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Switch to Forum Live View The things in 4th Edition that, were they in 5th Edition, would cause you to buy 5th Edition
2 years ago  ::  Oct 20, 2011 - 1:52PM #51
G_X
Date Joined: Dec 17, 2006
Posts: 966
Just two things.

1. All the races are different.

2. All the classes are similar. They have different roles and very different powers, but they each get the same distribution of powers, damage ranges, etc. Everyone gets to have the same amount of fun and the game is balanced. This also includes the skill system--a friend asked me to join his Pathfinder game because they needed a Thief, because none of the other classes are able to pick locks. That's inexcusable.

As long as the rules are simple and the game has variety and balance, I'll be good.

If 5e is just 3.5 with a different paint job, I suspect my group will continue to play 4e.
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2 years ago  ::  Oct 20, 2011 - 2:04PM #52
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,720

Oct 20, 2011 -- 1:49PM, Istaran wrote:

Oct 20, 2011 -- 11:27AM, Garthanos wrote:

Oct 20, 2011 -- 12:49AM, reaper_93 wrote:

(human is no longer the best choice for any class, it is now only a competetive choice for any class).



humans are not the best race fpr any class however and I dont like that
My game world actually supports the idea of humans being rebellious, free spirited and creative and they believe they are the children of the divine (much like on earth) and I have considered giving
humans heros a +2 charisma for a second stat bonus.




I disagree that humans aren't the best for any class.




Which one then?.. and tell me why they are better than the nearest contender?
you sound like you are just saying they are a competive choice for any class.. not that they are the best choice.. which was exactly what you quoted me saying. (I like them a lot but any given class I bet you can find a race that does it better...)

Hybrids get to feel much better out of the box as a human, does that count?

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Oct 20, 2011 - 2:07PM #53
reaper_93
Date Joined: Oct 17, 2010
Posts: 373

Oct 20, 2011 -- 7:51AM, Krusk wrote:


Very excited for 5e, and sort of cautiously hoping monte doesn't mess it up.


Two things from 4e

  • d20
  • class based. 

They could (should?) cut a lot of 4e and I would be ok, so long as it stayed fantasy based, a classed system, and d20 I'm at least planning to give it  a shot.




Funnily enough I actually disagree with both of these. I know that the D20 and class based system are icons of D&D but I also can't help but feel that they're needlessly random and restrictive respectively.

I think it'd be nice to use a very mild dice pool system (like 3d6) - it'd remove the fun of the D20, sadly, but it'd also make results much more predictable and consistant. It'd also reduce the need for rules like taking 10 or 20 on skill checks since randomly failing or critically succeeding are much less likely. Reducing "whiff factor" like that I think goes a long way to making the game more enjoyable (which is especially driven home to me personally as I have several players that constantly complain about missing in combat - not to mention that it helps DMs by making things more predictable and therefore more "plannable").

Similarly, while I'd love to see there still be class archetypes, I also think that a full point buy system would be more engaging. I mean, maybe I want a fighter but that chain proficiency is going to waste - why can't I exchange it for something else? I dunno, the class based system seems to go hand in hand with the power system as being needlessly taxing on content release schedules since you need a whole lot of new content for only a bit of new gameplay, whereas with a point buy system every piece of content you release is potentially usable by anyone (give or take).



Re: my point about humans, I personally can't think of any classes that benefit from being human more than another race, although some come close (monks as an example benefit greatly from the bonus feat, at-will, and NADs). So, if somebody else can that's great, but I can't think of any where human is actually undeniably the best choice and I think that's a big success.

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2 years ago  ::  Oct 20, 2011 - 2:16PM #54
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,720

Oct 20, 2011 -- 1:49PM, Istaran wrote:


That bonus at-will can be very nice for certain classes, doubly so for some of the encounters subclasses (such as paladin subclasses where they are forced to take Str based at-wills but all their other features are Cha based and they can can freely take Cha based enc/daily/utility powers. 20 Cha with no need for str beats 18 Str/Cha) 




So do humans make the best Blackguard?

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Oct 20, 2011 - 2:16PM #55
ankiyavon
Date Joined: Dec 25, 2009
Posts: 3,461
My default position is 'I will buy 5E'.

Wizards would have to actively screw it up by including things I hate to make me not buy it.
The difference between madness and genius is determined only by degrees of success.
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2 years ago  ::  Oct 20, 2011 - 2:21PM #56
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,720

Oct 20, 2011 -- 1:49PM, Istaran wrote:


I don't think they're as overwhelmingly superior as they were in 3.5 when the bonus feat was OP for an optimizer, but I think +2 to a secondary is easily overvalued. 




I never got to experience that.. under 1e rules if the DM followed the level cap and your campaign went high levels and those are way not fargone conclusions .. humans got some advantage but coming out of the Gate.. just about every race other than human beat them in the dirt.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Oct 20, 2011 - 2:23PM #57
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,720

Oct 20, 2011 -- 2:16PM, ankiyavon wrote:

My default position is 'I will buy 5E'.

Wizards would have to actively screw it up by including things I hate to make me not buy it.




I know lets make a thread things they could put in 5e that would make me not buy it...

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Oct 20, 2011 - 2:23PM #58
fictionalbeing
Date Joined: Jan 28, 2006
Posts: 226

Oct 18, 2011 -- 10:44PM, ritorix wrote:

On the DM side of the house, I would keep the monster and encounter design paradigm.  Simple monster statblocks, relativity of monster power vs player level, minion/normal/elite/solo, adding up encounter xp total vs party level to determine difficulty, etc.  I have DM'ed a ton, and the whole thing just really works and was a huge improvement over what came before.




THIS!

---
-S.

My campaign wiki:
http://www.obsidianportal.com/campaigns/noble-house


D&D Home Page - What Monster Are You? - D&D Compendium

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2 years ago  ::  Oct 20, 2011 - 2:29PM #59
sfdragon
Date Joined: May 8, 2004
Posts: 10,321
other than keeping the paladin without the must be LG crap.

nothing other than keeping it compatible with 4e and or 3.x.


other than that I have no plans to buy 5e.


that and there is no 5e.       
a mask everyone has at least two of, one they wear in public and another they wear in private.....
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2 years ago  ::  Oct 20, 2011 - 2:58PM #60
The_Ubbergeek
Date Joined: Jan 28, 2004
Posts: 5,536

Oct 20, 2011 -- 2:29PM, sfdragon wrote:

other than keeping the paladin without the must be LG crap.

nothing other than keeping it compatible with 4e and or 3.x.


other than that I have no plans to buy 5e.


that and there is no 5e.       


Paladins are not all LG now... Paladins are more like cosmic, spiritual champions of their faith, religions, spiritualities...

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