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Switch to Forum Live View The things in 4th Edition that, were they in 5th Edition, would cause you to buy 5th Edition
2 years ago  ::  Oct 19, 2011 - 4:34AM #11
Scottevil912
Date Joined: Oct 12, 2005
Posts: 1,631
I have no plans to purchase 5th edition unless it is more or less easily compatible with one of the previous editions (Preferably 4e). 

It would basically have to be 4e with the math fixes put into place, maybe a bit more fluff in powers so they are more forward in their application outside of combat for those players who need it (to make my life as a DM a little easier). 
Welcome to ZomboniLand - My D&D Blog http://zomboniland.blogspot.com/
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2 years ago  ::  Oct 19, 2011 - 4:37AM #12
igniz
  • Stampeding Hybrid
Date Joined: Apr 28, 2008
Posts: 1,783
I'd partially agree with frostof, nothing will make me buy 5e.

Why would I bother with 5e? What is 5e offering me?

There's nothing I'd want to keep, let 5e be what it wants to be. If it's better I'll go for it, if it isn't why would I ever bother?
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2 years ago  ::  Oct 19, 2011 - 8:15AM #13
kev777
Date Joined: Jan 27, 2010
Posts: 1,205
If you use the DDI tools you'll be forced to move to 5th since the 4th edition tools will cease to be supported.


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2 years ago  ::  Oct 19, 2011 - 8:17AM #14
frothsof
Date Joined: Jun 4, 2010
Posts: 10,491

Oct 19, 2011 -- 8:15AM, kev777 wrote:

If you use the DDI tools you'll be forced to move to 5th since the 4th edition tools will cease to be supported.





i dont know if that will happen. just stop updating them and keep them in a subscription. cant cost them much

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2 years ago  ::  Oct 19, 2011 - 8:29AM #15
WotC_Trevor
  • Community Team
Date Joined: Jun 22, 2007
Posts: 1,291
I'm deleting the posts that are off-topic or somewhat inflamatory. If you want to criticize 4E, and can do so constructively and respectfully, please do so in another thread.
Trevor Kidd
Community Manager
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2 years ago  ::  Oct 19, 2011 - 8:38AM #16
GMforPowergamers
  • Dragon Slayer
Date Joined: Apr 10, 2006
Posts: 2,991
I want the multi and hybrid class rules more intergrated and fixed, but mostly remian. (I would say remove current power swap feats, and make 1 feat that at level 6 lets you swap 1 of each type)


I want to see themes, but more intergrated at the heroic levels.


I want to keep Paragon paths and Epic Destnies but with EDs being slightly redesigned


I want to see PHB3and Essentials stlye where things are seprate but similar. I have no probelm with psionics having alot of at wills and power points, and slayers have no dailys and stances. But from the begining so that every power source plays a little diffrent, and each class in the source very slightly diffrent within the source.


I want to see sup implments intergrated in with sup weapons from the begining


I want to see races grow...maybe take 1 utilite in the heroic tier (maybe 6th) and make it a race power. then at levels 2 and 10 you have theme or class...               
Before posting, ask yourself WWWS: What Would Wrecan Say?
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2 years ago  ::  Oct 19, 2011 - 8:49AM #17
ricksouth
Date Joined: Aug 19, 2007
Posts: 189
Really, really good adventures.
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2 years ago  ::  Oct 19, 2011 - 8:56AM #18
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,250
I think we really need to keep the basic rules for character and npc construction. Not in every detail, but roughly it needs to give the results that 4e does now.

Good combat rules that work tactically. Again, not the same exact ones, but they need to work and not be either 'just wing it' nor stand there swinging while the wizard blows everything up.
That is not dead which may eternal lie
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2 years ago  ::  Oct 19, 2011 - 9:39AM #19
Manion
Date Joined: Jun 19, 2008
Posts: 2,109
I like the race, paragon path, epic destiny, and theme system.  I view them as all part of a single system.  All of these things can add new powers and features onto your character.  It helps customization, it's very very fluffy, and it doesn't have nearly as many problems as multi-classing did.

I don't know what I'd pick for a number two.  Anything that helps build encounters better. 
The Bruce Campbell of D&D.
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2 years ago  ::  Oct 19, 2011 - 10:18AM #20
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,628

Oct 18, 2011 -- 10:46PM, Salla wrote:

I'd rather they went to an encounter-based system and removed Daily powers and effects entirely.





Total, scrap that last Vancian vestige (and can cause meta-gaming).

And while I initially liked the AEDU paradigm, I became a bit disillusioned with it (the homogenisation, all classes feeling a bit like a caster etc). 

I can see why they ditched it; new class, first level features, 100+ powers, rinse, repeat.

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