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2 years ago ::
Oct 07, 2011 - 2:03AM
#51
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Date Joined:
Jan 15, 2009
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I prefer tailoring the story to the players, and if that means ranged combat takes a larger role in the setting because one of my players wants to play a Pixie, that's peachy with me. My story exists to serve the group, not the other way around.
Yes, because including more artillery is such a tragic hardship.
Battlerager Vigor ...
I'm missing something, because I don't see the connection.
The original battlrager vigor was of no use against ranged attacks its you cant hit me wasnt the ability to fly up and away... but rather that melee attacks induced stackable temporary hit points
If you had encounters with plenty of Artillery... you barely noticed
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2 years ago ::
Oct 07, 2011 - 2:04AM
#52
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Date Joined:
May 13, 2009
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To each their own. I'm really looking foward to seeing how they play out in my game.
Feel free to let us know, I'm curious to see how they do in other groups.
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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2 years ago ::
Oct 07, 2011 - 2:14AM
#53
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Date Joined:
Aug 22, 2008
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I'm curious to see the book now, or at least whatever errata will come after. Because I can't imagine they aren't going to stop me from being a ranger with a shortbow attacking from my flying raptor, which has no altitude limit. I'm curious how they're going to fix that.
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2 years ago ::
Oct 07, 2011 - 2:14AM
#54
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Date Joined:
Jan 15, 2009
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Since it has an altitude limit of 1, it'll only be "high up" to other tiny creatures. Sure, the pixie could climb... but so can those creatures.
An altitude limit of 1 does not mean that the Pixie cannot fly higher than 1 square off of the ground. That's not what the altitude limit rules are. The altitude limit rules are that a creature falls if it's flying higher than the indicated altitude at the end of its turn. Let me quote from the compendium:
altitude limit If a creature has a specified altitude limit, the creature crashes at the end of its turn if it is flying higher than that limit.
In other words, the Pixie can fly higher than 1 square off of the ground. It could simply fly 6 squares up and land on some rooftop or tree that's difficult to get up to. At its most extreme, a Pixie could double-run to clear 16 squares of vertical / horizontal space (possibly more depending on action point shenanigans) and just land somewhere really, really high up before the end of its turn.
And is that hugely different than having a climb speed of 6?... Man I just pictured a Monkey Man / Sentient Orangatan race now.
Being tiny and flying on your rangers raptor or arcanists flying familiar seems to have issues though at level 4 you can do the latter without being tiny.(ritual cost)
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2 years ago ::
Oct 07, 2011 - 2:19AM
#55
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Date Joined:
May 13, 2009
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Are there any PC races with a climb speed of 6?
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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2 years ago ::
Oct 07, 2011 - 2:23AM
#56
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Date Joined:
Jan 15, 2009
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Are there any PC races with a climb speed of 6?
Ima now picturing one... hehe 
As has been said the Ranger faerie is thematically perfect and seems inclined to induce the you cant hit me behavior without at all being intended as an abuse.. just an easy normal well use that ends up op.
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2 years ago ::
Oct 07, 2011 - 2:29AM
#57
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Date Joined:
May 13, 2009
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I just noticed that Pixies don't have Hover. That means they can't shift in the air and are forced to move 2 squares each turn, doesn't it? Guess any Pixie Melee concept just died, unless you want to do it with speed 4(or 3) on the ground.
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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2 years ago ::
Oct 07, 2011 - 2:31AM
#58
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Date Joined:
Jan 15, 2009
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I just noticed that Pixies don't have Hover. That means they can't shift in the air and are forced to move 2 squares each turn, doesn't it? Guess any Pixie Melee concept just died, unless you want to do it with speed 4(or 3) on the ground.
No that was errata'd... I prefer the original rule like you are citing so I cant easily quote the change exactly
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2 years ago ::
Oct 07, 2011 - 2:33AM
#59
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Date Joined:
Jun 10, 2010
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 Fly Speed: To fly, a creature takes the walk, run, or charge action but uses its fly speed in place of its walking speed. A creature that has a fly speed can also shift and take other move actions, as appropriate, while flying.  Remaining in the Air: A flying creature does not need to take any particular action to remain aloft; the creature is assumed to be flying as it fights, moves, and takes other actions. However, a flying creature falls the instant it is stunned, unless it can hover.
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2 years ago ::
Oct 07, 2011 - 2:36AM
#60
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Date Joined:
May 13, 2009
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Ah ok, I didn't know it was errata'd. Probably for the better, too.
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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