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Switch to Forum Live View Thread of the Spoilers of the Heroes of the Feywild
2 years ago  ::  Nov 07, 2011 - 5:40AM #431
erachima
Date Joined: Sep 4, 2010
Posts: 7,679

Nov 6, 2011 -- 7:54PM, Jack of All Trades wrote:

Nov 6, 2011 -- 7:45PM, erachima wrote:

Nov 6, 2011 -- 7:42PM, Jack of All Trades wrote:

Will you preview a non-lazy high damage Skald encounter or daily power if he has any? I'm really hoping they have the ability to hurt things the way a warlord or cleric can.




...by throwing their allies at them and tagging large vulnerabilities for their allies to trigger, respectively?



That sort of thing is great and I'm enjoying it with my lazy BardLord right now. However, it would be nice to have the ability to occaisionally hit something really hard all by myself like the warlord can. 




Your question doesn't make any sense. The warlord cannot hit things really hard by themselves.

Or to be more specific, the warlord cannot hit things really hard by themselves without going into the same sort of charging, kulkor arms master use, etc. that's available to every other generic character regardless of class. And doing so is largely a waste of potential.

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2 years ago  ::  Nov 07, 2011 - 5:45AM #432
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,783
Clarification: a STR-primary Warlord, or an INT-primary one who takes Intelligent Blademaster (or the new Bardic CHA one from HoF assuming there's a feat for it) can hit.  They cannot hit hard.  On occasion, they do WANT to hit, but even then, it's rarely them that hits hard - their allies do it for them.

That being said, it's useful to have a solid MBA on a Warlord for powers like that 'I hit, you crit' one whose name I forget.  Death From Two Sides?
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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2 years ago  ::  Nov 07, 2011 - 6:07AM #433
erachima
Date Joined: Sep 4, 2010
Posts: 7,679
Basically the only case where a Warlord's personal damage will be relevant is in a 3-man party, where the field is sparse enough that you won't reliably be able to grant attacks against good targets, in which case picking up the charge gear and powers like Tide of Iron and Follow Me In over the more typical MBA MBA MBA stuff may be a good idea.
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2 years ago  ::  Nov 07, 2011 - 6:24AM #434
Jack of All Trades
Date Joined: Jun 20, 2005
Posts: 841

Nov 7, 2011 -- 6:07AM, erachima wrote:

Basically the only case where a Warlord's personal damage will be relevant is in a 3-man party, where the field is sparse enough that you won't reliably be able to grant attacks against good targets, in which case picking up the charge gear and powers like Tide of Iron and Follow Me In over the more typical MBA MBA MBA stuff may be a good idea.




Something like this happened to me last game. So, I personally wouldn't mind having a good wallop as one of my encounter power and one of my daily powers. 

Epic level Warlords have lots of daily powers that do 6[W] or [7]W damage and encounter powers that do [4]W damage. Defy death is a 7[W] Immediate interrupt. Is there anything that racks up that kind damage for the Skald @ Epic levels?

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2 years ago  ::  Nov 07, 2011 - 6:25AM #435
Humafan
Date Joined: Sep 13, 2009
Posts: 112

Nov 5, 2011 -- 6:45PM, Scatterbrained wrote:

Nov 5, 2011 -- 8:12AM, Humafan wrote:

Pressing Strike will trigger the fury automatically though as it is Primal.  I'm looking more for an option that can be used both in and out of fury.  So Run Down+World Serpent's Grasp for proning, though only on the follow up hit.  Hmm.


Then you want Aggressive Lunge - Martial Berserker at-will: 1[W]+STR, push 1 and shift 1 into the space the target just left.  Does +1/2/3d6 during your fury.




I think you are suggesting that to be used with rushing cleats and polearm stuff for auto prone right?  That is pretty nice.

Is there a way to build this berserker with a one handed axe or hammer to reliably prone enemies?  All I can come up with is using world serpents grasp to prone after the initial set-up attack that slows the enemy.  Anyway to prone in one hit on a regular basis? 

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2 years ago  ::  Nov 07, 2011 - 6:35AM #436
erachima
Date Joined: Sep 4, 2010
Posts: 7,679

Nov 7, 2011 -- 6:24AM, Jack of All Trades wrote:

Nov 7, 2011 -- 6:07AM, erachima wrote:

Basically the only case where a Warlord's personal damage will be relevant is in a 3-man party, where the field is sparse enough that you won't reliably be able to grant attacks against good targets, in which case picking up the charge gear and powers like Tide of Iron and Follow Me In over the more typical MBA MBA MBA stuff may be a good idea.




Something like this happened to me last game. So, I personally wouldn't mind having a good wallop as one of my encounter power and one of my daily powers. 

Epic level Warlords have lots of daily powers that do 6[W] or [7]W damage and encounter powers that do [4]W damage. Defy death is a 7[W] Immediate interrupt. Is there anything that racks up that kind damage for the Skald @ Epic levels?




Again, you are asking entirely the wrong questions.

If you are picking powers for their [W] counts after mid-heroic you are unequivocally Doing It Wrong. In general, the lower the [W] count, the more likely the power is to be good, because low-[W] powers are more likely to have a major non-damage effect, which is what actually matters.

You don't want a 6[W] power in epic, because in epic the difference between 3[W] and 6[W] is peanuts, but the difference between "3[W] and stunned" or "3[W] and two bonus attacks" and "6[W], that's it" is totally overwhelming. Three more dice isn't going to make something a "good wallop", because the enemy has hundreds of hitpoints.

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2 years ago  ::  Nov 07, 2011 - 6:43AM #437
Jack of All Trades
Date Joined: Jun 20, 2005
Posts: 841
Why can't a power deal decent damage and be an awesome power. Does Defy Death suck? Personally I think that large ammount of off turn damage  and turning an enemy hit into a miss is a spectacular power. Powers like that rock. I've got my fingers crossed that maybe, just maybe my bard will be able to do that once or twice among his many many ally enabling powers.

So my question stands. What is the Skald's most damaging non lazy power? Will you preview it?
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2 years ago  ::  Nov 07, 2011 - 6:46AM #438
Rayous
Date Joined: Mar 21, 2001
Posts: 401
every skald power is lazy or add to an attack.
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2 years ago  ::  Nov 07, 2011 - 6:55AM #439
Jack of All Trades
Date Joined: Jun 20, 2005
Posts: 841

Nov 7, 2011 -- 6:46AM, Rayous wrote:

every skald power is lazy or add to an attack.



This is still good news. Which is the highest damage one that can add to the Skald's own attack?

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2 years ago  ::  Nov 07, 2011 - 6:58AM #440
erachima
Date Joined: Sep 4, 2010
Posts: 7,679

Nov 7, 2011 -- 6:43AM, Jack of All Trades wrote:

decent damage




large amount of off turn damage




This is the problem we're having here.

Defy Death does not do a large amount of damage. In fact, it's one of the least damaging Warlord powers of its level. (Five Missile Dance does a large amount of damage, if you want to see what a good damage daily at 29 looks like.) Defy Death is good entirely due to its effects and off-action status. It could do 1[W] damage and it would be just as effective.

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