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2 years ago ::
Oct 27, 2011 - 1:02AM
#1
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Date Joined:
Apr 15, 2006
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Yes I know this sounds like a weird/stupid idea but hear me out. I was playing with the CB when I saw a power I usually over look because I don't like playing melee casters. It's called Ensorcelled Blade, and it can be used as a melee basic attack. This allows the Executioner side of the hybrid use the Dex to hit and damage instead of the Cha, along with adding that lovely 1d8 it adds to melee basic attacks. On top of it, the Ensorcelled Blade states that if the creature you hit with the attack hits or misses you, it gets damaged by the spell source option damage again. Add White Lotus Riposte to the mix and if you are hit by the creature you can be dishing out 10 points of automatic out of turn damage as an incentive not to go attacking you. It's pretty much a one trick pony, as any powers you get from being a sorc aren't going to hit very well unless they are weapon attacks but it's still a neat idea I think. I hadn't seen a build like this before but maybe it's already been discussed. If it already has, would someone point me to the thread so I can see what was come up with for it? Mine was built up to 3rd level and in a Dark Sun campaign with no magic items so I am sure you guys can think up the different magic items to add to make it better. I think the builder put it at +10 to hit 1d6+11 (the builder lists +5 from Dex and +5 from Sorcerous Power and +1 from inherent bonus), 1d8, and if you added the Assassin's Strike it was another 2d10 and if you were attacked by the creature it would take 10 points of damage, and if it misses it takes 5 points ====== Created Using Wizards of the Coast D&D Character Builder ====== Mari, level 3 Human, Assassin (Executioner)/Sorcerer Guild Attacks (Hybrid) Option: Red Scales (Hybrid) Hybrid Assassin (Executioner) Option: Hybrid Executioner Fortitude Sorcerous Power Option: Sorcerous Power Dexterity Human Power Selection Option: Heroic Effort Dark Sun, Inherent Bonuses
FINAL ABILITY SCORES STR 10, CON 11, DEX 20, INT 8, WIS 10, CHA 14
STARTING ABILITY SCORES STR 10, CON 11, DEX 18, INT 8, WIS 10, CHA 14
AC: 16 Fort: 13 Ref: 17 Will: 15 HP: 33 Surges: 6 Surge Value: 8
TRAINED SKILLS Acrobatics +11, Bluff +8, Intimidate +8, Stealth +11
UNTRAINED SKILLS Arcana +0, Athletics +1, Diplomacy +3, Dungeoneering +1, Endurance +1, Heal +1, History +0, Insight +1, Nature +1, Perception +1, Religion +0, Streetwise +3, Thievery +6
POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Human Racial Power: Heroic Effort Assassin Attack: Poisoned Dagger Assassin Attack: Quick Lunge Assassin Attack: Assassin's Strike : Swap Daily For Poison Recipe Sorcerer Attack 1: Ensorcelled Blade Assassin Attack 1: Shadow Storm Sorcerer Utility 2: Spatial Trip Sorcerer Attack 3: Flame Spiral
FEATS Level 1: White Lotus Riposte Level 1: Mastery of Knives Level 2: Light Blade Expertise
ITEMS Dagger Bloodroot Poison Kukri Katar x1 ====== End ======
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2 years ago ::
Oct 27, 2011 - 1:32AM
#2
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Date Joined:
Jun 17, 2007
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I think technically it's not a melee basic attack - it can just be used in place of one.
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2 years ago ::
Oct 27, 2011 - 1:33AM
#3
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Yep. "In place of" language kills the whole idea.
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2 years ago ::
Oct 27, 2011 - 2:54AM
#4
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Eldritch Blast/Strike are the only powers that I know of which are worded with "Counts as"
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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2 years ago ::
Oct 27, 2011 - 3:02AM
#5
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Power of Skill gives "is".
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2 years ago ::
Oct 27, 2011 - 3:10AM
#6
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Date Joined:
Jun 17, 2007
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"can be used as" is probably ok too. It's a little more iffy though.
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2 years ago ::
Oct 27, 2011 - 10:15AM
#7
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Date Joined:
Sep 24, 2010
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Also, Character Builder still gives Hybrid Executioners the full Assassin's Strike power, rather than the hybrid version. So you should just be doing 1d10 with Assassin's Strike all throughout heroic, unless you take it more than once.
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2 years ago ::
Oct 27, 2011 - 2:06PM
#8
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Yep. "In place of" language kills the whole idea.
Quick question: I realize that this is generally accepted, but does anyone know where in the rules the "in place of/as/is/counts as" distinction comes from?
Only asking because the CB (which I understand is not a rules source) thinks Attack Finesse does apply to Ensorceled Blade -- and somebody just programed that in in a recent update...made me curious to check where the generally accepted usage distinction actually comes from.
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2 years ago ::
Oct 27, 2011 - 2:36PM
#9
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Reading. Words mean things.
The Character Builder is never a rules source for this precise reason: it goes by whatever's easiest to code instead. For instance, it's claimed the Half-elf's ability to count as other races applies to PPs, when it says only feats, for years.
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2 years ago ::
Oct 27, 2011 - 9:18PM
#10
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Reapers touch gives an MBA.
guides
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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