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8 months ago ::
Oct 11, 2011 - 10:21AM
#1
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Date Joined:
Jun 22, 2007
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When the item rarity system went into place, many of the items that came out before essentials were rolled up into the uncommon category. Recently, we’ve gone back through and taken a look at all those uncommons to see what category they really belong in. A few of us have taken a stab at it and compiled a list of possible changes, which I’ve included in the second post. Your mission, if you choose to accept it, is to use the same criteria that we did and go through the magic items you’re familiar with to see if there’s anything we should add or remove from the proposed changes. On the 21 st, we’ll turn over the list of suggestions (updated with your feedback) to the R&D team for them to pick over and finalize which changes will be made. I know from previous conversations that there are some great ideas and opinions out there about changing item rarity—now’s your chance to make sure we get those ideas in front of R&D. _________________________ Item Rarity GuidelinesMordenkainen’s Magnificent EmporiumThis book is the benchmark for assigning rarity. Rare ItemsRare items are meant to be character-defining, powerful objects that help forge the character’s identity in the world. If you find a flame-tongue weapon, you’ve uncovered an important, powerful blade. Since the characters won’t have many of these items, they can be more complicated in terms of type and number of powers. A rare item . . .
- Should be more powerful than an uncommon or a common item of the same level
- Should have a combination of elements (properties and powers), unless its single property or power is exceptionally powerful
- Should have the potential to affect every combat encounter (typically accomplished with a property, an at-will power, an encounter power, or a combination of these elements)
Few items published before Heroes of the Fallen Lands qualify as rare. Common ItemsCommon items typically lack activated powers. They usually confer a simple bonus or a static effect that you note on your character sheet and forget about. For example, a pair of gloves that grants a +2 bonus to Thievery checks makes a fine common item. You note the modifier to your skill check, adjust the total bonus as necessary, and never think of the gloves again until you find new ones to replace them. The intent behind common items is to keep the game’s complexity load manageable. Common items are useful, but they don’t create a distraction or an extra layer of choice within an encounter. A common item . . .
- Should have a single simple effect, which might be expressed by a property or, more rarely, a utility power
- Should have an effect that is easy to interpret and that is not situational
- Should be less powerful than an uncommon or a rare item of the same level
Because a common item can be crafted and purchased by a player character, the item should not provide an effect that is easy to abuse if the character acquires multiple copies of the item. Uncommon ItemsUncommon items occupy the middle ground between rare and common items. They have powers, but these powers are typically daily abilities. They have static effects, but they are rarely character-defining or critical to a hero’s identity. Most items fall into this category. Basically, if an item does not qualify to be common or rare, it’s uncommon. Story Rarity vs. Item RarityStory rarity (“the world has never seen more than one sword such as this one&rdquo is divorced from item rarity. In other words, story claims have no effect on whether an item is common, uncommon, or rare. The item must meet the game guidelines for its rarity.
Trevor Kidd Community Manager
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8 months ago ::
Oct 11, 2011 - 10:22AM
#2
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Date Joined:
Jun 22, 2007
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| 1 |
Alchemical Launcher |
Dragon Magazine 385 |
Arms |
C |
| 2 |
Bracers of the Perfect Shot |
Player's Handbook |
Arms |
C |
| 3 |
Cold Iron Bracers |
Adventurer's Vault |
Arms |
C |
| 4 |
Crowd Killer Shield |
Dragon Magazine 381 |
Arms |
C |
| 5 |
Iron Armbands of Power |
Adventurer's Vault |
Arms |
C |
| 6 |
Razordark Bracers |
Adventurer's Vault 2 |
Arms |
C |
| 7 |
Friend's Gift |
Adventurer's Vault |
Companion |
C |
| 8 |
Guardian's Collar |
Adventurer's Vault |
Companion |
C |
| 9 |
Familiar's Baldric |
Dragon Magazine 377 |
Familiar |
C |
| 10 |
Boots of Equilibrium |
Adventurer's Vault |
Feet |
C |
| 11 |
Butterfly Sandals |
Adventurer's Vault |
Feet |
C |
| 12 |
Fleetrunner Boots |
Dragon Magazine 369 |
Feet |
C |
| 13 |
Riding Boots |
Adventurer's Vault 2 |
Feet |
C |
| 14 |
Tumbler's Shoes |
Adventurer's Vault |
Feet |
C |
| 15 |
Zephyr Boots |
Adventurer's Vault |
Feet |
C |
| 16 |
Alchemy Gloves |
Adventurer's Vault 2 |
Hands |
C |
| 17 |
Cat Paws |
Adventurer's Vault |
Hands |
C |
| 18 |
Climbing Claws |
Adventurer's Vault |
Hands |
C |
| 19 |
Dwarven Throwers |
Adventurer's Vault |
Hands |
C |
| 20 |
Far Hand Gloves |
Dragon Magazine 365 |
Hands |
C |
| 21 |
Feinting Gloves |
Adventurer's Vault 2 |
Hands |
C |
| 22 |
Gauntlets of Arcane Might |
Adventurer's Vault 2 |
Hands |
C |
| 23 |
Gauntlets of Brutality |
Adventurer's Vault 2 |
Hands |
C |
| 24 |
Gauntlets of Destruction |
Player's Handbook |
Hands |
C |
| 25 |
Gauntlets of blinding strikes |
Adventurer's Vault |
Hands |
C |
| 26 |
Gauntlets of the Ram |
Player's Handbook |
Hands |
C |
| 27 |
Gloves of Accuracy |
Adventurer's Vault |
Hands |
C |
| 28 |
Gloves of the Bounty Hunter |
Adventurer's Vault |
Hands |
C |
| 29 |
Greatreach Gauntlets |
Adventurer's Vault |
Hands |
C |
| 30 |
Grizzly Gauntlets |
Adventurer's Vault 2 |
Hands |
C |
| 31 |
Knifethrower's Gloves |
Adventurer's Vault |
Hands |
C |
| 32 |
Lancing Gloves |
Adventurer's Vault |
Hands |
C |
| 33 |
Many-Fingered Gloves |
Adventurer's Vault 2 |
Hands |
C |
| 34 |
Shadowdancer's Gloves |
Adventurer's Vault 2 |
Hands |
C |
| 35 |
Sure Shot Gloves |
Adventurer's Vault |
Hands |
C |
| 36 |
Wrestler's Gloves |
Adventurer's Vault |
Hands |
C |
| 37 |
Cap of Water Breathing |
Adventurer's Vault |
Head |
C |
| 38 |
Cat's-Eye Headband |
Adventurer's Vault 2 |
Head |
C |
| 39 |
Crown of Eyes |
Adventurer's Vault |
Head |
C |
| 40 |
Crown of the World Tree |
Adventurer's Vault |
Head |
C |
| 41 |
Eagle Eye Goggles |
Adventurer's Vault |
Head |
C |
| 42 |
Eyes of the Deep Dwarf |
Psionic Power |
Head |
C |
| 43 |
Helm of Opportunity |
Adventurer's Vault |
Head |
C |
| 44 |
Phylactery of Divinity |
Adventurer's Vault |
Head |
C |
| 45 |
Savage Mask |
Adventurer's Vault 2 |
Head |
C |
| 46 |
Starlight Goggles |
Adventurer's Vault |
Head |
C |
| 47 |
Jarlaxle's Eye patch |
Dragon Magazine 386 |
Head |
R |
| 48 |
Horseshoes of Speed |
Adventurer's Vault |
Mount |
C |
| 49 |
Impenetrable Barding |
Adventurer's Vault |
Mount |
C |
| 50 |
Saddle of Strength |
Adventurer's Vault |
Mount |
C |
| 51 |
Absence Amulet |
Adventurer's Vault |
Neck |
C |
| 52 |
Badge of the Berserker |
Adventurer's Vault 2 |
Neck |
C |
| 53 |
Brooch of Vitality |
Adventurer's Vault |
Neck |
C |
| 54 |
Healer's Brooch |
Adventurer's Vault |
Neck |
C |
| 55 |
Life Charm |
Adventurer's Vault |
Neck |
C |
| 56 |
Lifesaving Brooch |
Adventurer's Vault 2 |
Neck |
C |
| 57 |
Periapt of Recovery |
Adventurer's Vault |
Neck |
C |
| 58 |
Regis's Ruby Pendant |
Dragon Magazine 386 |
Neck |
R |
| 59 |
Foe Binder Ring |
Dragon Magazine 381 |
Ring |
C |
| 60 |
Ring of Aquatic Ability |
Adventurer's Vault |
Ring |
C |
| 61 |
Acrobat's Harness |
Adventurer's Vault 2 |
Waist |
C |
| 62 |
Baldric of Shielding |
Adventurer's Vault 2 |
Waist |
C |
| 63 |
Barbed Baldric |
Adventurer's Vault |
Waist |
C |
| 64 |
Belt of Feral Might |
Dragon Magazine 380 |
Waist |
C |
| 65 |
Belt of Nourishment |
Adventurer's Vault 2 |
Waist |
C |
| 66 |
Belt of Resilience |
Adventurer's Vault |
Waist |
C |
| 67 |
Cincture of the Dragon Spirit |
Adventurer's Vault |
Waist |
C |
| 68 |
Contortionist's Cord |
Adventurer's Vault |
Waist |
C |
| 69 |
Goliath's Belt |
Adventurer's Vault |
Waist |
C |
| 70 |
Muleback Harness |
Adventurer's Vault |
Waist |
C |
| 71 |
Potion Bandolier |
Adventurer's Vault 2 |
Waist |
C |
| 72 |
Reinforcing Belt |
Adventurer's Vault |
Waist |
C |
| 73 |
Rogue's Belt |
Adventurer's Vault |
Waist |
C |
| 74 |
Swimtide Harness |
Adventurer's Vault |
Waist |
C |
| 75 |
Antivenom |
Adventurer's Vault |
Alchemical Item |
C |
| 76 |
Herbal Poultice |
Adventurer's Vault |
Alchemical Item |
C |
| 77 |
Keen Oil |
Eberron Player's Guide |
Alchemical Item |
C |
| 78 |
Lodret Leaf |
Eberron Player's Guide |
Alchemical Item |
C |
| 79 |
Panther Tears |
Eberron Player's Guide |
Alchemical Item |
C |
| 80 |
Insight of the Vault |
Dragon Magazine 389 |
Alternative Reward |
C |
| 81 |
Firestorm Arrow |
Adventurer's Vault 2, Dragon Magazine 373 |
Ammunition |
C |
| 82 |
Freezing Arrow |
Adventurer's Vault 2 |
Ammunition |
C |
| 83 |
Lightning Arrow |
Adventurer's Vault 2 |
Ammunition |
C |
| 84 |
Spider Bolt |
Adventurer's Vault 2, Dragon Magazine 373 |
Ammunition |
C |
| 85 |
Surprise Bullet |
Adventurer's Vault 2 |
Ammunition |
C |
| 86 |
Armor of Enduring Health |
Adventurer's Vault 2 |
Armor |
C |
| 87 |
Armor of Resistance |
Adventurer's Vault |
Armor |
C |
| 88 |
Darkleaf Armor |
Player's Handbook |
Armor |
C |
| 89 |
Kemstone Armor |
Adventurer's Vault 2 |
Armor |
C |
| 90 |
Mithral Plating |
Eberron Player's Guide |
Armor |
C |
| 91 |
Moon Armor |
Adventurer's Vault 2 |
Armor |
C |
| 92 |
Pelaurum Armor |
Adventurer's Vault |
Armor |
C |
| 93 |
Robe of Eyes |
Adventurer's Vault |
Armor |
C |
| 94 |
Slick Armor |
Adventurer's Vault |
Armor |
C |
| 95 |
Tactician's Armor |
Adventurer's Vault |
Armor |
C |
| 96 |
Wildleaf Armor |
Adventurer's Vault |
Armor |
C |
| 97 |
Cognizance Crystal |
Player's Handbook 3 |
Consumable |
C |
| 98 |
Dune Runner's Fruit |
Dark Sun Campaign Setting |
Consumable |
C |
| 99 |
Elixir of Fortitude |
Adventurer's Vault |
Consumable |
C |
| 100 |
Elixir of Reflexes |
Adventurer's Vault |
Consumable |
C |
| 101 |
Elixir of Speed |
Adventurer's Vault |
Consumable |
C |
| 102 |
Elixir of Will |
Adventurer's Vault |
Consumable |
C |
| 103 |
Feybread Biscuit |
Adventurer's Vault |
Consumable |
C |
| 104 |
Lesser Elixir of Invisibility |
Seekers of the Ashen Crown |
Consumable |
C |
| 105 |
Life Shroud |
Adventurer's Vault |
Consumable |
C |
| 106 |
Nail of Sealing |
Adventurer's Vault |
Consumable |
C |
| 107 |
Potion of Resistance |
Adventurer's Vault |
Consumable |
C |
| 108 |
Potion of Spirit |
Adventurer's Vault |
Consumable |
C |
| 109 |
Potion of Vigor |
Adventurer's Vault |
Consumable |
C |
| 110 |
Sliver of Salvation |
Dragon Magazine 382 |
Consumable |
C |
| 111 |
Stonemeal Biscuit |
Adventurer's Vault |
Consumable |
C |
| 112 |
Talent Shard |
Player's Handbook 3 |
Consumable |
C |
| 113 |
Unguent of Darkvision |
Adventurer's Vault |
Consumable |
C |
| 114 |
Vision Sand |
Adventurer's Vault |
Consumable |
C |
| 115 |
Adamantine Rod |
Adventurer's Vault |
Implement |
C |
| 116 |
Bloodcurse Rod |
Adventurer's Vault |
Implement |
C |
| 117 |
Bloodhunter Totem |
Adventurer's Vault 2 |
Implement |
C |
| 118 |
Demise's Staff of Ruin |
Seekers of the Ashen Crown |
Implement |
C |
| 119 |
Ghost Strike Ki Focus |
Player's Handbook 3 |
Implement |
C |
| 120 |
Ioun-Blessed Symbol |
Adventurer's Vault 2 |
Implement |
C |
| 121 |
Psalter of Aureon |
Eberron Player's Guide |
Implement |
C |
| 122 |
Razor Talon Totem |
Adventurer's Vault 2 |
Implement |
C |
| 123 |
Rod of Brutality |
Adventurer's Vault |
Implement |
C |
| 124 |
Rod of Corruption |
Player's Handbook |
Implement |
C |
| 125 |
Rod of First Blood |
Player's Handbook |
Implement |
C |
| 126 |
Rod of Reaving |
Player's Handbook |
Implement |
C |
| 127 |
Staff of Divinity |
Adventurer's Vault 2 |
Implement |
C |
| 128 |
Staff of Ruin |
Adventurer's Vault |
Implement |
C |
| 129 |
Staff of Sleep and Charm |
Adventurer's Vault 2 |
Implement |
C |
| 130 |
Verdant Staff |
Adventurer's Vault 2 |
Implement |
C |
| 131 |
Vicious Rod |
Adventurer's Vault |
Implement |
C |
| 132 |
Magic Ki Focus |
DM 382, PH3, HoS |
Implement |
C |
| 133 |
Endless Canteen |
Adventurer's Vault |
Wondrous |
C |
| 134 |
Everlasting Provisions |
Player's Handbook |
Wondrous |
C |
| 135 |
Exchequer's Ledger |
Dragon Magazine 383 |
Wondrous |
C |
| 136 |
Feast Table |
Adventurer's Vault 2 |
Wondrous |
C |
| 137 |
Flagon of Ale Procurement |
Dragon Magazine 369 |
Wondrous |
C |
| 138 |
Gilded Cage |
Dragon Magazine 383 |
Wondrous |
C |
| 139 |
Gorgonblood Mortar |
Adventurer's Vault 2 |
Wondrous |
C |
| 140 |
Invulnerable Case |
Adventurer's Vault |
Wondrous |
C |
| 141 |
Ioun's Parchment |
Adventurer's Vault 2 |
Wondrous |
C |
| 142 |
Lamp of Discerning |
Adventurer's Vault |
Wondrous |
C |
| 143 |
Lens of Reading |
Adventurer's Vault |
Wondrous |
C |
| 144 |
Loadstone Vault |
Dragon Magazine 383 |
Wondrous |
C |
| 145 |
Magic Drawbridge |
Adventurer's Vault 2 |
Wondrous |
C |
| 146 |
Magnificent Tapestry |
Dragon Magazine 383 |
Wondrous |
C |
| 147 |
Monocle of Comprehension |
Dragon Magazine 387 |
Wondrous |
C |
| 148 |
Phantom Bridle |
Dragon Magazine 387 |
Wondrous |
C |
| 149 |
Polyglot Gem |
Adventurer's Vault |
Wondrous |
C |
| 150 |
Portable Hole |
Player's Handbook |
Wondrous |
C |
| 151 |
Pouch of Platinum |
Adventurer's Vault |
Wondrous |
C |
| 152 |
Rope of Climbing |
Player's Handbook |
Wondrous |
C |
| 153 |
Sail of Winds |
Adventurer's Vault |
Wondrous |
C |
| 154 |
Shiftstone |
Adventurer's Vault 2 |
Wondrous |
C |
| 155 |
Shroud of Protection |
Adventurer's Vault |
Wondrous |
C |
| 156 |
Silence-Warded Room |
Adventurer's Vault 2 |
Wondrous |
C |
| 157 |
Silent Tool |
Adventurer's Vault |
Wondrous |
C |
| 158 |
Aldron's Firebox |
Dragon Magazine 383 |
Wondrous |
C |
| 159 |
Bed of Rapid Rest |
Adventurer's Vault 2 |
Wondrous |
C |
| 160 |
Blessed Book |
Adventurer's Vault 2 |
Wondrous |
C |
| 161 |
Bowl of Purity |
Adventurer's Vault |
Wondrous |
C |
| 162 |
Bridle of Conjuration |
Adventurer's Vault |
Wondrous |
C |
| 163 |
Brilliant Scrying Basin |
Adventurer's Vault 2 |
Wondrous |
C |
| 164 |
Cask of Liquid Gold |
Adventurer's Vault 2 |
Wondrous |
C |
| 165 |
Crystal Ball of Spying |
Adventurer's Vault |
Wondrous |
C |
| 166 |
Deepfarer's Pouch |
Adventurer's Vault 2 |
Wondrous |
C |
| 167 |
Diplomat's Table |
Adventurer's Vault 2 |
Wondrous |
C |
| 168 |
Door of Alarm |
Adventurer's Vault 2 |
Wondrous |
C |
| 169 |
Spying Mirrors (pair) |
Adventurer's Vault 2 |
Wondrous |
C |
| 170 |
Stylus of the Translator |
Adventurer's Vault |
Wondrous |
C |
| 171 |
Sun Globe |
Adventurer's Vault 2 |
Wondrous |
C |
| 172 |
Unseen Servant's Hand |
Dragon Magazine 387 |
Wondrous |
C |
| 173 |
Voran's Eternal Chalk |
Dungeon Magazine 173 |
Wondrous |
C |
| 174 |
Voran's Floating Lantern |
Dungeon Magazine 173 |
Wondrous |
C |
| 175 |
Watcher's Horn |
Player's Handbook 2 |
Wondrous |
C |
| 176 |
Watchful Ruby Eye |
Adventurer's Vault |
Wondrous |
C |
| 177 |
Window of Escape |
Adventurer's Vault 2 |
Wondrous |
C |
| 178 |
Woundstitch Powder |
Adventurer's Vault 2 |
Wondrous |
C |
| 179 |
Demonbound |
Dragon Magazine 389 |
Alternative Reward |
R |
| 180 |
Immurement of Arcane Suspension |
Adventurer's Vault 2 |
Consumable |
R |
| 181 |
Immurement of Baleful Gossamer |
Adventurer's Vault 2 |
Consumable |
R |
| 182 |
Immurement of Seething Scoria |
Adventurer's Vault 2 |
Consumable |
R |
| 183 |
Immurement of the Abandoned Throne |
Adventurer's Vault 2 |
Consumable |
R |
| 184 |
Immurement of the Blood Vine |
Adventurer's Vault 2 |
Consumable |
R |
| 185 |
Immurement of the Dragon Boneyard |
Adventurer's Vault 2 |
Consumable |
R |
| 186 |
Immurement of the Jealous Keeper |
Dragon Magazine 383 |
Consumable |
R |
| 187 |
Immurement of the Mordant Hideaway |
Adventurer's Vault 2 |
Consumable |
R |
| 188 |
Immurement of the Vengeful River |
Adventurer's Vault 2 |
Consumable |
R |
| 189 |
Philter of the Fading Dream |
Dungeon Magazine 181 |
Consumable |
R |
| 190 |
Sliver of Knowledge |
Dragon Magazine 382 |
Consumable |
R |
| 191 |
Aegis Fang |
Dragon Magazine 386 |
Weapon |
R |
| 192 |
Aftershock Weapon |
Adventurer's Vault 2 |
Weapon |
C |
| 193 |
Armblade |
Eberron Player's Guide |
Weapon |
C |
| 194 |
Avalanche Hammer |
Adventurer's Vault 2 |
Weapon |
C |
| 195 |
Bard's Songblade |
Dragon Magazine 390 |
Weapon |
C |
| 196 |
Bard's Songbow |
Dragon Magazine 390 |
Weapon |
C |
| 197 |
Battle Spirit Weapon |
Adventurer's Vault 2 |
Weapon |
C |
| 198 |
Bloodiron Weapon |
Adventurer's Vault |
Weapon |
C |
| 199 |
Bloodthirsty Weapon |
Adventurer's Vault |
Weapon |
C |
| 200 |
Bloody Maul of Kord |
Dungeon Delve |
Weapon |
R |
| 201 |
Challenge-Seeking Weapon |
Adventurer's Vault 2 |
Weapon |
C |
| 202 |
Cloaked Weapon |
Adventurer's Vault |
Weapon |
C |
| 203 |
Dancing Weapon |
Player's Handbook |
Weapon |
R |
| 204 |
Dynamic Weapon |
Adventurer's Vault |
Weapon |
C |
| 205 |
Earth-Wrought Hammer |
Adventurer's Vault 2 |
Weapon |
C |
| 206 |
Eberron Shard of Animosity |
Eberron Player's Guide |
Weapon |
C |
| 207 |
Eberron Shard of Bleeding Wounds |
Eberron Player's Guide |
Weapon |
C |
| 208 |
Eberron Shard of Lightning |
Eberron Player's Guide |
Weapon |
C |
| 209 |
Eberron Shard of Ruin |
Eberron Player's Guide |
Weapon |
C |
| 210 |
Entrapping Weapon |
Adventurer's Vault 2 |
Weapon |
C |
| 211 |
Entreri's Jeweled Dagger |
Dragon Magazine 386 |
Weapon |
R |
| 212 |
Farbond Spellblade |
Adventurer's Vault 2 |
Weapon |
C |
| 213 |
Forceful Weapon |
Adventurer's Vault |
Weapon |
C |
| 214 |
Frightful Weapon |
Player's Handbook Races: Dragonborn |
Weapon |
C |
| 215 |
Frost Fury Weapon |
Adventurer's Vault 2 |
Weapon |
C |
| 216 |
Hidden Weapon |
Dark Sun Campaign Setting |
Weapon |
C |
| 217 |
Icingdeath |
Dragon Magazine 386 |
Weapon |
R |
| 218 |
Impaling Weapon |
Adventurer's Vault |
Weapon |
C |
| 219 |
Ki Weapon |
Player's Handbook 3 |
Weapon |
c |
| 220 |
Lightning Strike Bow |
Dragon Magazine 386 |
Weapon |
c |
| 221 |
Maw of the Guardian |
Adventurer's Vault 2 |
Weapon |
C |
| 222 |
Moonbow |
Dragon Magazine 386 |
Weapon |
C |
| 223 |
Overreaching Weapon |
Adventurer's Vault |
Weapon |
C |
| 224 |
Pact Hammer |
Adventurer's Vault |
Weapon |
C |
| 225 |
Paired Weapon |
Adventurer's Vault |
Weapon |
C |
| 226 |
Phasing Weapon |
Player's Handbook |
Weapon |
C |
| 227 |
Prime Shot Weapon |
Adventurer's Vault |
Weapon |
C |
| 228 |
Radiant Weapon |
Adventurer's Vault |
Weapon |
C |
| 229 |
Ravenclaw Warblade |
Adventurer's Vault 2 |
Weapon |
C |
| 230 |
Rending Weapon |
Adventurer's Vault |
Weapon |
C |
| 231 |
Rhythm Blade |
Adventurer's Vault 2 |
Weapon |
C |
| 232 |
Rousing Hammer |
Adventurer's Vault 2 |
Weapon |
C |
| 233 |
Runic Weapon |
Adventurer's Vault 2 |
Weapon |
C |
| 234 |
Shepherd's Arms |
Adventurer's Vault 2 |
Weapon |
C |
| 235 |
Siberys Shard of Merciless Cold |
Eberron Player's Guide |
Weapon |
C |
| 236 |
Siberys Shard of Radiance |
Eberron Player's Guide |
Weapon |
C |
| 237 |
Siberys Shard of the Mage |
Eberron Player's Guide |
Weapon |
C |
| 238 |
Skull Totem |
Forgotten Realms Campaign Guide |
Weapon |
C |
| 239 |
Supremely Vicious Weapon |
Adventurer's Vault 2 |
Weapon |
C |
| 240 |
Totemic Spear |
Adventurer's Vault 2 |
Weapon |
C |
| 241 |
Totemic Warclub |
Adventurer's Vault 2 |
Weapon |
C |
| 242 |
Warding Blade |
Adventurer's Vault 2 |
Weapon |
C |
| 243 |
Weapon of Healing |
Adventurer's Vault |
Weapon |
C |
| 244 |
White Kingdom Boneclaw |
E2 Kingdom of the Ghouls |
Weapon |
R |
Trevor Kidd Community Manager
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8 months ago ::
Oct 11, 2011 - 10:41AM
#3
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Date Joined:
Nov 23, 2003
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I'd add another note specific to consuables. Common consumables have to be extra-double-checked for scaling issues, because they become really really really cheap at higher levels.
Example: potion of invulnerability should probably cost a surge. Example: Cognizance Crystals should cost something more than a free action. Miss once, spend 8 level 4 crystals? If they cost a surge, it might work better. Or maybe a minor action, or ...
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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8 months ago ::
Oct 11, 2011 - 10:49AM
#4
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Date Joined:
Mar 22, 2008
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Some of these criteria are contradictory.
E.g.:
"Should have a single simple effect" and "Should be less powerful than an uncommon or a rare item of the same level"
But passive effects > item powers in the vast majority of cases.
Common items can be less complex or less powerful, but if you require both you'll find the list absurdly small.
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8 months ago ::
Oct 11, 2011 - 10:53AM
#5
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Date Joined:
Aug 18, 2007
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Why would Radiant Weapon be on the list, when Sunblade, Frost, Flaming, and Lightning (plus any others in that vein) are not? It's just as character defining as any of these others. SELF EDIT: This is not to say that the others should be common, more that Radiant should remain uncommon. Others mentioned Staff of Ruin, but I disagree, as Staff of Ruin is just the boost to damage, whereas Radiant also changes the damage type, which is really the bigger offender.
Same with Iron Armbands of Power and Bracers of Archery. The ability to ignore cover is already worthless to crossbow users, and not that great for bow users either. If you're going to have Iron Armbands, it would be silly to leave off Bracers of Archery. SELF EDIT: My bigger concern is that Bracers of Mighty Striking and Bracers of the Perfect Shot NEED to have the same rarity, as they do the same thing, with the same logic applying to Iron Armbands of Power and Bracers of Archery. I'm not sure why they ended up with different levels, let alone different rarity.
Defensive Weapon would make a good Common.
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8 months ago ::
Oct 11, 2011 - 10:54AM
#6
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Date Joined:
Jun 30, 2008
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Its good that you added ones like ioun blessed symbol and staff of divinity With the revised multiclass implement rules all it does is boost your crit damage to 1d8 so it needs to be given something more anyways to even really be worth more than a regular +1 symbol/staff/wand.
Symbol of the first spirits main purpose was also for mc implement users, it doesn't have a power and is not on your list. With holy symbols a lot of the more powerful ones are the simplest, especially at lower levels. I would consider symbol of divine reach and symbol of the holy nimbus, but those might be too powerful. Almost all holy symbols either have a very good property, have a power, or were totally obsoleted by the aforementioned mc implement rules revision.
my handbooks & builds
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8 months ago ::
Oct 11, 2011 - 11:10AM
#7
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Date Joined:
Feb 10, 2009
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Some of these criteria are contradictory.
E.g.:
"Should have a single simple effect" and "Should be less powerful than an uncommon or a rare item of the same level"
But passive effects > item powers in the vast majority of cases.
Common items can be less complex or less powerful, but if you require both you'll find the list absurdly small.
I think this is an important point. I'd like to participate and draft a list of common and rare items myself for submission to WotC but I find it difficult because of this contradiction. E.g. Iron Armbands of Power should be common because of its simplicity but on the other hand it should be rare because it's so powerful.
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8 months ago ::
Oct 11, 2011 - 11:19AM
#8
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Date Joined:
Jun 22, 2007
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I get that the "common items should be simple" and should be "less powerful than than an uncommon or rare item of the same level" can contradict, specifically when an item has riders on a property or power that generally make that property/power harder to use. That kind of thing tends to make an item weaker while adding complexity to it.
When we were putting our suggestions together we did our best skirt that grey as well as we could. For the most part, if it's weaker but had some riders - we left it uncommon. We erred on the side of trying to keep the commons as simple as possible. If this struggle in guidelines is going to keep you from adding some suggestions, I'm sorry - it's not something can change at this point. (I'll also be removing any further comments about this contradiction to keep the conversation focused)
As to all the basic suggestions of changing the item rarity - while I definiteily appreciate feedback, please keep this conversation to specific items (I've removed all the posts that weren't on that topic). Basically, which ones should be changed in rarity with possibly a brief description of why based on the criteria.
Trevor Kidd Community Manager
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8 months ago ::
Oct 11, 2011 - 11:19AM
#9
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- Head of Insanity Division
Date Joined:
Jul 23, 2004
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Why would Radiant Weapon be on the list, when Sunblade, Frost, Flaming, and Lightning (plus any others in that vein) are not? It's just as character defining as any of these others.
Same with Iron Armbands of Power and Bracers of Archery. The ability to ignore cover is already worthless to crossbow users, and not that great for bow users either. If you're going to have Iron Armbands, it would be silly to leave off Bracers of Archery.
I agree with the first question, but maybe not its intent. I'd say the Radiant should not be on the common list. Having the ability to change your damage type isn't really a "simple effect." Similarly, while it is just a property, BloodIron's crit damage and re-damage easily makes it as good as (if not better) than a lot of other same-level weapons. So it too should stay uncommon.
I'd love to see Bracers of Archery as a common. It falls into that category of items that are not character-defining, but more heavily role-supporting. Every archer should have access if they desire it, in other words. It's almost regretable that it has a weak power holding it back.
Lastly, I don't understand why ammunition would be common, since their properties are applied to other actions (rather than being always-on properties like the Armbands). I certainly wouldn't think that anything applying a condition (freezing arrows) or effecting multiple targets (firestorm) would qualify for common status. Of course, as a player, I don't mind this idea at all. As a DM, I know I would change it without hesitation. 
Cheers. And thank you. -VIC
Looking for work in IT or Logistics? Willing to relocate to western Michigan? Send me a PM.
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8 months ago ::
Oct 11, 2011 - 11:20AM
#10
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Right off the bat Iron Armbands of Power, Bracers of Archery, and the Bracers of Mighty Striking (from HotFL) need to be removed from Common (there may be others). These items are SO far beyond the value of any other items in this slot that if they are common 100% of all players will opt to buy/craft a pair for their character. There's no point in even having an arms slot with these items being common, just give everyone a free damage bonus. The only other option would be to move these items to a much higher level, but that really doesn't solve the problem, just staves it off for a while.
Frankly permanent always-on bonuses shouldn't exist in items, but obviously that isn't something that will be addressed here.
Edit: Certain consumables also present a rather interesting issue. Magical ammunition for instance can be QUITE advantageous, even when using ammo of a lower level than the PC. These items also may need to be uncommon. There can certainly be common ones, such as simple +N ammo, although the economics rarely justify it.
That is not dead which may eternal lie
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