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2 years ago ::
Oct 09, 2011 - 7:08PM
#11
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Date Joined:
Jul 12, 2011
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Choco beak is good,just make the accuarcy and damage scale, ill do a couple more specific powers here. Blue Chocos get choco meteor if i remember correctly. Choco Meteor Encounter Burst 2 within 20 squares Standard Action Each creature in the burst +11/20/30 vs reflex 1d10/2d10/3d10 damage, and the target is knocked prone. Alright, and perhaps this will be for red chocos Choco Guard Encounter Close Burst 1 Minor Action Each creature in the burst The target gains a plus 2 bonus to all defenses until the end of its next turn and can make a saving throw with a +2 bonus. Editied Choco Flame with accuarcy scaling, bonuses to attacks are taken from the MM., i recommend you change Choco Beaks accuracy to +13/23/33
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2 years ago ::
Oct 09, 2011 - 7:23PM
#12
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Date Joined:
Sep 14, 2010
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I believe it was the red ones that got Meteor and I don't remember the blue ones at all but I didn't play tactics 2 and I'm only about 2/3 way through tactics 1 right now. Were the blue ones tougher than the red ones? Black ones? Yellow ones? Later tonight I could probably make the actual monster cards for them using Monster builder. But I want to know their reletive difficulties as I'm using the Yellow ones as a base starting at probably lvl6 or 7.
As for Choco Gaurd you didn't state how long it should be in effect to. probably something like till end of your next turn and the bonus to saves will most likely be way too high maybe just a +2 bonus as well.
For MeteorI might even consider mimicking meteor swarm from the wizard daily but toning it down a notch.
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2 years ago ::
Oct 09, 2011 - 7:29PM
#13
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Date Joined:
Jul 12, 2011
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I believe it was the red ones that got Meteor and I don't remember the blue ones at all but I didn't play tactics 2 and I'm only about 2/3 way through tactics 1 right now. Were the blue ones tougher than the red ones? Black ones? Yellow ones? Later tonight I could probably make the actual monster cards for them using Monster builder. But I want to know their reletive difficulties as I'm using the Yellow ones as a base starting at probably lvl6 or 7.
As for Choco Gaurd you didn't state how long it should be in effect to. probably something like till end of your next turn and the bonus to saves will most likely be way too high maybe just a +2 bonus as well.
For MeteorI might even consider mimicking meteor swarm from the wizard daily but toning it down a notch.
You could be right, maybe the blue ones had guard and the red had meter. They all had similar Hp, just different abilites. Good idea, ill go edit choco guard. You should probably put them all around late heroic level to start, with scaling powers. Heres the stats for a Celestial Charger (level 10 version of the horse) Str 23 Dex 17 Wis 15 Con 23 Int 3 Cha 15 Want me to list anything else?
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2 years ago ::
Oct 09, 2011 - 7:47PM
#14
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Date Joined:
Sep 14, 2010
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No I think I have enough reference here. Thank you for your help though. I'll be sure to post when I finish each one on here and If I can find a way to post the card directly to here I will (I'm not the greatest at computers). Even if I have to print out a copy then scan it as a document and then insert it back into here.
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2 years ago ::
Oct 09, 2011 - 7:50PM
#15
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Date Joined:
Jul 12, 2011
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No problem, ill be looking forward to seeing the complete mounts if you can figure it out
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2 years ago ::
Oct 09, 2011 - 8:48PM
#16
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Date Joined:
Sep 14, 2010
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The Yellow Chocobo is in the Monster Builder (I think all the monsters are shared). Here is the Yellow Chocobo. I don't think I will be able to finish the other colours tonight but you will see them over the next month appear. I will post each one on this thread as they come up. I boosted the creatures str from my original idea of giving it a 17 str. This was due to the fact that I never realized how lame they put the moving while encumbered rules. With the original str the yellow chocobo could carry 212.5 lbs and anything over that their speed gets dropped to 2 as they fall under the slowed condition. Which IMO is very lame as a full grown human in chainmail and a saddle bag with equipment would slow this creature down to 2. Horses are not that much better either which IMO is not realistic at all. To be slowed down at that weight would've been fine but not going from a speed of 12 down to 2 or in the case of a riding horse 10 down to 2. With it's current str it's carrying capacity is 250 lbs. before being reduced to 2. Or I also have a suggestion for mounts only. When it reaches heavy load speed is reduced by 4 instead of gaining the slowed condition. To me this makes more sense as a heavily burdened horse could still walk at a pace normally attained by a lightly encumbered human which seems realistic to me. If you choose to use that Homebrew rule or something similar I would recommend reducing the yellow chocobo's str back down to 17.  sorry I can't figure out how to crop it so the image is larger and easier to see
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2 years ago ::
Oct 10, 2011 - 5:24AM
#17
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Date Joined:
Jul 12, 2011
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Yeah, you should probably houserule that move decreased by 4 in. I love the stat blocks!  , and good job giving them trample, maybe you ought to give them a clumsy fly speed, they do fly to move sometimes.
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2 years ago ::
Oct 10, 2011 - 10:23AM
#18
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Date Joined:
Sep 14, 2010
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I might give some of the higher leveled ones a fly power similar to the moogles but for a larger bird like that they mostly are used for running. Again I am trying to base them more on the FFVII, FFX and FFXII versions of the chocobo (the 3 that I played the most of). I might even make a lower leveled yellow one without the choco cure as more of a common mount.
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2 years ago ::
Oct 10, 2011 - 12:04PM
#19
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Date Joined:
Sep 14, 2010
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This link should bring you to a larger picture of the creature. i1176.photobucket.com/albums/x334/DMan06...
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2 years ago ::
Oct 10, 2011 - 2:15PM
#20
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Get rid of the Moogle's Dodge feature, their ability bonuses already give them +1 Refl and Will, they don't need a racial defense boost, those are reserved for races whose ability bonuses both apply to the same defense.
Apart from that, the race looks good. Liking the chocobos as well.
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