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Switch to Forum Live View Nexie, tiny death from above... flying 1st level strategic bomber
2 years ago  ::  Oct 07, 2011 - 1:43AM #1
yargon
Date Joined: Oct 31, 2003
Posts: 767

Ok first up using the preview stuff of the pixie race, i've come up with this:

"Nexie" Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Nexie, level 1
Pixie, Ranger|Sorcerer
Hybrid Ranger: Hybrid Ranger Fortitude
Sorcerous Power: Sorcerous Power Dexterity
Hybrid Talent: Ranger Fighting Style
Ranger Fighting Style: Beast Mastery (Hybrid)
Beast Companion Type: Raptor

FINAL ABILITY SCORES
Str 8, Con 13, Dex 18, Int 11, Wis 10, Cha 18.

STARTING ABILITY SCORES
Str 8, Con 13, Dex 16, Int 11, Wis 10, Cha 16.


AC: 14 Fort: 12 Reflex: 14 Will: 16
HP: 25 Surges: 7 Surge Value: 6

TRAINED SKILLS
Perception +5, Stealth +11, Nature +7, Acrobatics +9

UNTRAINED SKILLS
Arcana +6, Bluff , Diplomacy +4, Dungeoneering, Endurance +1, Heal, History +2, Intimidate +4, Religion, Streetwise +4, Thievery +4, , Insight + 0, Athletics -1

FEATS
Level 1: Hybrid Talent

POWERS
Hybrid at-will 1: Twin Strike
Hybrid at-will 1: Blazing Starfall
Hybrid encounter 1: Whirlwind
Hybrid daily 1: Skirmishing Stance

ITEMS
Cloth Armor (Basic Clothing), Adventurer's Kit, Shortbow, Arrows (60)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


Being tiny means that by RAW she can mount her Raptor companion, and enjoy Flying at speed 7, at unlimited height. raining down shots with twin strike or bombing with Blazing Starfall, or Whirlwind.  For that extra AOE punch Skirmishing Stance give +2 bonus to AC and REF, and next attack does 1d8 extra damage.

See how fast this gets errated


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2 years ago  ::  Oct 07, 2011 - 2:16AM #2
svendj
Date Joined: Apr 14, 2010
Posts: 2,052
Whahaha, hilarious and awesome! Good luck to enemies hitting a fairy raptor squadron at heroic.

But what happens if your raptor gets shots out of the sky? Do you take falling damage, or do you catch yourself before you reach the ground because you can fly as well?
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2 years ago  ::  Oct 07, 2011 - 2:37AM #3
yargon
Date Joined: Oct 31, 2003
Posts: 767

Oct 7, 2011 -- 2:16AM, svendj wrote:

Whahaha, hilarious and awesome! Good luck to enemies hitting a fairy raptor squadron at heroic.

But what happens if your raptor gets shots out of the sky? Do you take falling damage, or do you catch yourself before you reach the ground because you can fly as well?


Thats a good question.... have to see what it says, anyone know?

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2 years ago  ::  Oct 07, 2011 - 2:54AM #4
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
RAW, you descend up to your fly speed without damage, then fall as normal.  But the rules for crashing mounted characters are another distinctly grey area (I'm not too sure whether the Pixie would come off the mount before or after the fall, for instance).

This is hilarious.  It's taken the first preview to come up with something potentially brokenly good with the Pixe.  Similar things can potentially be accomplished with the Animal Master theme, and with an Arcane Familiar (no need for Familiar Mount, either).

Take advantage of Hobbling Strike and WSG.  Nothing will ever reach you, ever.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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2 years ago  ::  Oct 07, 2011 - 7:39AM #5
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,591
I don't really see this as broken.  The raptor is not that hard to shoot down (poor defenses, 18hp) and then you get to fall (best case, you descend your flight speed first, but since your max altitude is 1, the DM could argue that you have no flight ability in higher squares - I do hope FoS takes another look at flight rules).  Any encounter with a ceiling is going to shut down the main schtick.  You've got to stay within 15 to attack, which is also probably in range to be attacked yourself.  It's also doing TS with a shortbow rather than a better weapon.

It's still cool, and would be fun to play.  But it's no cause for errata.
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2 years ago  ::  Oct 07, 2011 - 7:45AM #6
Mand12
Date Joined: Jun 17, 2010
Posts: 17,071

Oct 7, 2011 -- 7:39AM, Scatterbrained wrote:

It's still cool, and would be fun to play.  But it's no cause for errata.



Yeah.  Just because something is new and unexpected and powerful, it doesn't mean that it's too powerful.  There's not *that* much difference between a pixie sorcerer on a mount lobbing...er..."acid orbs" from a raptor than there is a properly-played ground-based sorcerer with good party tactics.  Sure, the pixie might take a few fewer attacks, but worth nerfing over?  Nah.

D&D Next = D&D:  Quantum Edition
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2 years ago  ::  Oct 07, 2011 - 7:50AM #7
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
Stick a Weapon of Long Range on it.  Very few non-flying things can even touch it.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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2 years ago  ::  Oct 07, 2011 - 7:54AM #8
mellored
Date Joined: Jul 8, 2008
Posts: 19,517
Next steps...

1) Get range over 20 (avoid range attacks)
2) Find a way to prone (avoid flyers)
3) Don't go in dungeons (avoid close areas).

I also don't see much of a reason for the hybrid.  Straight ranger would work fine. 
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my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Oct 07, 2011 - 7:54AM #9
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,591
As long as your entire adventure takes place outside Smile

Really, I don't see much of a difference from a Greatbow Ranger claiming to hang back 50 squares and shoot things from off the map (and he gets to use d12s).
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2 years ago  ::  Oct 07, 2011 - 8:25AM #10
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,993

Oct 7, 2011 -- 7:54AM, Scatterbrained wrote:

As long as your entire adventure takes place outside Smile

Really, I don't see much of a difference from a Greatbow Ranger claiming to hang back 50 squares and shoot things from off the map (and he gets to use d12s).




Actually, it seems to be a similar problem that the always hidden cunning sneak has - exactly what is the benefit of doing less damage and encouraging your DM to focus fire on your party because he can't hit you?

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