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2 years ago  ::  Oct 21, 2011 - 10:23AM #1
Saranghae
Date Joined: Jan 3, 2011
Posts: 213
Hello all,

I was just curious and wanted to see what House Rules other people used for their own campaigns.

So let's start a list! 
You can't reason someone out of a position that they didn't reason themselves into.
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2 years ago  ::  Oct 21, 2011 - 10:28AM #2
Centauri
Date Joined: Jul 21, 2004
Posts: 9,655

Oct 21, 2011 -- 10:23AM, Saranghae wrote:

Hello all,

I was just curious and wanted to see what House Rules other people used for their own campaigns.

So let's start a list! 


None, that I can think of. I can't stand houserules.

However, I will make calls on things. Everyone at the table "Do Something Cool" power which lets them (including the DM) try unusual things involving powers, skills, or just description. These are handled case-by-case, though and do not set firm precedence.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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2 years ago  ::  Oct 21, 2011 - 10:31AM #3
FlatFoot
Date Joined: Feb 20, 2011
Posts: 494
No elctronic gizmos at the table.

But as far as game mechanics: none. Plenty of improv with skills, but that is as intended.
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2 years ago  ::  Oct 21, 2011 - 10:50AM #4
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
Some of these aren't true House Rules, per se, but ...

1. Use of Inherent Bonuses system.
2. Don't bother tracking non-magical ammunition.
3. Start with a reasonable amount of equipment; spend the 100gp on ritual components, consumable magic items, ritual formulas, alchemical recipes and the like.
4. No alignment.
5. No half-races.  Half-Orcs are simply Orcs, Half-Elves simply don't exist.
6. No divine classes
7. The Raise Dead ritual does not exist.  Once you are dead, you are dead.  There is no coming back.
7a. PCs only die at negative-bloodied HP.  When reduced to zero HP, you are 'down'; you can't take actions, but are fully conscious and can see and hear normally and recieve healing effects normally.  When you fail three 'death' saves, you are then unconscious and cannot recieve healing effects until the short rest post-combat.
8. Stances don't end when you're knocked unconscious.
9. Free Rituals: PCs can use a number of rituals per day without expending components based on tier.  The ritual must have a fixed expenditure (aka 'Not enchant magic item').  2 at heroic, 3 at paragon, 4 in Epic*
10. Time is abstracted.  A round is not 'about six seconds', it's 'however long it takes everybody to do their allotted actions'.  A short rest is 'the breather after a battle', whether it's 10 seconds or 5 minutes.

*I may end the game at 20th, as I'm not a fan of Epic play, so this won't matter.
Another day, another three or four entries to my Ignore List.
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2 years ago  ::  Oct 21, 2011 - 11:05AM #5
Saranghae
Date Joined: Jan 3, 2011
Posts: 213
Right on.  I would sometimes persuade my DM to let my Warlord give a speech, or some sort of rallying cry in the heat of battle for a +1 to attacks against that enemy.
You can't reason someone out of a position that they didn't reason themselves into.
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2 years ago  ::  Oct 21, 2011 - 1:17PM #6
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Oct 21, 2011 -- 12:05PM, Frostpanner_19 wrote:


1. Improved Defenses feat for free. 




I'm debating on this (and free Expertise), ironically for the reverse reason most people seem to do it ... not that every character will take them anyway, but that nobody will...

Another day, another three or four entries to my Ignore List.
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2 years ago  ::  Oct 21, 2011 - 1:20PM #7
Fedosu
Date Joined: Jul 19, 2008
Posts: 285

Oct 21, 2011 -- 10:50AM, Salla wrote:


7a. PCs only die at negative-bloodied HP.  When reduced to zero HP, you are 'down'; you can't take actions, but are fully conscious and can see and hear normally and recieve healing effects normally.  When you fail three 'death' saves, you are then unconscious and cannot recieve healing effects until the short rest post-combat.




Hmm, I like that one. I may just steal that for myself.

Corriver's Lantern - a D&D blog featuring the Frozen Over Campaign Setting.
I am not anonymous. I am Colin B. Schaeffer.
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2 years ago  ::  Oct 21, 2011 - 2:36PM #8
MWSAber
Date Joined: Mar 27, 2008
Posts: 588
The only one we use (and the players like) is MAX damage times 1D6 on Crits.  This only applies to PC crits.


Then gnome ranger doing 240 HP with one arrow makes for a great after session story  
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2 years ago  ::  Oct 21, 2011 - 2:37PM #9
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Oct 21, 2011 -- 2:36PM, MWSAber wrote:

The only one we use (and the players like) is MAX damage times 1D6 on Crits.  This only applies to PC crits.


Then gnome ranger doing 240 HP with one arrow makes for a great after session story  




Just a weeeeee bit unbalanced ...

Another day, another three or four entries to my Ignore List.
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2 years ago  ::  Oct 21, 2011 - 2:42PM #10
MWSAber
Date Joined: Mar 27, 2008
Posts: 588
Yeah, but it can make combats "a little" faster.


It also makes the 11 year old player of the Gnome feel a tad Heroic.  usually ends up being "wasted" on a standard.  
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