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Dungeons & Dra.. 4e Character Optim.. Warlock/Cavalier Hardhitting Defender....help...
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Switch to Forum Live View Warlock/Cavalier Hardhitting Defender....help me improve it!
2 years ago  ::  Oct 30, 2011 - 11:14PM #1
AkumaBear
Date Joined: May 25, 2011
Posts: 47
Hey all! I am trying out a Warlock/Cavalier build based on doing nice damage with a ES MBA, helping out with damage and being of use for my warlord for using his granted attacks. I tried to walk a line between striker and defender, without loosing sight of either, I hope. Here is what I have so far, help a brother out:

Amrys, level 7


Tiefling, Warlock/Paladin (Cavalier)


Virtue: Virtue of Valor


Eldritch Pact (Hybrid) Option: Sorcerer-King Pact (Hybrid)


Eldritch Strike Option: Eldritch Strike Charisma


Hybrid Warlock Option: Hybrid Warlock Reflex


Hybrid Paladin (Cavalier) Option: Hybrid Cavalier Reflex


Hybrid Talent Option: Paladin Armor Proficiency


Versatile Expertise Option: Versatile Expertise (Heavy Blade)


Versatile Expertise Option: Versatile Expertise (Holy Symbol)


Akanûl (Akanûl Benefit)


Theme: Noble


 


FINAL ABILITY SCORES


STR 10, CON 18, DEX 13, INT 8, WIS 10, CHA 20


 


STARTING ABILITY SCORES


STR 10, CON 15, DEX 13, INT 8, WIS 10, CHA 17


 


 AC: 26 Fort: 19 Ref: 20 Will: 20


HP: 61 Surges: 12 Surge Value: 17


 


TRAINED SKILLS


Bluff +15, Diplomacy +13, Streetwise +13


 UNTRAINED SKILLS


Acrobatics +0, Arcana +2, Athletics –1, Dungeoneering +3, Endurance +3, Heal +3, History +2, Insight +3, Intimidate +8, Nature +3, Perception +3, Religion +2, Stealth +2, Thievery +0


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Noble Utility: Noble Presence


Warlock's Curse  Power: Warlock's Curse


Multiple Class Utility: Defender Aura


Paladin Attack: Righteous Radiance


Paladin Attack: Holy Smite


Feat Utility: Warlock's Wrath


Warlock Attack 1: Eldritch Strike


Paladin Attack 1: Virtuous Strike


Warlock Attack 1: Shadow Tentacles


Warlock Attack 1: Decree of Khirad


Paladin Attack 1: Frost of Letherna


Paladin Utility 2: Bless Weapon


Warlock Utility 2: Charm of Hearts


Warlock Attack 7: Confounding Laughter


 


FEATS


Level 1: Mindbite Scorn


Level 2: Hybrid Talent


Level 4: Versatile Expertise


Level 6: Warlock's Wrath


 


ITEMS


Amulet of Protection +2 x1


Adventurer's Kit


Heavy Shield x1


Ebon Plate Armor +2 x1


Staggering Longsword +2 x1


Bracers of Mighty Striking (heroic tier) x1


Magic Holy Symbol +2




Let me know what you guys think, and thanks in advance!

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2 years ago  ::  Oct 31, 2011 - 2:30AM #2
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
Why Cavalier and not Paladin?
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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2 years ago  ::  Oct 31, 2011 - 4:36AM #3
Cyvaris
Date Joined: Jun 9, 2008
Posts: 877

Oct 31, 2011 -- 2:30AM, thespaceinvader wrote:

Why Cavalier and not Paladin?




This.
Paladin|Warlock actually gets a GOOD mark.
 Also...don't get mindbite scorn at level 1. You are going to have almost no AC at that point. Sure if your starting above first level thats fine, but personally I sort of like to live.

My personal build and something that has sort of become my personel baby around here.

====== Created Using Wizards of the Coast D&D Character Builder ======
Valin, level 5
Eladrin, Paladin|Warlock
Eldritch Strike: Eldritch Strike Charisma
Hybrid Paladin: Hybrid Paladin Fortitude
Eldritch Pact (Hybrid): Sorcerer-King Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Reflex
Hybrid Talent: Paladin Armor Proficiency
Eladrin Subrace: Standard Eladrin Racial Traits


FINAL ABILITY SCORES
Str 8, Con 12, Dex 12, Int 19, Wis 10, Cha 19.


STARTING ABILITY SCORES
Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16.



AC: 21 Fort: 14 Reflex: 19 Will: 17
HP: 45 Surges: 9 Surge Value: 11


TRAINED SKILLS
Religion +11, History +13, Arcana +13, Diplomacy +11


UNTRAINED SKILLS
Acrobatics, Bluff +6, Dungeoneering +2, Endurance, Heal +2, Insight +4, Intimidate +6, Nature +2, Perception +4, Stealth, Streetwise +6, Thievery, Athletics -2


FEATS
Level 1: Hybrid Talent
Level 2: Mindbite Scorn
Level 4: Crimson Fire


POWERS
Hybrid at-will 1: Ardent Strike
Hybrid at-will 1: Eldritch Strike
Hybrid encounter 1: Valorous Smite
Hybrid daily 1: Majestic Halo
Hybrid utility 2: Caiphon's Leap
Hybrid encounter 3: Delban's Deadly Attention
Hybrid daily 5: Forceful Assault


ITEMS
Longsword, Heavy Shield, Hide Armor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


You can also go Con and focus on heavy armour. This build will eventually outstrip the Con build in AC and damage in Epic, especially if it goes for a slasher type build. 

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2 years ago  ::  Oct 31, 2011 - 9:01AM #4
AkumaBear
Date Joined: May 25, 2011
Posts: 47
Thanks for the comments guys! As for some of my choices, I will try to explain.

First off, we are starting at level 7, but I can see why I would start with the armor feat right off the bat if I was starting at a lower level.

Also, I picked tiefling due to the right stats and great feat support.

As for why I wouldn't just Hybrid standard paladin. I find that the hybrid cavalier's aura and punishment the same as an un-hybrided cav. It also saves my minors for cursing, and allows me to mark more than one baddie at a time (basically).

I am wondering if I am missing something about the standard pally's mark that would make it better than the cav aura (for a hybrid)

Thanks again all!
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2 years ago  ::  Oct 31, 2011 - 9:11AM #5
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
A punishment and mark that actually mean something is the difference.

An enemy in the Cav's aura can simply shift away, take the pathetic damage, and attack entirely unimpeded.  A Paladin's Challenges and Sanctions, on the other hand, stay on the target regardless of its position, and have plenty of support to make them more effective.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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2 years ago  ::  Oct 31, 2011 - 9:53AM #6
AkumaBear
Date Joined: May 25, 2011
Posts: 47

Oct 31, 2011 -- 9:11AM, thespaceinvader wrote:

A punishment and mark that actually mean something is the difference.

An enemy in the Cav's aura can simply shift away, take the pathetic damage, and attack entirely unimpeded.  A Paladin's Challenges and Sanctions, on the other hand, stay on the target regardless of its position, and have plenty of support to make them more effective.




Couldnt someone challenged by the pally do the same thing? and take less damage (7 vs cav 8). Plus I am saving my minors to curse, and dont have to worry about engaging. I still dont see why the pally mark would be better

 I intend to get the feat that makes your curse incur the -2 to hit to make up for any range issues.

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2 years ago  ::  Oct 31, 2011 - 10:09AM #7
DuelistDelSol
Date Joined: Mar 21, 2006
Posts: 1,264

Oct 31, 2011 -- 9:53AM, AkumaBear wrote:

Couldnt someone challenged by the pally do the same thing? and take less damage (7 vs cav 8). Plus I am saving my minors to curse, and dont have to worry about engaging. I still dont see why the pally mark would be better


Technically, no.  The challenge, as they said, lasts all encounter as long as you end your turn adjacent to the target, and at Paragon and Epic you can start adding more things to the punishment (including a devastating Weakened condition on the target).  

Also, being a Warlock+Paladin would open you up to an incredible feat in Crimson Fire, which allows you to use d10s for your Warlock's Curse dice against a target that's both Challenged and Cursed, something you can't do as a Warlock+Cavalier.

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2 years ago  ::  Oct 31, 2011 - 11:31AM #8
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
The aura penalty goes away once the target leaves the aura.  The Challenge penalty does not.  -2 to hit is a big deal, particularly in light of the rest of the support available to the Paladin.

The Cavalier's only decent feature is its level-scaling mounts, and you don't get access to those without being a pure Cavalier, and they're just not worth the outright badness of the rest of the class.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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2 years ago  ::  Oct 31, 2011 - 3:45PM #9
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154
The OP still has a point though.

Divine Challlenge is a superior defender-mechanic, but it requires an action.

I've seen Paladin/Warlocks (before cavaliers), and they are too often starved of actions...and unable to mark (or curse).

Also a Tiefling Cavalier will most likely take the Close Burst 5 divine sanction feat... 
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2 years ago  ::  Nov 01, 2011 - 7:09AM #10
Cyvaris
Date Joined: Jun 9, 2008
Posts: 877

Oct 31, 2011 -- 3:45PM, curiousdragon wrote:

The OP still has a point though.

Divine Challlenge is a superior defender-mechanic, but it requires an action.

I've seen Paladin/Warlocks (before cavaliers), and they are too often starved of actions...and unable to mark (or curse).

Also a Tiefling Cavalier will most likely take the Close Burst 5 divine sanction feat... 





Yes your action economy is funky as  Paladin|Warlock...thats why you take Eldrith Strike

So turn one looks like-
Curse Nearest Enemy
Mark Nearest Enemy
Charge with Eldrith Strike
After that well...rinse and repeat. Stay stuck on your target, marking him and cursing everyone else on the field.

If you want Tiefling this is what I would use.

====== Created Using Wizards of the Coast D&D Character Builder ======
level 7
Tiefling, Warlock|Paladin
Eldritch Pact (Hybrid): Sorcerer-King Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Reflex
Hybrid Paladin: Hybrid Paladin Will
Eldritch Strike: Eldritch Strike Charisma
Hybrid Talent: Paladin Armor Proficiency


FINAL ABILITY SCORES
Str 8, Con 19, Dex 12, Int 12, Wis 10, Cha 19.


STARTING ABILITY SCORES
Str 8, Con 16, Dex 12, Int 12, Wis 10, Cha 16.



AC: 24 Fort: 18 Reflex: 18 Will: 19
HP: 62 Surges: 12 Surge Value: 15


TRAINED SKILLS
Intimidate +12, Arcana +9, Bluff +14


UNTRAINED SKILLS
Acrobatics, Diplomacy +7, Dungeoneering +3, Endurance +3, Heal +3, History +4, Insight +5, Nature +3, Perception +5, Religion +4, Stealth +2, Streetwise +7, Thievery, Athletics -2


FEATS
Level 1: Hybrid Talent
Level 2: Mindbite Scorn
Level 4: Crimson Fire
Level 6: Imperious Majesty


POWERS
Hybrid at-will 1: Ardent Strike
Hybrid at-will 1: Eldritch Strike
Hybrid encounter 1: Valorous Smite
Hybrid daily 1: Crown of Stars
Hybrid utility 2: Call of Challenge
Hybrid encounter 3: Delban's Deadly Attention
Hybrid daily 5: Unyielding Faith
Hybrid utility 6: Fey Switch
Hybrid encounter 7: Price of Cowardice


ITEMS
Magic Plate Armor +1, Magic Longsword +1, Heavy Shield, Amulet of Protection +1, Magic Holy Symbol +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

You defenses are GREAT you damage is GREAT, you initiative is GREAT. This build is also a really good Defender as well and has two out of turn actions, making for some great catch 22 potential.
You could also grab err...whatever it is that gives +1 to hit with fire attacks and expertise for even more to hit and damage potential. 


 
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Dungeons & Dra.. 4e Character Optim.. Warlock/Cavalier Hardhitting Defender....help...
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