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Switch to Forum Live View Legends and Lore - Preserving the Past
2 years ago  ::  Oct 18, 2011 - 10:17AM #51
Macabre13
Date Joined: Jul 13, 2011
Posts: 518
D&D is an old game, and everybody knows it.  It's a classic game and practically synonymous with high fantasy, role playing, and nonspecific nerdiness.  When you play it, you almost want to feel like you're playing something that's been around for forty years, with monsters you can find in crappy dusty novel with a dragon and some Conan looking guy on the front.

There's a romantic notion to the whole idea of D&D, and it comes just as much from the amassed history of the game and having monsters and story elements that could have only been thought of in the 70s and 80s as it does from the social aspects of the game and the fighting dragons in dungeons thing.

The players who push for danger and player skill and more DM control and probably the entirety of the whole OSR are usually trying to chase this kind of romance.  There's lots of things wrong with older systems and lots of things right (I suppose) with 4E, but a lot of people must not get the right feeling if they're not moving on up.  Wizards must figure at least some of the appeal lies in its history and classic content, the way Final Fantasy needs airships and chocobos and Super Mario needs goombas.


The article itself was kind of weak, I thought, and the poll was absurdly loaded but I guess the single point it made was pretty good.
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2 years ago  ::  Oct 18, 2011 - 12:35PM #52
Rustmonster
Date Joined: Mar 4, 2007
Posts: 3,874

Oct 17, 2011 -- 10:18PM, Salla wrote:

Oct 17, 2011 -- 10:16PM, jonathan_sicari wrote:

Can I point out I still don't want to see the return of monsters like Ear Mites?




I agree.

I'm quite good with abandoning stupid monsters to the pits of oblivion (or Gamma World).  I certainly was not happy to see the return of the Rust Monster, one of the flagship stupid monsters of all time.




T_T

I kinda feel like some people are throwing out the baby with the bathwater. Yes, some monsters were really stupid in previous incarnations. No, that does not mean that we should toss them in a fire and never look back.

Take me, for example. I dislike how Rust Monsters were done in 4E, as well as previously. We cause long-lasting and harsh effects to only a particular type of character. As responses to your post showed, some people view thinking of that as bad design as "LOL YOU WANT BABBYS 1ST DND IM SO HARDCORE LOLOLOL", but it isn't even because it is unfair to players of those characters. It is also bad design because while one character must deal with this terrible threat, there are other characters to which we are like large armoured hamsters with toothpicks. 1d4 bite attacks with a -5 to hit aren't a threat, and even a Wizard would eventually stab you to death. The ONLY THING we were good for was not even so much be deadly to metal-users, but making OTHER THINGS more of a threat. We might as well have been a magic trap or something!

But to say "This incredibly iconic monster had crappy mechanics! Let's leave it in the trash and never ever look at it again!" is closed-minded. Rust Monsters are iconic, and that should be respected even if the mechanics were bad. It seems "looking back for ideas" is often met by some as if it meant "look back for ideas and graft them exactly as is into the game", which it doesn't need to be (although sadly this is how they used me in 4E).

How can the Rust Monster be fixed? Well, the big problems we have is 1) Effecting only one type of character, and 2) Destruction of tools. We have to make the Rust Monster effect all characters, and we need to make it not destroy valuable character tools. But how can we effect everyone and still be the RUST Monster? Well, what if, although rust is the only thing we eat, the power we have that turns metal to rust effects more than just metal? The whole "metal instantly oxidizes" thing didn't ever really make sense other than magic (if it was because of some sort of super oxygen infusion, the metal would probably explode into flames, which although rad is not what we want when hunting for food). So if we already see it as some sort of magic, why can't it effect impliments or non-metal armour? Give us an ability that gives -2 to hit (save ends) on a hit and one that gives -2 AC (save ends) on a hit or something like that and you're done. Say it is some effect that warps the object and makes it less effective. Voila.

But what about that old ability to INSTANTLY destroy metal objects? Again, that's bad, but we need to have some way for Rust Monsters to create and eat rust. It's what we do. Why not just make it take more time to rust things into oblivion? Perhaps a short rest worth of time (although it's arbitrary) working on an unattended object is needed to destroy and consume it? Basicly, make it a flavour thing (pun intended). The intent, like the Mind Flayer's ability to eat brains in combat, was probably that the monster needed to tell you everything about itself in its short life before the PCs killed it, so they had abilities best reserved for out of combat shoehorned into fast acting, nonsensical combat abilities. But just because they USED to work like that doesn't mean they have to NOW. And I think that is the stumbling block. Looking to the past for ideas and respecting what came before doesn't mean you need to have a slavish devotion to it or can't innovate.

And Salla? I forgive you for your hurtful comments. We coo'.

EVERY DAY IS HORRIBLE POST DAY ON THE D&D FORUMS.

Everything makes me ANGRY (ESPECIALLY you, reader)
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2 years ago  ::  Oct 18, 2011 - 1:44PM #53
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,250
@Rusty, I think the rust monster is sort of a special case. Not only is it an iconic monster, but it has a very iconic shtick, one that is built right into the name.

A rust monster does what a rust monster does,
and rustin' is what he does!

The thing is it was a specific monster that was invented for a very specific reason in old D&D. It had a niche within the SYSTEM, not just as another monster. You didn't sicc a rust monster on just anyone. You sicced it on the guy that had too much stuff. 'Too much stuff' is kind of a solved problem in 4e. I don't know what the answer is, it would be NICE to have the iconic monster, but in this one niche case it is hard to see how to do it in an convincing and effective way.

In terms of other monsters? Eh, personally I don't have a big issue with gotcha monsters. I think they can exist. There are a lot of different play styles out there. Not everyone used them in the old days either, and not everyone is going to want to use them in 4e. Piercers,, shriekers, trappers, etc, they seem to me to be monsters that can (and often have) been updated successfully. I still want to see the Lurker Above though, darn it all! hehe. Some of them end up as traps or hazards, but so it goes.
That is not dead which may eternal lie
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2 years ago  ::  Oct 18, 2011 - 1:59PM #54
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
I'm probably going to be a bit too blunt here, but I have a headache.

'Iconic' means exactly two things to me: Jack and Squat.  If something stupid is iconic, the fact that it's stupid matters more, and I say jettison it.
Another day, another three or four entries to my Ignore List.
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2 years ago  ::  Oct 18, 2011 - 2:07PM #55
excalainen
Date Joined: Feb 10, 2009
Posts: 1,032

Oct 18, 2011 -- 6:12AM, Mock wrote:

Oct 18, 2011 -- 3:53AM, igniz wrote:

These polls should have a third option of, "your two alternatives don't cover my viewpoint so I'm abstaining from voting" or just "abstain from voting".




Ah, but remember: these loaded poals and polarizing choices are entirely intentional because it forces people to choose sides, which tells WotC...something. Not really clear on that last bit there, but it's all part of the plan. Having a "How 'bout we try some nuance?" option doesn't serve the plan. 




So they want to intentionally skew their market research? That would be just stupid.

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2 years ago  ::  Oct 18, 2011 - 2:09PM #56
Mand12
Date Joined: Jun 17, 2010
Posts: 16,991
Salla, why jettison rather than even attempting to fix the stupid, and keep the iconic?

I mean, if it's iconic because it's stupid, then yeah, jettison.  But that's not the case with everything that is iconic yet stupid.
D&D Next = D&D:  Quantum Edition
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2 years ago  ::  Oct 18, 2011 - 2:10PM #57
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Oct 18, 2011 -- 2:09PM, Mand12 wrote:

Salla, why jettison rather than even attempting to fix the stupid, and keep the iconic?

I mean, if it's iconic because it's stupid, then yeah, jettison.  But that's not the case with everything that is iconic yet stupid.




"You can't fix stupid." -- Ron White

Another day, another three or four entries to my Ignore List.
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2 years ago  ::  Oct 18, 2011 - 2:10PM #58
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,732

Oct 17, 2011 -- 9:29PM, Hocus-Smokus wrote:

"I also think there's value in being true to one's roots. History is important. If we don't know what the game was like 10, 20, or 30 years ago, we're refusing to learn from any of those years of design and play, and that's just short sighted. Plus, ignoring history is just going to cause us to trip over what we've already done."

For what it's worth, I like this statement. It shows that he knows that past editions had their pitfalls, and he's making a concious decision to look for them so as to not repeat them. What he considers pitfalls of prior editions, though, might be drastically different than what some of us consider pitfalls.


But, the entire rest of the article is just fishing for permission to re-hash the past.  Include every lame/broken/stupid monster/class/item because someone might've liked it - and make it just as broken/stupid/lame, because otherwise it isn't 'true' to the original.  That's not learning from the past, that's repeating the mistakes of the past.  It's exactly what Mearls has been doing since Essentials, and exactly what Cook seems to have been brought back on board to do:  return D&D to the way it sucked when it was a successful fad.  They should be trying to make it a better game.

Love 4e?  Concerned about its future? Join the Old Guard of 4e

"You want The Tooth?  You can't handle The Tooth!"  - Dahlver-Nar.

"If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly"  - E. Gary Gygax
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2 years ago  ::  Oct 18, 2011 - 2:24PM #59
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,077
Maybe Monte will return DnD to the way it was awesome?

But Hater5 got to hate
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2 years ago  ::  Oct 18, 2011 - 2:26PM #60
ankiyavon
Date Joined: Dec 25, 2009
Posts: 3,461
I love how these threads always end up even more polarized than the polls are.


4E has great things about it.  Past editions had great things about them.  Ignoring either of these valuable sources of information is stupid. 

Being old doesn't make it good; but if the old editions had nothing good about them, we wouldn't have gotten to 2E in the first place, much less 4E.


(For what it's worth, I'm on the side of '4E is slightly too badass'.  It's a genre thing.  I have trouble running a gritty, old-style adventure in 4E, where actions have real consequences on the characters.  This is because 4E is a genre that is not designed for that; its fundamental assumptions are against this sort of thing.  I'd like to see 5E be a system that could support either more consequence-oriented play, as well as the more superhero-badass genre of 4E, because both kinds of play are fun and different people will prefer to balance in different places on the spectrum.  The game should support as many different points in the spectrum as possible, not be too heavily leaned to one side or the other.)
The difference between madness and genius is determined only by degrees of success.
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