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2 years ago  ::  Nov 02, 2011 - 1:10PM #11
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Nov 2, 2011 -- 10:06AM, Akatsuki_Emperor wrote:

Yeah, I agree. Forest is probally too slow an example. He was certainly high-wis, but from what I remember of the film was also "mentally disabled", and since the general concencessous is that 8 int is not in the disabled range Forest would probally be lower then that. As for shrewed and cunning, I meant able to trick people well and come up with sound, generally flaw-free(or if flawed the flaws are minor) plans. Basicly your typical evil mastermind type of thing. Making sound schemes and using people and events to your advantage. I think a good example from media for this kind of thing would be the typical high school queen bee/popular snob that you see in so many teenage dramas and such. She's probally not the top of the class acdemicly, but she knows how to read people and use them for her own ends. I mean that kind of cunning. Able to read people and events and twist them to your advantage, and make good evil plots(with prep time). Not making split second calculations or anything like that.

Likewise, could you also have an 8-int character who actually had a lot of potentinal inteligence/is actaully brilliant but has some kind of learning disability or other impediment that makes reasoning and learning exceptionally harder for them then the average person?




As I said, ability scores, like everything else in D&D, is abstracted.  You can explain it however you want.

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2 years ago  ::  Nov 02, 2011 - 1:27PM #12
Tevish_Szat
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Date Joined: Jun 25, 2001
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I've always assumed a good estimate to be Int*10=IQ, so a character with Int 8 has an IQ of somewhere in the neighborhood of 80 or so.  That's dull, but not in the spectrum of retardation as it is usually defined.  an 8-int character is somewhat slower to grasp complex concepts than normal folk, but in general can lead an essentially ordinary life. 

Of course, as with all role-playing there remains grounds for interpretation: an 8 int character could also be played as a normal to above normal person with a crippling deficency in one or more subsets of what int determines.  Or, on the other hand, you could say that 8 is close enough to the norm that you don't really need to determine how you play your character in large: on the whole, he or she is normal, though this time you have your character's slight obtuseness to blame if you missed an important bit while in the restroom or munching some manner of noisy food.

While Wisdom seems to be the favored dump-stat in my neck of the woods (After all, you've got to be just a bit insane to be an adventurer), I've seen a few well played low-int characters, most notably the 8 int but 18 wis cleric who was mostly just close-mouthed except where talking about matters of faith or other elements of his particular expertise, because he understood via wisdom that he was not the great problem-solver that the rest of the (int at least 12) party was.  He never came off as stupid or made a fool of himself, but he did tend to set out the complicated schemeing.
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2 years ago  ::  Nov 02, 2011 - 2:47PM #13
Kaganfindel
Date Joined: Apr 1, 2007
Posts: 1,360
It really depends on your DM, and how good you are at persuading him that the fluff and crunch should be separate.  You could argue that your social and mental stats don't represent blanket deficiency across all items that fall within the purview of the stat. 

Consider that CHA is subject to expression as compelling presence, affability, charm, good looks, and other qualities that allow you to influence the reactions people have to you.  Some of those aren't reliant upon one another, and can even be mutually exclusive.  Consider a character whose CHA manifests itself as an imposing presence.  He draws attention wherever he goes, and his words are terribly compelling because people are fascinated by (and a little afraid of) him.  He'll have trouble making friends.  Consider Tyrion Lannister from A Game of Thrones.  Is he personable?  Is he pretty?  Is he well liked?  Does he talk his way out of certain death over and over and over again?  One could convincingly argue that a low CHA doesn't mean you're ugly, oafish, abrasive or any other specific trait we'd associate with a lack of charisma, but that there's something about the character that prevents them from being very compelling.  You could be likeable, but nobody takes you seriously because you're short and unassuming.  You could be fascinatingly beautiful, but callous and arrogant.  You could be capable of making very compelling arguments, but you can't hold peoples' attention because of your stuttering, monotone delivery.


Same goes for your INT, as far as I'm concerned.  You could be cunning, but completely uneducated.  You could just be misguided, having grown up in a theocracy that raised you on a mixture of propaganda and revisionist history that you now take for absolute, incontrovertible fact (to the point that you deny matters of common knowledge and historical fact as heathen slander).  You could have a retentive memory, but for trivia that's not useful for things that require check rolls in the game.  You could have a great mechanical aptitude and spatial understanding, but a rotten memory.  All that a low INT necessarily represents in game is doing poorly on knowledge checks and not being able to use specific class abilities to great effect.  Express that however you like.


If you played a high CHA, high WIS character, I think it would be totally valid to make your character a shrewd student of human nature who's clever and cunning, but uneducated.  You don't need to know sums and figures to lead a gang or work a crowd, or know when it's time to leg it the other way.       
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2 years ago  ::  Nov 03, 2011 - 1:05AM #14
ThaneRhogar
Date Joined: Feb 9, 2011
Posts: 382
I'm currently playing an 8 Int monk, and I approached it this way.  The actual crunch effect of Int on gameplay is pretty limited (which is why it's such a common dump stat).  A low int character is:
-bad at Religion, Arcana, and History.
-if also low Dex, has poor reflexes, but my monk, of course, has very high dex, so this isn't a concern.

My character comes from another continent and a vastly different culture in the game world (set in a magical version of 16th century Earth, he's a Congolese pygmy hunter, and the campaign takes place in North America).  He isn't dumb, although he certainly isn't educated in any sense that the natives would recognize.  But more importantly, he's had no prior access to knowledge about any religion, magical technique, or history that would apply to the immediate campaign setting, and this is expressed as a -1 to all of these skills (as well as none of them being trained, of course).  When it comes down to a raw Int check (which it never has, in fact), his small penalty can be rationalized that he just doesn't think and construct logic in the same way others around him do, so he'll come off as simple and be bad at solving certain kinds of problems.

Regardless, there are just as many variations on low Int as there are variations on low Cha, and 8's shouldn't be ridiculously low on anything.  Again, they're about 1 standard deviation from average among the general populace, and no farther from normal than a 12 is. 
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2 years ago  ::  Nov 03, 2011 - 7:15AM #15
lofgren
Date Joined: Dec 27, 2008
Posts: 4,754

Nov 3, 2011 -- 1:05AM, ThaneRhogar wrote:


My character comes from another continent and a vastly different culture in the game world (set in a magical version of 16th century Earth, he's a Congolese pygmy hunter, and the campaign takes place in North America).  He isn't dumb, although he certainly isn't educated in any sense that the natives would recognize.  But more importantly, he's had no prior access to knowledge about any religion, magical technique, or history that would apply to the immediate campaign setting, and this is expressed as a -1 to all of these skills (as well as none of them being trained, of course).  When it comes down to a raw Int check (which it never has, in fact), his small penalty can be rationalized that he just doesn't think and construct logic in the same way others around him do, so he'll come off as simple and be bad at solving certain kinds of problems.




Just want to say I think this is a very good way of looking at it. Cultural differences could definitely explain a low (effective) intelligence. It's important to always remember that the ability scores are all about what advantage your character gleans from a particular ability, not some objective measure of his worth.

In the last edition, races often took a penalty to CHA based on how different their culture was to human culture (the baseline), to indicate that humans would likely find them alien and difficult to interact with.

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2 years ago  ::  Nov 03, 2011 - 12:34PM #16
edwin_su
Date Joined: Aug 25, 2007
Posts: 2,811
I played an int8 ranger that used to scout ahead.

he had truble remembering names of mosters especialy if we haden't encounters one before or not in a long time.

would cone back witha  report like there are 2 big guys in the next hall they look like bulls with horns and stuff wielding axes.
anather player would make a remark like do you minautaurs 
i would react with a yes it was at the tip of my tongue just coulsen't remember what they are called so fast



 
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2 years ago  ::  Nov 03, 2011 - 10:31PM #17
Mad_Jack
Date Joined: Aug 19, 2007
Posts: 6,135

 From the very beginning of the game, 8-12 has always been designated as the normal range for most humans' ability scores.

 An 8 Int gives you a -1 to intelligence-based skill rolls. There's no mechanical difference between having an 8 intelligence and having a 9 intelligence.
A character who gets -1 to intelligence-based skills either hasn't had a significant amount of education on those subjects or just isn't particularly good at them. They're hardly drooling idiots.

An 8 Int character just isn't the type to come up with complex plans and is more likely to let other people do the heavy lifting when it comes to figuring things out. Or maybe thinking on their feet just isn't their thing. They're not really slow, they're just not exceptionally bright.

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2 years ago  ::  Nov 03, 2011 - 11:53PM #18
The_Ubbergeek
Date Joined: Jan 28, 2004
Posts: 5,536
Bart Simpson, maybe. At times a 'dumb boy' bro, at times a clever lad at precise things, but a kid - so, a Bart as an adult.
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2 years ago  ::  Nov 04, 2011 - 3:33AM #19
Fireclave
Date Joined: Apr 29, 2006
Posts: 2,145
All an 8 Int tells you is that your character is slightly worse than average at knowledge-based skills.  That's it.  No, really.  That is the only thing you would need to include, avert, subvert, or ignore (yes, ignore) in your roleplaying.  If and how that penalty manifest in the roleplaying of your character is completely 100% up to you. 

So if you want to make it a big deal and roleplay your character as dumb as bricks, he is.  If you want your low int to manifest as a minor personalty or background quirk, such as a poor education or avoiding big words, then it is so.  And if its to small of a point to bother it, so be it.

And really, a -1 is not even that much worse than average.  A drop in the bucket.  Put an 8 Int Fighter and 10 Int Fighter side-by-side in a int-based skill challenge and, all other things being equal, you could probably never figure out which one was the smater one without looking at their character sheets.  Training, Skill Focus, racial bonuses, and items all have a much larger effect on your ability to perform on intellgence-based tasks.  So my 8 Int char still has an good chance of being the smartest character in the party.  So, yeah.  Not a big deal.  YMMV though.
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2 years ago  ::  Nov 04, 2011 - 4:24AM #20
twobeef
Date Joined: Feb 3, 2006
Posts: 37
I tend to think of bonuses like this:

10-11: "Average." Like, for Int, you got B's and C's in school. Or for Str, you could lift an average amount of weight.
12-13: "Above average." You usually got A's and B's in school. You spent a decent amount of time in the gym.
14-15: "Excellent."  You were one of the smartest kids in your school. You were a credit to your high school football team.
16-17: "Professional."  You were one of the smartest kids in your city or state.  You were a credit to your college football team.
18-19: "Nationally professional."  You were a finalist in the national spelling bee.  You played football in the NFL.
20-21: "Rare talent." You invented something memorable. You were a hall-of-famer in the NFL.

Going the other direction looks sort of like:

8-9: "Below Average." You got C's and D's in school. You can't hold up heavy objects for long.
6-7: "Poor." You failed a lot of classes. You have difficulty with loaded bags of groceries.
4-5: "Injured." You qualify for special learning classes. You can't lift things without support.

Having an 8-Int isn't really low enough to affect your personality, I think. It's just more like that one friend you had in college who always needed help studying for an exam.
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