illustrates using a power in an odd way:
The wizard in a group wanted to exterminate some nasty vermin in some vent shafts. She had Stinking Cloud, but clearly the standard employment of that power wouldn't let her fill the shafts with poison because you have to have LoE to every spot and the way movable zones work it just wouldn't be possible by strict interpretation of the mechanics of the power. So, instead the DM (me) said "OK, you can sit down with your Arcana skill for a while and try to figure out a way to expend your Stinking Cloud power to make a cloud that settles down into the shafts" and then I had her run a simple SC to figure it out properly and control the spell. That's it. All fun. No problems. What's the issue here? lol.
That is not dead which may eternal lie
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