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Switch to Forum Live View Legends and Lore - Rules, Rules, Rules
2 years ago  ::  Oct 24, 2011 - 9:30PM #1
MaximumHavoc
  • Dragon Slayer
Date Joined: Apr 27, 2006
Posts: 2,708
Legends and Lore
Rules, Rules, Rules

by Monte Cook

A game designer can affect the play of the game by how a rule is presented, and what is said or not said within the framework of that rule.

Talk about this column here.

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2 years ago  ::  Oct 24, 2011 - 9:42PM #2
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,111
Now I want a character that can climb a cyclone!

Also more poll options for those who wanted them - who says that Monte does not learn from experience?
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2 years ago  ::  Oct 24, 2011 - 9:43PM #3
tsuyoshikentsu
Date Joined: Jul 12, 2004
Posts: 2,876
People informing other players of what the rules of the game they're playing are make the game better, not worse.
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Mar 19, 2010 -- 6:09PM, lordduskblade wrote:

You're the straightest shooter I know on these boards. You don't mince words about your opinions, and I respect that about you. The whole fiasco you described in the last State of the CO Forum was particularly enlightening (and kind of disappointing with regards to how they see us).

Mar 26, 2010 -- 12:33AM, Khan_the_Destroyer wrote:

Ah, Tsuyo. When your post isn't one sentence long full of asterisks, you have much wisdom to share with us .

From the IRC:

(19:52) RuinsFate: You know, I was gonna agree with something PalOn said... but I think I'm just gonna through my lot in with tsuyo's sudden train-wreck grade interjection.

(01:45) Nausicaa: yes your rage is a righteous rage :D
(01:45) Nausicaa: righteous rage of torpedo



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2 years ago  ::  Oct 24, 2011 - 9:57PM #4
Macabre13
Date Joined: Jul 13, 2011
Posts: 518
^not really, no.  you can tell yourself that though if it will make you feel better about how you act at your table.

i'd want something like 1 (assumption that the PC can climb) but then maybe a mechanic for like, dramatic situations to resolve getting shot off a ladder or something.
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2 years ago  ::  Oct 24, 2011 - 10:00PM #5
MaximumHavoc
  • Dragon Slayer
Date Joined: Apr 27, 2006
Posts: 2,708
one of the biggest benefits of a new edition of a game is that all of the best ideas of the game, and the best approaches to the game, can be gathered together and codified in the new edition, for the benefit of all players of the game.

i fell in love with d&d back in 1st edition, but mr. cook's option 1 dug up memories of how the rules back then seemed to raise more questions than they answered.

i much prefer option 3, both as a dm and as a player. 
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2 years ago  ::  Oct 24, 2011 - 10:16PM #6
jonathan_sicari
Date Joined: Sep 1, 2008
Posts: 3,357
Where as I chose the 'radically different' option as I prefer a level based DC and the simplicity of the 4th Ed rules (stat +trained/untrained + 1/2 level + situational/miscellaneous modifiers).

I also note that the results of last week's poll are apparently being kept in house.
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2 years ago  ::  Oct 24, 2011 - 10:22PM #7
Elemental_Elf
Date Joined: Dec 17, 2005
Posts: 989
As a DM I think I would like option 2.5 - the entierty of Option 2 with the Surface chart added in.

As a player, I think I like option 2 for its simplicity but option 3 for its Surface table and rules for slipping/falling.

As a forum goer, I think Option 2 would be fine for 99% of all groups but that highly vocal 1% would abuse the rule and thus force the need for the lamentably long winded Option 3. 
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2 years ago  ::  Oct 24, 2011 - 10:23PM #8
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,994
Could somebody please tell me what the purpose of this article is? I don't get it.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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2 years ago  ::  Oct 24, 2011 - 10:27PM #9
Elemental_Elf
Date Joined: Dec 17, 2005
Posts: 989

Oct 24, 2011 -- 10:23PM, Crimson_Concerto wrote:

Could somebody please tell me what the purpose of this article is? I don't get it.




The purpose is to showcase the many different ways in which rules can be written. You can have a very simple, yet horribly vague, rule (option 1), a rule that's still vague but less so (option 2) or a rule that has a sub-rule for every fringe interaction with the rule (option 3). The article is showing us how rules have evolved over the years from basically single line text to very complex paragraphs.

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2 years ago  ::  Oct 24, 2011 - 10:29PM #10
Macabre13
Date Joined: Jul 13, 2011
Posts: 518

Oct 24, 2011 -- 10:00PM, MaximumHavoc wrote:

one of the biggest benefits of a new edition of a game is that all of the best ideas of the game, and the best approaches to the game, can be gathered together and codified in the new edition, for the benefit of all players of the game.

i fell in love with d&d back in 1st edition, but mr. cook's option 1 dug up memories of how the rules back then seemed to raise more questions than they answered.

i much prefer option 3, both as a dm and as a player. 




option 1 has the nice base assumption that adventurers are any good at climbing.  maybe a "how to climb crazy crap" rule would be good, though?  actually that vague, though, so it's really up to the DM on when to apply the mechanic and when to let it slide.  rolling a 1 on something simple is always lame and rolling a 20 feels like wasted luck.

option 3 in this specific example can lead to the whole 3rd edition skillmancy problems (combination rules lawyer BS and ridiculous game breaking crap) but you don't really get anything back from it unless you're using 4e-style scaling DCs for most things.

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