Anyone have a list of origin combos that might be a touch over the top? I know about magnetic/temporal, but are there any others? My group is exploring other game options, and Gamma World (particularly the superheroes variant) has come up. I'd like to allow them to have the potential to pick two origins if it fits character concept well, and want to make sure that we don't have anything that skews badly.
You might want to check out Oraibi's Dazed (Save Ends) site. Linked is a specific pdf that outlines some of the more powerful origins and the weaker ones. Considering that there is over the top, but there are also some that are lacking as well.
ah, i knew if the site, and even of the pdf, but i had not looked in it to see that it handles the picking of them
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