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2 years ago  ::  Oct 22, 2011 - 1:30PM #1
wizardybitz
Date Joined: Jun 1, 2011
Posts: 22
hey all.
As for my next character,i'm thinking of doing a big fighting robot-type.
warforged obviousely.just a class to add.i need help choosing what class would best represent my new character.monk(punchy punchy),ranger(twin attack with gauntlets),or fighter(tempest with 2 gauntlets)?or something else?and then a healthy dose of optimization,if possible.

i'm starting at lvl 5.
anyone got any help?(would be very appreciated).
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2 years ago  ::  Oct 22, 2011 - 2:05PM #2
Nessim
Date Joined: Mar 15, 2008
Posts: 33
If you're going to make Atom, I'd make a battle rager fighter to represent his toughness (just loads of temp HP).  Take defense buffing feats and powers,
 grab a couple of spiked guantlents and go to town.
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2 years ago  ::  Oct 22, 2011 - 2:32PM #3
mellored
Date Joined: Jul 8, 2008
Posts: 19,447
brawlers make good puchers.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Oct 22, 2011 - 2:53PM #4
blazian
Date Joined: Dec 4, 2009
Posts: 1,277

Oct 22, 2011 -- 2:32PM, mellored wrote:

brawlers make good puchers.




This. Mind you if you are going for Atom you are also going to need a buddy Lazylord. :p

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2 years ago  ::  Oct 22, 2011 - 3:05PM #5
svendj
Date Joined: Apr 14, 2010
Posts: 2,048
Like Mellored says, brawler fighters have great boxing/wrestling moves. Dual strike as a double punch, Grappling Strike for a headlock, Driving Attack uppercuts an enemy prone, Forceful Drag and Slamming Rush drag headlocked enemies around the ring, Dancing Defense for a full-on Muhammed Ali 'dance like a butterfly, sting like a bee' stance, and so on. Check out this build for an optimised brawler. 
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