Community

 
Jump Menu:
Post Reply
Page 1 of 2  •  1 2 Next
Switch to Forum Live View Yakuza NinjIntimiAdin (cunning rouge|paladin/assassin/gnome nightcloak)
2 years ago  ::  Nov 01, 2011 - 12:17PM #1
mellored
Date Joined: Jul 8, 2008
Posts: 19,522
Killer in the crowd + cunning = stealth on any move, we generate OA's.*
Gnome Nightcloak = enough stealth to hide from vecna.
Paladin = Punish enemies for ignoring what they can't find.
Yakuza = Super accurate OA's, and scare someone out of battle.
Githyanki Silver + Fear Catcher = Intimidate everyone, even the gods (vecna on 3).

Reventant invulnerability = kinda tacked onto the end.  (+9 to save vs dazed, +4 vs everything else).

*Drawn Shadows + Enshrouding candle is the backup, in case you DM want's to play with RAI.

build Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Intimidationinjadin, level 30
Revenant, Paladin/Rogue, Gnome Nightcloak, Destined Scion
Hybrid Paladin Option: Hybrid Paladin Will
Hybrid Talent Option: Rogue Tactics (Hybrid)
Rogue Tactics (Hybrid) Option: Cunning Sneak (Hybrid)
Epic Heroism Option: Dexterity
Epic Heroism Option: Charisma
Versatile Expertise Option: Versatile Expertise (Light blade)
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Choose your Race in Life: Gnome
Theme: Yakuza
Wandering Duelist (Wandering Duelist Benefit)

FINAL ABILITY SCORES
STR 15, CON 13, DEX 28, INT 12, WIS 10, CHA 28

STARTING ABILITY SCORES
STR 13, CON 11, DEX 16, INT 10, WIS 8, CHA 16


AC: 43 Fort: 36 Ref: 46 Will: 44
HP: 171 Surges: 9 Surge Value: 42

TRAINED SKILLS
Acrobatics +38, Bluff +35, Intimidate +43, Perception +20, Stealth +46, Thievery +29

UNTRAINED SKILLS
Arcana +22, Athletics +31, Diplomacy +24, Dungeoneering +15, Endurance +18, Heal +15, History +16, Insight +15, Nature +15, Religion +16, Streetwise +24

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Revenant Utility: Dark Reaping
Paladin Feature: Divine Challenge
Assassin Feature: Shadow Step
Rogue Attack 1: Sly Flourish
Paladin Attack 1: Virtuous Strike
Gnome Nightcloak Attack 11: Shadowstride Rebuke
Gnome Nightcloak Utility 12: Cover of Night
Gnome Nightcloak Attack 20: Tumultuous Shadowflow
Destined Scion Utility 26: Epic Recovery
Destined Scion Utility 30: Undeniable Victory

FEATS
Level 1: Hybrid Talent
Level 2: Improved Cunning Sneak
Level 4: Risky Shift
Level 6: Versatile Duelist
Level 8: Versatile Expertise
Level 10: Acolyte of the Veil
Level 11: Killer in the Crowd
Level 12: Improved Defenses
Level 14: Skill Focus (Intimidate)
Level 16: Psychic Lock
Level 18: Superior Will
Level 20: Two-Weapon Fighting
Level 21: Two-Weapon Flurry
Level 22: Weakening Challenge
Level 24: Ghostly Vitality
Level 26: Restless Dead
Level 28: Resilent Focus
Level 30: Duelist's Panache

ITEMS
Coif of Focus x1
Armor of Dark Majesty Mantle Armor +6 x1
Life Charm +6 x1
Kingslayer's Curse - Fearsome Reputation
The Fearcatcher +3
Githyanki Silver Longsword +6 x1
Magic Dagger +6 x1
Lightstep Slippers x1
Iron Armbands of Power (epic) x1
====== End ======

Dependant on Silver Longsword, fearcatcher, Kingslayer's Curse (if you want to intimidate above level) and any item bonus to stealth or intimidate.  Might be possible to get some extra damage with some rearranging.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
2 years ago  ::  Nov 01, 2011 - 12:24PM #2
mellored
Date Joined: Jul 8, 2008
Posts: 19,522
To Hit

15 (level)
9 (cha/dex)
6 (enh)
3 (prof)
3 (feat)
2 (restless dead)
2 (CA from hidden)
1 (ED)
=41  (hit on 3)

Damage (sly flourish)
9 (2d8 longsword)
9 (dex)
9 (cha)
6 (enh)
6 (item)
1 (twf)
= 40
17.5 (sneak attack)
7 (PP)
= 64.5 * 85% = 54.825

OA  (+9 to hit)
40 (base)
9 (cha)
17.5 (SA)
= 66.5 *.95 = 63.175

40 (TW flurry)
9 (cha)
49 *.95 * .95 = 44.2225

175.2225 DPR  (assuming everything goes your way).
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
2 years ago  ::  Nov 01, 2011 - 12:26PM #3
ryuwizard98
Date Joined: Dec 7, 2010
Posts: 378
isn't there a background that gives you a reroll?
My Works Show

My House Rules

Cryptic Commander: a Tiefling Wizard|Warlord - Arcane Wayfarer - Planeshaper that focuses on controlling every creature in an encounter.

Feyknight: A Half-Elf Knight - Gladiator Champion - Marshall of Letherna build that uses Eldritch Strike and the White Lotus Riposte feats to create a decent catch-22 with his mark aura.

Novamancer: a Wizard/Swordmage - Malec-Keth Janissary - Radiant One that specializes in area damage, somewhat item dependent but is capable of massive damage.

the Epic Crit-Fisher: Avenger/Ranger-PMC-Eternal Seeker with a 2,560 damage crit-fishing nova.

Eldritch Slayer: A Slayer - Kulkor - Destined Scion that uses a similar trick to the Knight, combined with Kulkor for some decent DPR.

Polearm Seeker|Fighter: A Seeker|Fighter/Psion - Kensei - Destined Scion build that uses Polearm Momentum to not be super bad.

Generic Runepriest: A generic type Runepriest/Fighter - Hammer of Vengeance - Destined Scion


One does not Show

Sep 20, 2011 -- 12:56PM, Teracide wrote:

Sep 20, 2011 -- 12:39PM, ryuwizard98 wrote:

by RAW, you can't horse into the forge of the dawn titan.





...Couldn't resist.



Quick Reply
Cancel
2 years ago  ::  Nov 01, 2011 - 12:39PM #4
psk20
Date Joined: Jun 17, 2007
Posts: 2,226
I don't think there's a lot of point in optimizing killer in the crowd with that interpretation. According to the threads I've read on it, most people seem to agree that while the RAW wording is poor it does seem to just give you cover outright, but at the same time the RAI is pretty clearly something else. From a theoretical point of view, it's still interesting, but you'd probably have to take the strength of your DM's backhand into consideration if you were considering using it at the table. It's pretty damn iffy.

Given that it's worthwhile to make minor tweaks to a build to maintain its practical optimization status if it doesn't change much, why not go for an alternative, non-controversial source of concealment? 
Quick Reply
Cancel
2 years ago  ::  Nov 01, 2011 - 12:43PM #5
mellored
Date Joined: Jul 8, 2008
Posts: 19,522

Nov 1, 2011 -- 12:39PM, psk20 wrote:

Given that it's worthwhile to make minor tweaks to a build to maintain its practical optimization status if it doesn't change much, why not go for an alternative, non-controversial source of concealment? 


Drawn Shadows + Enshrouding candle is the backup.

Nothing else changes.

isn't there a background that gives you a reroll?


Don't see one...  I'm using mine for +3.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
2 years ago  ::  Nov 01, 2011 - 12:51PM #6
ryuwizard98
Date Joined: Dec 7, 2010
Posts: 378

Nov 1, 2011 -- 12:43PM, mellored wrote:

Nov 1, 2011 -- 12:39PM, psk20 wrote:

Given that it's worthwhile to make minor tweaks to a build to maintain its practical optimization status if it doesn't change much, why not go for an alternative, non-controversial source of concealment? 


Drawn Shadows + Enshrouding candle is the backup.

Nothing else changes.

isn't there a background that gives you a reroll?


Don't see one...  I'm using mine for +3.



I was close, take the Impiltur background and this
Feat Show


New Sarshel Enforcer


Heroic Tier
Prerequisite: Impiltur regional benefit
Benefit: When you roll an Intimidate check, roll twice and use either result.
    You also gain a +2 feat bonus to initiative checks.


Edit: there're also several familiars that give +2
My Works Show

My House Rules

Cryptic Commander: a Tiefling Wizard|Warlord - Arcane Wayfarer - Planeshaper that focuses on controlling every creature in an encounter.

Feyknight: A Half-Elf Knight - Gladiator Champion - Marshall of Letherna build that uses Eldritch Strike and the White Lotus Riposte feats to create a decent catch-22 with his mark aura.

Novamancer: a Wizard/Swordmage - Malec-Keth Janissary - Radiant One that specializes in area damage, somewhat item dependent but is capable of massive damage.

the Epic Crit-Fisher: Avenger/Ranger-PMC-Eternal Seeker with a 2,560 damage crit-fishing nova.

Eldritch Slayer: A Slayer - Kulkor - Destined Scion that uses a similar trick to the Knight, combined with Kulkor for some decent DPR.

Polearm Seeker|Fighter: A Seeker|Fighter/Psion - Kensei - Destined Scion build that uses Polearm Momentum to not be super bad.

Generic Runepriest: A generic type Runepriest/Fighter - Hammer of Vengeance - Destined Scion


One does not Show

Sep 20, 2011 -- 12:56PM, Teracide wrote:

Sep 20, 2011 -- 12:39PM, ryuwizard98 wrote:

by RAW, you can't horse into the forge of the dawn titan.





...Couldn't resist.



Quick Reply
Cancel
2 years ago  ::  Nov 01, 2011 - 12:52PM #7
yargon
Date Joined: Oct 31, 2003
Posts: 767
So whats the minimum level where this takes off... or is it another ooh look what you can do at 30th builds...
Quick Reply
Cancel
2 years ago  ::  Nov 01, 2011 - 12:55PM #8
ryuwizard98
Date Joined: Dec 7, 2010
Posts: 378

Nov 1, 2011 -- 12:52PM, yargon wrote:

So whats the minimum level where this takes off... or is it another ooh look what you can do at 30th builds...



Well, pretty low. You'd know that if you read the build. It starts getting really cool at around ~11 as far as I can tell, but it seems like it is functional (if not super optimal) from level 1.

My Works Show

My House Rules

Cryptic Commander: a Tiefling Wizard|Warlord - Arcane Wayfarer - Planeshaper that focuses on controlling every creature in an encounter.

Feyknight: A Half-Elf Knight - Gladiator Champion - Marshall of Letherna build that uses Eldritch Strike and the White Lotus Riposte feats to create a decent catch-22 with his mark aura.

Novamancer: a Wizard/Swordmage - Malec-Keth Janissary - Radiant One that specializes in area damage, somewhat item dependent but is capable of massive damage.

the Epic Crit-Fisher: Avenger/Ranger-PMC-Eternal Seeker with a 2,560 damage crit-fishing nova.

Eldritch Slayer: A Slayer - Kulkor - Destined Scion that uses a similar trick to the Knight, combined with Kulkor for some decent DPR.

Polearm Seeker|Fighter: A Seeker|Fighter/Psion - Kensei - Destined Scion build that uses Polearm Momentum to not be super bad.

Generic Runepriest: A generic type Runepriest/Fighter - Hammer of Vengeance - Destined Scion


One does not Show

Sep 20, 2011 -- 12:56PM, Teracide wrote:

Sep 20, 2011 -- 12:39PM, ryuwizard98 wrote:

by RAW, you can't horse into the forge of the dawn titan.





...Couldn't resist.



Quick Reply
Cancel
2 years ago  ::  Nov 01, 2011 - 1:03PM #9
psk20
Date Joined: Jun 17, 2007
Posts: 2,226
What I want to create is a Yakuza that reliably creates multiple OAs per round.

I wonder how a Draji aspirant/evermeet warlock would fare. 
Quick Reply
Cancel
2 years ago  ::  Nov 01, 2011 - 1:05PM #10
mellored
Date Joined: Jul 8, 2008
Posts: 19,522


New Sarshel Enforcer


Heroic Tier
Prerequisite: Impiltur regional benefit
Benefit: When you roll an Intimidate check, roll twice and use either result.
    You also gain a +2 feat bonus to initiative checks.[/spoiler]

Edit: there're also several familiars that give +2


Not sure it's worth loosing the +3 for a reroll (i don't get any other benifit).  Depends on the target DC really, but it's close either way.



And yea, it works fine from level 1.  Just mark something, hide behind a wall, and chuck daggers (probably with deft strike) while your allies run interfierence.  Not much different then most rogues, (possibly reorder the feats a bit).  Once you reach 11, you can effectivly hide in combat, and use the nice OA's you have.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
Page 1 of 2  •  1 2 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing