I'm currently working on a new encounter for the D&D Thunderspire Labyrinth 4E module. The group is about to walk down a long hallway to the Inner Sanctum for a big battle. I want to zest it up a bit. As the DM, nothing really happens in the hallway and I feel the evil gnoll leader, Maldrick Scarmaker, would put in an obstacle. My game is 6 characters and they are level 7. The group hasn't rested in a while so I don't want the damage in the encounter to be too high.
So, here's what I'm thinking...
The hallway is filled with fog (as denoted by the module description). I wanted to add some triggered floor plate traps. The party must carefully walk and remember where the person in front of them safely stepped. This requires a lot of concentration, right? So here's where an old game I play with my daughter comes in.
Ever play the memory game? That's where there are 36 sets of pair image cards mixed up and flipped over. You take turns flipping two cards over at a time and trying to find/remember the matches. For added fun, I will make special cards with images of the NPCs the group has encountered throughout the module.
I was thinking every time one of my players makes two incorrect matches, it triggers a dart floor plate trap. The damage is 1d6+2. They can make a reflex save (DC 18) for half.
Here are my concerns...
- With a group of six guys playing together, will the match game be too easy? (of course, 1 person goes at a time)
- Will the game be too hard and the group ends up taking too much damage before a big fight?
- Is this idea kinda lame? I just want to try something fun and different.
Other enhancement ideas:
- The person with the most matches regains a healing surge (from a swoon of confidence)
- The person with the most HP lost, loses 2 speed for the next encounter because their feet took such a whooping from the sprung traps.
Many thanks in advance for suggestions/assistance,