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Switch to Forum Live View Pocket Protector (pixie stealth knight)
2 years ago  ::  Nov 09, 2011 - 7:42AM #1
mellored
Date Joined: Jul 8, 2008
Posts: 19,720
1) Use Persistant Tail on an ally you want to protect.
2) Have the ally charge/move to the enemy
3) Fly after the ally, and hide in it's square.
4) Defender's aura allows you to attack anyone who attacks the ally as an oportunity action.
5) Hammer Hands moves the enemy away, thus negating the attack.
6) Massive defenses makes enemies waste attacks even if you are not hidden.

Alt) Hide in enemies artillary squares.

Alt2a) Hide in an enemy's square, use persistant tail on them
Alt2b) Attack them if they move, follow after.

build Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Pocket Protector, level 30
Pixie, Fighter (Knight), Kensei, Destined Scion
Knight Option: Shield Finesse
Kensei Focus Option: Kensei Focus Rapier
Epic Heroism Option: Dexterity
Epic Heroism Option: Constitution
Assassin (Assassin Benefit)

FINAL ABILITY SCORES
STR 12, CON 20, DEX 30, INT 10, WIS 12, CHA 20

STARTING ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 10, CHA 13


AC: 48 Fort: 48 Ref: 53 Will: 46
HP: 209 Surges: 14 Surge Value: 52

TRAINED SKILLS
Arcana +21, Endurance +25, Intimidate +25, Stealth +42

UNTRAINED SKILLS
Acrobatics +25, Athletics +16, Bluff +20, Diplomacy +20, Dungeoneering +16, Heal +16, History +15, Insight +16, Nature +18, Perception +16, Religion +15, Streetwise +20, Thievery +25

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Pixie Utility: Pixie Dust
Pixie Utility: Shrink
Fighter Attack: Battle Guardian
Multiple Class Utility: Defender Aura
Fighter Utility: Hammer Hands
Fighter Utility: Defend the Line
Multiple Class Attack: Power Strike
Fighter Utility: Poised Assault
Fighter Utility: Cleaving Assault
Assassin Feature: Shadow Step
Fighter Utility 2: Snagging Grip
Arcana Utility 6: Warp in the Weave
Pixie Utility 6: Pixie Invisibility
Fighter Utility 8: Shield Block
Stealth Utility 10: Persistent Tail
Kensei Attack 11: Masterstroke
Kensei Utility 12: Ultimate Parry
Kensei Attack 20: Weaponsoul Dance
Fighter Utility 22: Knight's Valor
Destined Scion Utility 26: Epic Recovery
Destined Scion Utility 30: Undeniable Victory

FEATS
Shield Finesse
Level 1: Melee Training (Dexterity)
Level 2: Light Blade Expertise
Level 4: Improved Defenses
Level 6: Nimble Blade
Level 8: Acolyte of the Veil
Level 10: Skill Focus (Stealth)
Level 11: Killer in the Crowd
Level 12: Deft Blade
Level 14: Superior Will
Level 16: Resilient Focus
Level 18: Stout Shield
Level 20: Encouraging Shield
Level 21: Epic Fortitude
Level 22: Epic Will
Level 24: Epic Reflexes
Level 26: Superior Fortitude
Level 28: Superior Reflexes
Level 30: Shield Specialization

ITEMS
Master's Blade Rapier +6 x1
Heavy Shield x1
Assassin's Cloak +6 x1
Boots of Caiphon x1
Shadowflow Drake Leather Armor +6 x1
====== End ======


You also have 2 minor action invis, so you can stealth around more.

There's plenty of room to customize.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Nov 09, 2011 - 7:46AM #2
mellored
Date Joined: Jul 8, 2008
Posts: 19,720
To-HIt

15 (lvl)
10 (dex)
6 (enh)
3 (prof)
3 (feat)
1 (knight)
1 (PP)
1 (ED)
1 (Weapon)
=41 vs Ref.  (44 with CA)

Damage
2d8+5(dex)+6(enh)+6(item)+3(feat)+3(class)=32
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Nov 09, 2011 - 8:30AM #3
TheMalteseFalchion
Date Joined: Aug 8, 2011
Posts: 760
I'd like to purchase a group of 4 when they're ready to ship, though...

Jan 12, 2012 -- 8:31PM, Bargle0 wrote:

This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.



Feb 5, 2012 -- 8:44AM, Illeist wrote:

One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.



May 12, 2013 -- 6:38PM, zelink551 wrote:

You're already refluffing, what not refluff to something that doesn't suck?

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2 years ago  ::  Nov 09, 2011 - 8:31AM #4
Seeten
Date Joined: Jul 31, 2005
Posts: 526
I am afraid I cannot help. The thought of this horrifies me, actually.
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2 years ago  ::  Nov 09, 2011 - 9:09AM #5
KopakaNuva
Date Joined: May 2, 2011
Posts: 329
Wow. Imagine a party of 2 of these, a warlord and a ranger. Unbeatable.
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2 years ago  ::  Nov 09, 2011 - 9:21AM #6
mellored
Date Joined: Jul 8, 2008
Posts: 19,720

Nov 9, 2011 -- 9:09AM, KopakaNuva wrote:

Wow. Imagine a party of 2 of these, a warlord and a ranger. Unbeatable.


They still have plenty of weakness.  Such as AOE's, ranged attackers (enter their square), swarms (punished, but not pushed), and reach (get close).

Ok, i guess it's not THAT many weaknessness...  

Any good way to counter aoe's?

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Nov 09, 2011 - 9:22AM #7
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391
I might have found a problem with that - "Target: One creature in the burst that you can see and that you have cover or concealment against"

Can you gain cover or concealment from allies? I know they know where you are at all times, and ally-friendly spells ignore friendly cover and concealment, but I'm not sure if it works here.

If it does, I love it. I never thought of using Persistent Tail as a defender!
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2 years ago  ::  Nov 09, 2011 - 9:26AM #8
mellored
Date Joined: Jul 8, 2008
Posts: 19,720

Nov 9, 2011 -- 9:22AM, monkeygentleman wrote:

I might have found a problem with that - "Target: One creature in the burst that you can see and that you have cover or concealment against"

Can you gain cover or concealment from allies? I know they know where you are at all times, and ally-friendly spells ignore friendly cover and concealment, but I'm not sure if it works here.

If it does, I love it. I never thought of using Persistent Tail as a defender!


Teeny Target - Gain partial cover when in ally's space.

So you need to start in their space, before they move.

Someone want to confirm the specific wording of that?

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Nov 09, 2011 - 9:40AM #9
Taenia
Date Joined: Aug 27, 2002
Posts: 748
Makes you wonder what you can do with a swordmage or swordmage/warlock pixie that marks and perches high in the air and snipes, forcing the foes to attack your mark target and stacking improved shielding, mark of warding and other feats to make it undesirable.
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2 years ago  ::  Nov 09, 2011 - 9:43AM #10
mellored
Date Joined: Jul 8, 2008
Posts: 19,720

Nov 9, 2011 -- 9:40AM, Taenia wrote:

Makes you wonder what you can do with a swordmage or swordmage/warlock pixie that marks and perches high in the air and snipes, forcing the foes to attack your mark target and stacking improved shielding, mark of warding and other feats to make it undesirable.


Pixies have an altitude limit. They can't stay out of melee range (though they can "jump" nicely).

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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