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2 years ago ::
Oct 12, 2011 - 4:40AM
#1
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Date Joined:
Aug 10, 2011
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So we've just started a new campaign and picked up a few extra players. I was wondering, in the opinion of CharOp, what would be the best addition to the following team?
Artificer Knight Druid Sorcerer Rogue Runepriest Me
Yes it's a large party, lol.
I was thinking Warlord to add a little extra beef and support/heals. Should work well with the Knight and Rogue too. Does that sound about right? I haven't played them before, either.
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2 years ago ::
Oct 12, 2011 - 4:56AM
#2
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Date Joined:
Oct 28, 2010
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Personally, I'd be inclined towards another melee, weapon-using striker. Preferably a fairly beefy, off-defendery one like a Barb, Blackguard or Slayer. The Runepriest looks likely to be quite exposed, and there aren't all that many good attacks for a warlord to swing.
But realistically, the party has everything covered already, so pretty much anything could fit.
Skills-wise, you'll have more-or-less everything already too, so nothing much to worry about on that score.
So again, go with what you want, really.
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2 years ago ::
Oct 12, 2011 - 5:03AM
#3
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Date Joined:
Mar 19, 2009
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Consider a shaman/lazy lord hybrid. It gets the healing, passes out temps, andis effectively another stiker by hitting people with your rogue.
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2 years ago ::
Oct 12, 2011 - 5:13AM
#4
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Date Joined:
Apr 20, 2009
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I'd consider a defender hybrid to supplement the knight. 1 defender for 6 other characters is going to be hard pressed. You've already got 2 leaders, which should be plenty. You've 2 strikers and the druid can be a pretty effective striker in their secondary role. You've 1 controller but it's the role most commonly dropped. A striker|defender is very do-able swordmage|warlock or ranger|fighter spring to mind There's a LOT of applicable builds. community.wizards.com/go/thread/view/758... gives a few. Just noticed The Raging Teleporter: Genasi, BarbarianSwordmage A defender|controller could fit too. A swordmage|wizard
D&D is like religion. People focus far too much on the differences rather than the similarities.
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2 years ago ::
Oct 12, 2011 - 5:21AM
#5
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Date Joined:
Mar 28, 2010
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how about a cleric/ranger. You get scale and a shield bonus threw battle cleric's lore, you get massive DPR from the ranger side, and you can take some pretty solid strength powers from the cleric.
So defender level defenses with the DPR of a ranger. Solid Melee front line kinda guy to protect the guys in the back.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
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2 years ago ::
Oct 12, 2011 - 5:27AM
#6
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Date Joined:
Apr 20, 2009
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I like the inclusion of the artificer. They recharge their infusions from any characters pool of healing surges, so that will ease the drain on the knight's surges (or anyone who draws a lot of RP agro)
D&D is like religion. People focus far too much on the differences rather than the similarities.
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2 years ago ::
Oct 12, 2011 - 6:33AM
#7
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Date Joined:
Jun 30, 2008
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I would add a tough front line guy of some sort.
A swordmage/barbarian (or other melee striker) type build could add a little defending with some more DPR and with that big of a party won't get in anyones way that much with all its teleports.
A monk would work to bring in some more control, decent DPR, and can tie up a couple of enemies without putting much more strain on your defender. Maybe go iron soul for toughness or wisdom for the extra control.
Warden, maybe a polearm build for some frontline control. I would probably go wildblood.
my handbooks & builds
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2 years ago ::
Oct 12, 2011 - 8:28AM
#8
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Date Joined:
Nov 16, 2007
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Anything can work really.
Large parties win by a mile if they go first, or lose a PC if they get caught by surprise. I can see a Battlemind could be very handy against 7 monster novas. A Warlord could help everyone go faster. A high initiative controller can help out some. More range is perfectly fine, it helps tremendously for focusing fire and taking things down fast. But a fast durable front line striker could do the same. An Avenger might work fine, and you have tricks to get out of jail free against monster novas. A monk would be good, since you'll be fighting big crowds you should be able to target a lot of enemies. Whatever build you go with, I'd try to make sure you have decent initiative, and have some immediate actions because 13 turns is a long time to wait before your turn rolls around.
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2 years ago ::
Oct 12, 2011 - 8:46AM
#9
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Date Joined:
Aug 22, 2007
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I don't think you really need another leader. I'd second the idea of something that's either striker/controller or striker/defender. You want to be able to take dudes out of the fight and do it ASAP. The Iron Soul Monk, maybe an Assault Swordmage, Slayer, Blackguard... Even an Executioner might be great since they have death attack which can clean up bloodied enemies and they can do a lot of damage right away. If you pick a class with a decent Int or Wis, consider multiclassing Wizard or Invoker for a nice daily to lock people down (Like Sleep).
A race with an offensive racial power (Dragonborn, Half-Orc, Thri-Kreen, Storm Soul Genasi, etc.) can help with your damage output too.
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2 years ago ::
Oct 12, 2011 - 9:16AM
#10
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I'd go some defender direction, probably Swordmage, either straight or hybrid, to augment the Knight. Barbarian, Warlock or Even Warlord would be my choice for hybrid combo. Working around teh edges of the Knight's aura can be pretty useful in a party of that size.
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