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2 years ago ::
Oct 30, 2011 - 11:14PM
#1
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Date Joined:
May 25, 2011
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Hey all! I am trying out a Warlock/Cavalier build based on doing nice damage with a ES MBA, helping out with damage and being of use for my warlord for using his granted attacks. I tried to walk a line between striker and defender, without loosing sight of either, I hope. Here is what I have so far, help a brother out: Amrys, level 7 Tiefling, Warlock/Paladin (Cavalier) Virtue: Virtue of Valor Eldritch Pact (Hybrid) Option: Sorcerer-King Pact (Hybrid) Eldritch Strike Option: Eldritch Strike Charisma Hybrid Warlock Option: Hybrid Warlock Reflex Hybrid Paladin (Cavalier) Option: Hybrid Cavalier Reflex Hybrid Talent Option: Paladin Armor Proficiency Versatile Expertise Option: Versatile Expertise (Heavy Blade) Versatile Expertise Option: Versatile Expertise (Holy Symbol) Akanûl (Akanûl Benefit) Theme: Noble FINAL ABILITY SCORES STR 10, CON 18, DEX 13, INT 8, WIS 10, CHA 20 STARTING ABILITY SCORES STR 10, CON 15, DEX 13, INT 8, WIS 10, CHA 17 AC: 26 Fort: 19 Ref: 20 Will: 20 HP: 61 Surges: 12 Surge Value: 17 TRAINED SKILLS Bluff +15, Diplomacy +13, Streetwise +13 UNTRAINED SKILLS Acrobatics +0, Arcana +2, Athletics –1, Dungeoneering +3, Endurance +3, Heal +3, History +2, Insight +3, Intimidate +8, Nature +3, Perception +3, Religion +2, Stealth +2, Thievery +0 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Noble Utility: Noble Presence Warlock's Curse Power: Warlock's Curse Multiple Class Utility: Defender Aura Paladin Attack: Righteous Radiance Paladin Attack: Holy Smite Feat Utility: Warlock's Wrath Warlock Attack 1: Eldritch Strike Paladin Attack 1: Virtuous Strike Warlock Attack 1: Shadow Tentacles Warlock Attack 1: Decree of Khirad Paladin Attack 1: Frost of Letherna Paladin Utility 2: Bless Weapon Warlock Utility 2: Charm of Hearts Warlock Attack 7: Confounding Laughter FEATS Level 1: Mindbite Scorn Level 2: Hybrid Talent Level 4: Versatile Expertise Level 6: Warlock's Wrath ITEMS Amulet of Protection +2 x1 Adventurer's Kit Heavy Shield x1 Ebon Plate Armor +2 x1 Staggering Longsword +2 x1 Bracers of Mighty Striking (heroic tier) x1 Magic Holy Symbol +2 Let me know what you guys think, and thanks in advance!
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2 years ago ::
Oct 31, 2011 - 2:30AM
#2
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Date Joined:
Oct 28, 2010
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Why Cavalier and not Paladin?
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2 years ago ::
Oct 31, 2011 - 4:36AM
#3
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Why Cavalier and not Paladin?
This. Paladin|Warlock actually gets a GOOD mark. Also...don't get mindbite scorn at level 1. You are going to have almost no AC at that point. Sure if your starting above first level thats fine, but personally I sort of like to live.
My personal build and something that has sort of become my personel baby around here.
====== Created Using Wizards of the Coast D&D Character Builder ====== Valin, level 5 Eladrin, Paladin|Warlock Eldritch Strike: Eldritch Strike Charisma Hybrid Paladin: Hybrid Paladin Fortitude Eldritch Pact (Hybrid): Sorcerer-King Pact (Hybrid) Hybrid Warlock: Hybrid Warlock Reflex Hybrid Talent: Paladin Armor Proficiency Eladrin Subrace: Standard Eladrin Racial Traits FINAL ABILITY SCORES Str 8, Con 12, Dex 12, Int 19, Wis 10, Cha 19. STARTING ABILITY SCORES Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16. AC: 21 Fort: 14 Reflex: 19 Will: 17 HP: 45 Surges: 9 Surge Value: 11
TRAINED SKILLS Religion +11, History +13, Arcana +13, Diplomacy +11 UNTRAINED SKILLS Acrobatics, Bluff +6, Dungeoneering +2, Endurance, Heal +2, Insight +4, Intimidate +6, Nature +2, Perception +4, Stealth, Streetwise +6, Thievery, Athletics -2 FEATS Level 1: Hybrid Talent Level 2: Mindbite Scorn Level 4: Crimson Fire POWERS Hybrid at-will 1: Ardent Strike Hybrid at-will 1: Eldritch Strike Hybrid encounter 1: Valorous Smite Hybrid daily 1: Majestic Halo Hybrid utility 2: Caiphon's Leap Hybrid encounter 3: Delban's Deadly Attention Hybrid daily 5: Forceful Assault ITEMS Longsword, Heavy Shield, Hide Armor ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
You can also go Con and focus on heavy armour. This build will eventually outstrip the Con build in AC and damage in Epic, especially if it goes for a slasher type build.
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2 years ago ::
Oct 31, 2011 - 9:01AM
#4
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Date Joined:
May 25, 2011
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Thanks for the comments guys! As for some of my choices, I will try to explain.
First off, we are starting at level 7, but I can see why I would start with the armor feat right off the bat if I was starting at a lower level.
Also, I picked tiefling due to the right stats and great feat support.
As for why I wouldn't just Hybrid standard paladin. I find that the hybrid cavalier's aura and punishment the same as an un-hybrided cav. It also saves my minors for cursing, and allows me to mark more than one baddie at a time (basically).
I am wondering if I am missing something about the standard pally's mark that would make it better than the cav aura (for a hybrid)
Thanks again all!
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2 years ago ::
Oct 31, 2011 - 9:11AM
#5
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Date Joined:
Oct 28, 2010
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A punishment and mark that actually mean something is the difference.
An enemy in the Cav's aura can simply shift away, take the pathetic damage, and attack entirely unimpeded. A Paladin's Challenges and Sanctions, on the other hand, stay on the target regardless of its position, and have plenty of support to make them more effective.
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2 years ago ::
Oct 31, 2011 - 9:53AM
#6
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Date Joined:
May 25, 2011
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A punishment and mark that actually mean something is the difference.
An enemy in the Cav's aura can simply shift away, take the pathetic damage, and attack entirely unimpeded. A Paladin's Challenges and Sanctions, on the other hand, stay on the target regardless of its position, and have plenty of support to make them more effective.
Couldnt someone challenged by the pally do the same thing? and take less damage (7 vs cav 8). Plus I am saving my minors to curse, and dont have to worry about engaging. I still dont see why the pally mark would be better 
I intend to get the feat that makes your curse incur the -2 to hit to make up for any range issues.
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2 years ago ::
Oct 31, 2011 - 10:09AM
#7
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Date Joined:
Mar 21, 2006
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Couldnt someone challenged by the pally do the same thing? and take less damage (7 vs cav 8). Plus I am saving my minors to curse, and dont have to worry about engaging. I still dont see why the pally mark would be better 
Technically, no. The challenge, as they said, lasts all encounter as long as you end your turn adjacent to the target, and at Paragon and Epic you can start adding more things to the punishment (including a devastating Weakened condition on the target).
Also, being a Warlock+Paladin would open you up to an incredible feat in Crimson Fire, which allows you to use d10s for your Warlock's Curse dice against a target that's both Challenged and Cursed, something you can't do as a Warlock+Cavalier.
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2 years ago ::
Oct 31, 2011 - 11:31AM
#8
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Date Joined:
Oct 28, 2010
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The aura penalty goes away once the target leaves the aura. The Challenge penalty does not. -2 to hit is a big deal, particularly in light of the rest of the support available to the Paladin.
The Cavalier's only decent feature is its level-scaling mounts, and you don't get access to those without being a pure Cavalier, and they're just not worth the outright badness of the rest of the class.
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2 years ago ::
Oct 31, 2011 - 3:45PM
#9
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The OP still has a point though.
Divine Challlenge is a superior defender-mechanic, but it requires an action.
I've seen Paladin/Warlocks (before cavaliers), and they are too often starved of actions...and unable to mark (or curse).
Also a Tiefling Cavalier will most likely take the Close Burst 5 divine sanction feat...
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2 years ago ::
Nov 01, 2011 - 7:09AM
#10
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The OP still has a point though.
Divine Challlenge is a superior defender-mechanic, but it requires an action.
I've seen Paladin/Warlocks (before cavaliers), and they are too often starved of actions...and unable to mark (or curse).
Also a Tiefling Cavalier will most likely take the Close Burst 5 divine sanction feat...
Yes your action economy is funky as Paladin|Warlock...thats why you take Eldrith Strike
So turn one looks like- Curse Nearest Enemy Mark Nearest Enemy Charge with Eldrith Strike After that well...rinse and repeat. Stay stuck on your target, marking him and cursing everyone else on the field.
If you want Tiefling this is what I would use.
====== Created Using Wizards of the Coast D&D Character Builder ====== level 7 Tiefling, Warlock|Paladin Eldritch Pact (Hybrid): Sorcerer-King Pact (Hybrid) Hybrid Warlock: Hybrid Warlock Reflex Hybrid Paladin: Hybrid Paladin Will Eldritch Strike: Eldritch Strike Charisma Hybrid Talent: Paladin Armor Proficiency FINAL ABILITY SCORES Str 8, Con 19, Dex 12, Int 12, Wis 10, Cha 19. STARTING ABILITY SCORES Str 8, Con 16, Dex 12, Int 12, Wis 10, Cha 16. AC: 24 Fort: 18 Reflex: 18 Will: 19 HP: 62 Surges: 12 Surge Value: 15
TRAINED SKILLS Intimidate +12, Arcana +9, Bluff +14 UNTRAINED SKILLS Acrobatics, Diplomacy +7, Dungeoneering +3, Endurance +3, Heal +3, History +4, Insight +5, Nature +3, Perception +5, Religion +4, Stealth +2, Streetwise +7, Thievery, Athletics -2 FEATS Level 1: Hybrid Talent Level 2: Mindbite Scorn Level 4: Crimson Fire Level 6: Imperious Majesty POWERS Hybrid at-will 1: Ardent Strike Hybrid at-will 1: Eldritch Strike Hybrid encounter 1: Valorous Smite Hybrid daily 1: Crown of Stars Hybrid utility 2: Call of Challenge Hybrid encounter 3: Delban's Deadly Attention Hybrid daily 5: Unyielding Faith Hybrid utility 6: Fey Switch Hybrid encounter 7: Price of Cowardice ITEMS Magic Plate Armor +1, Magic Longsword +1, Heavy Shield, Amulet of Protection +1, Magic Holy Symbol +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
You defenses are GREAT you damage is GREAT, you initiative is GREAT. This build is also a really good Defender as well and has two out of turn actions, making for some great catch 22 potential. You could also grab err...whatever it is that gives +1 to hit with fire attacks and expertise for even more to hit and damage potential.
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