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Switch to Forum Live View Pocket Protector (pixie stealth knight)
2 years ago  ::  Nov 17, 2011 - 11:43AM #41
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,264
I may work something like this up for LFR.  I think it would be hilarious to play it as a Fighter (Weaponmaster)|Battlemind.  Or PMC Battlemind on a full Fighter (Weaponmaster).

This would let me mark things when I move in to take them out with Lightning Rush.  Basically, I'll always use Persistant Tail.  If my target moves, I move with it.  If my target decides to attack someone that is not me (before moving) then I move to them and I smack them with Lightning Rush.   
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2 years ago  ::  Nov 17, 2011 - 11:52AM #42
mellored
Date Joined: Jul 8, 2008
Posts: 19,518

Nov 17, 2011 -- 11:43AM, Undrhil wrote:

I may work something like this up for LFR.  I think it would be hilarious to play it as a Fighter (Weaponmaster)|Battlemind.  Or PMC Battlemind on a full Fighter (Weaponmaster).

This would let me mark things when I move in to take them out with Lightning Rush.  Basically, I'll always use Persistant Tail.  If my target moves, I move with it.  If my target decides to attack someone that is not me (before moving) then I move to them and I smack them with Lightning Rush.   


Nothing really anything pixie specific for that.

I suggest a bigger race so you can use a gouge or something.  But yea, persistant tail is pretty nice for defenders.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  May 13, 2012 - 8:11AM #43
Silverheart4
Date Joined: Jun 17, 2005
Posts: 32

Nov 17, 2011 -- 7:14AM, mellored wrote:

Nov 17, 2011 -- 2:53AM, Kallius wrote:

Very cool!  I think you're breaking some of the rules of hidden club, though...refer here:
community.wizards.com/go/thread/view/758....


Which rule?

I mean, i know i can only hide 1/round.  And even if the enemy's guess correctly cause of the aura i still have +5 to defenses.


Also, i finished the build.  Going kensi and destined scion for the to-hit.

So stealth, accuracy, and defense.

PEACH. 


This is the rule of hidden club that Kallius  is referring to.

 Remaining Hidden: The creature remains hidden as long as it meets these requirements.
    Keep out of Sight: If the creature no longer has any cover or concealment from a target, it doesn’t remain hidden from the target. The creature doesn’t need superior cover, total concealment, or to stay outside line of sight, but it at least needs partial cover or partial concealment from a target to remain hidden. A hidden creature can’t use another creature as cover to remain hidden.

Teeny Target:
Prerequisite: Pixie
Benefit: While you are in an ally’s space, you have partial cover against melee attacks and ranged attacks.

I don't think you can use teeny target to ever make a stealth check to begin with.

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1 year ago  ::  May 13, 2012 - 8:15AM #44
mellored
Date Joined: Jul 8, 2008
Posts: 19,518

May 13, 2012 -- 8:11AM, Silverheart4 wrote:

Teeny Target:
Prerequisite: Pixie
Benefit: While you are in an ally’s space, you have partial cover against melee attacks and ranged attacks.

I don't think you can use teeny target to ever make a stealth check to begin with.


You can't.  Not with that feat anyways.

But killer in a crowd (or drawn shadows + enshrouding candle) will give you what you need.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  May 13, 2012 - 9:30AM #45
Silverheart4
Date Joined: Jun 17, 2005
Posts: 32
ok, that's what I was missing. Thanks. I'm still not sure how to hide using allies though. I wish there was a way. Would be fun.
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