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2 years ago ::
Oct 18, 2011 - 5:04AM
#1
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Date Joined:
Jan 30, 2011
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Has anyone made up or seen the Racial Traits for a 4th ed Gully Dwarf as a pc race? If not would someone like too  ? I'd like too myself but don't trust myself to do it properly. I remember DMing Dragonlance 1st ed once and one of the players had a Gully Dwarf Cleric and they played it really well. The character was an idiot who worshipped Paladine. Now, obviously he didn't understand how to pray for spells as normal priests, though he new they did 'talk' to the god and then they could do special things like make ouches go away so he tried in his own way, singing, chanting, dancing and making faces. As the parties only healer and because the player was willing to sacrific the benefits normally afforded to a character of his class for the sake of roleplaying his character properly and adding some humurous fun to the game, never taking it too far and detracting from the othe players, I didn't think I should, in effect, punish him or the rest of the group so I allowed him to get spells and even use them as the party needed them, it was just that it was always an accident in some way so he would bumble into casting the right spell on the right person, like the Keystone Cops. So why did Paladine even give him his spells when he wasn't using the right incantations or rituals? Well Paladine could remember another befuddle, bumbling old spellcaster he was fond of and thought he'd help the like Gully Dwarf out. It probably explains why those 'accidents' always worked out so well, well most of the time that is. So it was fun and I wouldn't mind trying it again. Alas I only eer DMed Dragonlance once and can't remember a lot about the stats of Gully Dwarves, besides I'm new to 4th ed and I'm not confident enough to make up a race and get the balance right so I thought I'd put out the call for some good sumaritan who had some free time and thought it might be fun make the race for pcs. I thank you for any help you can give me. And if you don't feel inclined I'd like to know if anyone else has a 'Gully Dwarf' character story they'd like to share (or any story about a similar kind of character, Gully Dwarf or not).
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2 years ago ::
Oct 18, 2011 - 5:29AM
#2
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Date Joined:
May 13, 2009
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What defines the different between a Gully Dwarf and a regular Dwarf? Are you sure it's not minor enough to use a Heritage Feat like they did with Wood Elves and Sun Elves, using the base stats for Dwarves?
I've never played Dragonlance so I don't really know about them.
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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2 years ago ::
Oct 18, 2011 - 6:16AM
#3
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Date Joined:
Jan 30, 2011
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That maybe possible, I don't know too much about heritage feats, though I get the gist and the difference is more than the difference between wood elves and sun elves, which were Silvanesti and Kragonisti in DL. I believe, and I could be wrong I'm going back 20 years and I only DMed it for a few adventures, they had a gnome/dwarf heritage so they were really a different race rather than a subrace as the name implies. They weren't very good at really, they were stupid, gullible and smelly. They had a good constitution though, considering they lived in filth, so that is similar to a regular Dwarf. They were good thieves too, I think. It's not really the kind of race you'd take for game mechanic reasons, to be honest they were comic relief actually. They guy who played him was a roleplayer and he liked a challenge, it's a bit like people who like to play kobolds, but not the ones that do it just to get up everybody's noses.
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2 years ago ::
Oct 18, 2011 - 6:22AM
#4
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Date Joined:
May 13, 2009
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Comic relief doesn't require stats. Just grab Dwarf stats, switch +2 Wis with +2 Dex, drop their racial Dungeoneering for Thievery, and you're good to go.
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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2 years ago ::
Oct 18, 2011 - 6:40AM
#5
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Date Joined:
Jan 30, 2011
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Yeah I know what you mean and keeping it simple is best. Ta.
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2 years ago ::
Oct 18, 2011 - 6:47AM
#6
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Date Joined:
Oct 26, 2004
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Well as I recall the gully dwarf is more akin to a raggedy stretched out gnome than a true dwarf.
In 3.5 they ran something like +2 dex, +2 con, -4 cha, -4 wis, possibly an int penalty in there too but I don't have the book on me.
They lacked the exceptional stability, stubborness, and durability of the dwarf, but were remarkably adept at squeaking by despite being just about worthless.
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2 years ago ::
Oct 18, 2011 - 7:00AM
#7
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Date Joined:
Jan 30, 2011
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I never saw them in 3rd or 3.5, didn't like the look of the new edition of Dragonlance, what was it called the 5th age or something? Of course dwarves always deny any ancestral link to them. Like I said your not going to play one for power-gaming purposes, in fact not many people would play them. When the guy first asked if he could have one I thought he was joking, or a masacist. If I didn't know him I would of assumed he was doing it, as I said, to get up everyone's nose. I think they would keep the stubborness though, some of the ones in the Chronicals were pretty stubborn. I think they had resistance to desease as well, due to the squalid conditions they lived in.
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2 years ago ::
Oct 18, 2011 - 9:42AM
#8
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Date Joined:
Oct 26, 2004
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Well for starters a gully dwarf would be an actual small creature, instead of a short medium.
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2 years ago ::
Oct 18, 2011 - 10:06AM
#9
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Date Joined:
Apr 16, 2005
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They can't typically count past two, and rarely make it into advanced age, due to sickness, the cruelty of others, or ADAD.
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2 years ago ::
Oct 18, 2011 - 10:12AM
#10
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Date Joined:
May 13, 2009
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The more I read about them, the more I wonder "how is this race surviving?"
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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