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Switch to Forum Live View players are sore losers
2 years ago  ::  Oct 24, 2011 - 1:19AM #1
xTimmyx
Date Joined: Dec 6, 2010
Posts: 116
Sooooo tonight, we got done playing our big battle of the campaign end.   the monsters and bosses consisted of a pit fiend, fallen trumpet archon, half red dragon half duegar and a couple of big cat like beasts.   

the party started out with a trap being set off, which caused the wizard to change alignments and obey the pit fiend.  

needless to say the wizard party wiped everyone save for 2 characters.  

what pisses me off is that the players are HIGHLY pouty and are sore losers and cant take the hint that its only a game, and ANYTHING goes.

i mean these players are really sore losers, tonight i have seen papers and dice fly across the table and being thrown at the wall. and yelling and disagreeing with the DM.

basically it was playing with a bunch of 4 yr olds when they are literally 34yrs and older. and me being 27. lol

eventually we got all the party rez'd back up and everything went well after that.  but its like when they fight and things arent going their way, they are sore losers.  

sooooo what are your opinions on the matter of dealing with such a "different" group? 

and what can i do to help change around these situations? 


EDIT: after 7 pages of argueing i posted this 

i'm not an alias.  i'm considering not even posting the DM threads anymore.  cuz what ever i say will just come out in a stupid unexperienced way of dealing with things. 

in my own defence, I DID NOT plan for a TPK.   the wizard that had his alignment turned to LE was affected by a symbol of persuasion casted by the pit fiend and i was going by the MODULE that was provided (lord of the iron fortress).   Also in my own defence, i knew that the party was going to be wiped and i even fudged the duration of the spell affected on the wizard. and turned the tables on the pit fiend that casted the spell.  

as an end result the party was glad that they could continue the rest of the campaign, mind you the cleric and fighter that was killed by the wizard wasnt too happy (in game).   

my point being was that i just find it kinda funny that my group of players were acting childish and couldnt handle the matter of the fact that this is a game that anything can happen.  

THEY KNEW from the start of playing from 1st level that i would be playing the monsters to their full extent and they would have to play their characters the same way, in terms of tactics, RPing, battles. 

If i knew that in some way the battle was turning ill in some sort of way, sure i'll fudge spell durations and dice to play more advantagous to the party. 

I feel noobish when it comes to DMing, sure all of you are experienced DMs and that you have 10+yrs in DMing, but someone like me who has only DMed 2yrs and a lil bit shouldnt be treated less than a more experienced DM.   

i dont appreciate the flame wars being pressed upon me.   Everyone makes mistakes.....everyone started out as a noob.   please treat everyone as equals!  

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2 years ago  ::  Oct 24, 2011 - 1:28AM #2
Pluisjen
Date Joined: May 13, 2009
Posts: 14,168
If this was your campaign finale, it'd be the last night I'd be playing at your table and I'd be glad to be gone.
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2 years ago  ::  Oct 24, 2011 - 2:12AM #3
Bronski113
Date Joined: Dec 28, 2008
Posts: 398
Sounds like there is more to this than just the players getting mad when things don't go there way.  I've found that most people don't get that upset unless they feel like they were screwed over by something.  I wouldn't be too shocked that they got upset since they have invested quite a lot of time into the game.

Just remember you are there to provide them a good story and a good challenge but in the end you are there to "lose".  Sometimes DM's should take a step back from it and remember that you aren't competing against the players.  You win when everyone, including yourself, have had a good time.  

D&D isn't a competitive sport. 
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2 years ago  ::  Oct 24, 2011 - 2:22AM #4
Zappy
Date Joined: Nov 15, 2007
Posts: 594

Oct 24, 2011 -- 1:19AM, xTimmyx wrote:

the party started out with a trap being set off, which caused the wizard to change alignments and obey the pit fiend.  

needless to say the wizard party wiped everyone save for 2 characters.  




That's probably the problem right there. No such effect exists in ANY edition that I'm aware of. And I've played 2nd, 3.5 and 4E. Making something up specifically to screw one player just so you can screw the rest of them is just about the worst idea I can think of. Dominating effects are clearly defined. Effects that change your alignment are also clearly defined. A change in allignment in NO WAY causes domination. A TPK because you felt like having one is not a good way to end a campaign. Sure some of the campaigns I've played in have ended in TPK's and almost TPK's but at least those DM's didn't just force one for their own giggles. We actually had a chance to win. You gave your players none.

Like Pluisjen I'd probably walk for that. Granted you did say they got rez'd and things went "well" after that. Depends on how it went. If they came back and got to free the Wiz and actually had an encounter that was possible that'd be OK.

As for the advice you asked for:
Players do not ALWAYS have to win, if they feel they do that's a problem with them. But they do ALWAYS have to have the chance to win, if they don't that's a problem with the DM.

Because you like something, it does not mean it is good.
Because you dislike something, it does not mean it is bad.
Because it is your opinion, it does not make it everyone's opinion.
Because it is your opinion, it does not make it truth.
Because it is your opinion, it does not make it the general consensus.

Whatever side you want to take, at least remember these things.
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2 years ago  ::  Oct 24, 2011 - 3:04AM #5
SpacyRicochet
Date Joined: Mar 13, 2008
Posts: 486

Oct 24, 2011 -- 1:19AM, xTimmyx wrote:

snipped for legibility 


First off, capitalization. Learn it.

Second, which edition was this? There are things that can change character alignments in earlier editions (cursed hat of opposite alignment for one), but not in 4th. This is for good reason. Still if it's something the players (note, not characters, but players) can roleplay properly and find fun, there's nothing against an effect like that being a trap. But changing alignments shouldn't cause any character to automagically obey the pit fiend though. Even if they suddenly turned Chaotic Evil or Lawful Evil, it would be much more interesting for the character to first kill the Pit Fiend and the rest of the bosses and then reap the rewards (in case of CE, kill the party; in case of LE, use the newfound reputation to build an evil empire). Both cases, the character will still fight with the party. You handled that badly as a DM.

Third, the only and definite trigger for the party to lose in this case was the trap. If you spring something like that, you might as well hang up a sign next to a button and say '50% chance your party dies, 50% chance they win. Press here.' The party should have at all times a chance and recourse during battle. Any alignment change or domination should be reversible. This is why your party is such a bunch of '4 year olds'. You didn't give them a chance to win.

All said, I think you handled your awesome campaign finale badly and it's no wonder your players threw a fit. You don't have a "different" group at all.

Heroic Dungeon Master
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2 years ago  ::  Oct 24, 2011 - 3:33AM #6
pogminky
Date Joined: Jul 28, 2007
Posts: 673
Is this for real?
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2 years ago  ::  Oct 24, 2011 - 4:58AM #7
Qube
Date Joined: Nov 1, 2002
Posts: 4,315

Oct 24, 2011 -- 1:19AM, xTimmyx wrote:

the party started out with a trap being set off, which caused the wizard to change alignments and obey the pit fiend.


you mean a dominate person/monster trap?

Did he get a save against that?

Oct 24, 2011 -- 1:19AM, xTimmyx wrote:

what pisses me off is that the players are HIGHLY pouty and are sore losers and cant take the hint that its only a game, and ANYTHING goes.


In DnD the GM has the final word, and anything says goes. However, he has to remember that if he antagonises too much, the players go too.

Oct 24, 2011 -- 1:19AM, xTimmyx wrote:

i mean these players are really sore losers, tonight i have seen papers and dice fly across the table and being thrown at the wall. and yelling and disagreeing with the DM.


that indeed is unsportsmanlike behaviour.

Oct 24, 2011 -- 1:19AM, xTimmyx wrote:

and what can i do to help change around these situations?


talk with the group. At end of sessions ask feedback. Things they liked, things they didn't. Addapt to that.



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2 years ago  ::  Oct 24, 2011 - 6:10AM #8
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Oct 24, 2011 -- 1:28AM, Pluisjen wrote:

If this was your campaign finale, it'd be the last night I'd be playing at your table and I'd be glad to be gone.




Yeah, definitely this.

Another day, another three or four entries to my Ignore List.
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2 years ago  ::  Oct 24, 2011 - 7:16AM #9
pogminky
Date Joined: Jul 28, 2007
Posts: 673
This is a wind-up, isn't it?   I mean ...  So you're 27, they're 34+, and you run the adventure like that and they throw dice ... and then you post it, written in that way, here ...

I'm having trouble believing this was a real game.
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2 years ago  ::  Oct 24, 2011 - 8:01AM #10
Krusk
Date Joined: Nov 30, 2005
Posts: 4,923

From the your description of the events, which I am assuming are slanted to make you look better but not factoring into my analysis, it reads like you are a spiteful DM.


For any edition, a pitfiend, fallen archon, a duegar red dragon, and a couple of cat beasts sounds like a very hard fight. Multiple powerful foes, and a bunch of less powerful foes people have to keep an eye on.


You decided to up the ante, and have some sort of mind control trap that causes alignment **** and control. Regardless of the edition that sounds like a house ruled invention. Players hate it when you house rule/custom make something that only hurts them. It comes off like you are cheating to win.


Lastly, keep in mind in DND no one loses. If you told the players "You lost get over it", it comes off as gloating. You should be mourning. Your story ended with a TPK, which means as a DM you failed.  Your goal is not to kill the players, but to provide an interesting fun story.

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