Community

 
Jump Menu:
Post Reply
Page 50 of 61  •  Prev 1 ... 48 49 50 51 52 ... 61 Next
Switch to Forum Live View Thread of the Spoilers of the Heroes of the Feywild
2 years ago  ::  Nov 07, 2011 - 2:38PM #491
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,662
Assuming it's a Polymorph effect, indefinitely I believe - there's no system maximum duration for Polymorphs IIRC.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
Quick Reply
Cancel
2 years ago  ::  Nov 07, 2011 - 2:55PM #492
Litigation
Date Joined: Jun 10, 2008
Posts: 3,135

Nov 7, 2011 -- 12:40PM, The_Great_Gray_Skwid wrote:


So it's pre-errata Shaman Multi-class all over again, is it?

OK, then.



You must be thinking of something else. Mending Spirit never was errata-ed. (Nor should it be.)

D&DN Paladin: Half-Fighter, half-Cleric, all useless.
D&DN Ranger: Third-Fighter, third-Rogue, third-Druid, all useless. With one interesting concept that has its execution botched.

My 4e Character Op work:

Character guides Show
Builds Show
Quick Reply
Cancel
2 years ago  ::  Nov 07, 2011 - 3:07PM #493
alien270
Date Joined: Dec 7, 2008
Posts: 2,038

Nov 7, 2011 -- 1:10PM, Scatterbrained wrote:

Nov 7, 2011 -- 9:19AM, Nabikasu wrote:

For the heck of it, how 'bout some level 1 druid encounter powers?

I'm hoping the books hits my FLGS today.  I gotta say, I'm kind of excited, this book seems like it's pretty up there in quality. 


Wall of Smoke is a level 1 wall 5 within 10. On a hit, it does 1d10+wis poison damage and slide 1 on creatures in the wall.  As an effect, it lasts until EONT, the squares are lightly obscured, and any creature ending its turn in it takes DEX or CON poison damage.



Another good 1st level Druid encounter power:

Gust of Wind
Druid Attack 1
Encounter (Implement, Primal)
Standard Action
Close Blast 3
Target:  Each creature in blast
Attack:  Wisdom vs Fortitude
Hit:  1d8+Wisdom modifier damage, and you knock the target prone.
Effect:  You push the target up to 2 squares.

Nov 7, 2011 -- 9:37AM, magikot9 wrote:

I asked this back on page 39, but it got buried in druid talk and arguements about hybrid skalds. What do the magical items look like? Can you spoil some good ones?



Shepherd's Totem boosts forced movement by 1 square.

Wrath of Nature Totem gives d12 crit dice.

Horse's Breath is a 6th level consumable that costs 75 gp.  This is the one that gives a mount an extra move action.

Unseelie Candle is a level 7 consumable (100 gp).  Sheds dim light in a 6 square radius, and reveals invisible within 1 square of it.  Candle lasts for an hour.

As has been stated before, most of the items and Fey Magic gifts have mundane, OoC uses.  Which is actually fine by me, as the item bloat has gotten a bit ridiculous, IMO. 

Some of the "mundane" Feywild gear is pretty cool, though, and pretty reasonably priced in general.  One of my favorites is Cold Iron Shackles, which solves the "Eladrin teleporting out of prison" problem (the shackles prevent teleportation). 

Quick Reply
Cancel
2 years ago  ::  Nov 07, 2011 - 3:46PM #494
psk20
Date Joined: Jun 17, 2007
Posts: 2,226

Nov 7, 2011 -- 3:07PM, alien270 wrote:

Horse's Breath is a 6th level consumable that costs 75 gp.  This is the one that gives a mount an extra move


Eww, your breath smells like grass!

Quick Reply
Cancel
2 years ago  ::  Nov 07, 2011 - 4:00PM #495
Dragvandil13
Date Joined: Jul 27, 2009
Posts: 395

Nov 7, 2011 -- 12:40PM, IxidorRS wrote:

Nov 7, 2011 -- 11:16AM, Dragvandil13 wrote:

Nov 7, 2011 -- 11:04AM, IxidorRS wrote:

Multiclass Fighter is definitely the way to go, it seems. If you go one-handed and shield, you get access to some specific feats from the Fighter that will be useful, Stout Shield, Encouraging Shield, Unbalancing Shield Shove, Shield Defense (wis 13, meh), Ubiqutous Shield.

Is there a good reason to multiclass another defender or striker class?





I am rather fond of Warrior of the Wild. In terms of feat support it doesn't offer us much, but it does offer us an extra striker mechanic once per encounter, as well as the very valuable skill known as stealth.




You could take Shadow Initiate for a similar bonus, but again I don't think you're gaining much elsewise. Fighter still seems the best option to me.




No MC, that I am aware of, grants a whole lot. A paragon here or there. I'm unaware of the Assasin MC, but I like my ranger MC. Stealth is a useful abillity that I have made use of. On average, I dont like taking feats from my MC, but there are a couple nice ones for fighter. 

Quick Reply
Cancel
2 years ago  ::  Nov 07, 2011 - 4:00PM #496
iltharanos
Date Joined: Jan 8, 2003
Posts: 1,222

Nov 7, 2011 -- 2:34PM, IxidorRS wrote:

It's a daily utility: How long does the affect last?




It lasts until your next extended rest.

http://thecordsthatbind.wordpress.com/

"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."

Deep Thoughts, by Jack Handy

Wizard.jpg
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium




D&D Home Page - What Monster Are You? -

Quick Reply
Cancel
2 years ago  ::  Nov 07, 2011 - 4:44PM #497
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167

Nov 7, 2011 -- 4:00PM, Dragvandil13 wrote:

Nov 7, 2011 -- 12:40PM, IxidorRS wrote:

Nov 7, 2011 -- 11:16AM, Dragvandil13 wrote:

Nov 7, 2011 -- 11:04AM, IxidorRS wrote:

Multiclass Fighter is definitely the way to go, it seems. If you go one-handed and shield, you get access to some specific feats from the Fighter that will be useful, Stout Shield, Encouraging Shield, Unbalancing Shield Shove, Shield Defense (wis 13, meh), Ubiqutous Shield.

Is there a good reason to multiclass another defender or striker class?





I am rather fond of Warrior of the Wild. In terms of feat support it doesn't offer us much, but it does offer us an extra striker mechanic once per encounter, as well as the very valuable skill known as stealth.




You could take Shadow Initiate for a similar bonus, but again I don't think you're gaining much elsewise. Fighter still seems the best option to me.




No MC, that I am aware of, grants a whole lot. A paragon here or there. I'm unaware of the Assasin MC, but I like my ranger MC. Stealth is a useful abillity that I have made use of. On average, I dont like taking feats from my MC, but there are a couple nice ones for fighter. 




It's about the same as the Ranger, really. You get stealth training and you get to use Assasin's Shroud twice an encounter, which comes out to an additional two D6. I think this comes out to the exact same amount of extra damage of Warrior of the Wild, since you can use Hunter's Quarry at the start of one turn and benefit from it again on the next (this means you can deal the D6 on each of two turns, right?). So, it really comes down to what else each class would give (I still think Fighter is the best option). Acolyte of the Veil gives you the Shadow Step power. Teleporting while defending could be very, very useful, even if only once an encounter (and almost always useful if you get grabbed). I don't see a second multiclass feat from Ranger that would be useful, but I'm sure somewhere in their wealth of class feats is something that will benefit the Berserker, and just as true for the Assassin. If picking up a second striker feature through multiclass, either one sounds perfectly solid to me.

Quick Reply
Cancel
2 years ago  ::  Nov 07, 2011 - 5:11PM #498
Dragvandil13
Date Joined: Jul 27, 2009
Posts: 395

Nov 7, 2011 -- 4:44PM, IxidorRS wrote:

Nov 7, 2011 -- 4:00PM, Dragvandil13 wrote:

Nov 7, 2011 -- 12:40PM, IxidorRS wrote:

Nov 7, 2011 -- 11:16AM, Dragvandil13 wrote:

Nov 7, 2011 -- 11:04AM, IxidorRS wrote:

Multiclass Fighter is definitely the way to go, it seems. If you go one-handed and shield, you get access to some specific feats from the Fighter that will be useful, Stout Shield, Encouraging Shield, Unbalancing Shield Shove, Shield Defense (wis 13, meh), Ubiqutous Shield.

Is there a good reason to multiclass another defender or striker class?





I am rather fond of Warrior of the Wild. In terms of feat support it doesn't offer us much, but it does offer us an extra striker mechanic once per encounter, as well as the very valuable skill known as stealth.




You could take Shadow Initiate for a similar bonus, but again I don't think you're gaining much elsewise. Fighter still seems the best option to me.




No MC, that I am aware of, grants a whole lot. A paragon here or there. I'm unaware of the Assasin MC, but I like my ranger MC. Stealth is a useful abillity that I have made use of. On average, I dont like taking feats from my MC, but there are a couple nice ones for fighter. 




It's about the same as the Ranger, really. You get stealth training and you get to use Assasin's Shroud twice an encounter, which comes out to an additional two D6.




Ouch..... that's a terrible errata... 

Yeah, Fighter is a much more useful MC. I still like the stealth, and the Dm has no problem with us using original text or Errata (unless it becomes bothersome) I normally take the errata text, but this time I might take the original. It hasnt been a real issue as of late.|

Edit: Also, since the Berserker MC is so completely stupid, I'll call it even.  

Quick Reply
Cancel
2 years ago  ::  Nov 07, 2011 - 5:48PM #499
rjsilverthorn
Date Joined: Feb 19, 2006
Posts: 1,447
So someone asked for details on the Tuathan pretty early on, but I didn't actually see anything other than a discussion on the derivation of the name. 
Quick Reply
Cancel
2 years ago  ::  Nov 07, 2011 - 6:53PM #500
alien270
Date Joined: Dec 7, 2008
Posts: 2,038

Nov 7, 2011 -- 5:48PM, rjsilverthorn wrote:

So someone asked for details on the Tuathan pretty early on, but I didn't actually see anything other than a discussion on the derivation of the name. 



I think I remember someone spoiling it, but I'm not about to search back through the thread looking for the details.  Here it is again:

Starting feature is a choice between Continue the Story (rolling twice for Endurance checks and +1 to death saves) or Shapechanger's Physique (rolling twice for Athletics checks). 

Level 5 is a choice between Heightened Senses (enemies can't benefit from cover/concealment after you second wind) and The Tables Are Turned (when you second wind you gain CA against anyone flanking you, and they lose it).

Level 10 is a choice between Flying Animal Shape (you can use Tuathan Animal Shape to turn into a bird with a fly speed) or Heroic Recovery (death saves of 20+ allow you to end any effect, spend a healing surge, and stand up as a free action).

Tuathan Animal Shape is a 2nd level at-will utility power that does basically what it says.  Each level gives you a choice of 2 different utility powers, but that one is the most iconic for the theme.  Other utilities offer stuff that is basically all over the map, some of which is good and some of which is pretty crappy.  I get the sense that the designers intended most people who take this theme to actually pick some of the utility powers (Tuathan Animal Shape at the very least).

Quick Reply
Cancel
Page 50 of 61  •  Prev 1 ... 48 49 50 51 52 ... 61 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing