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2 years ago  ::  Oct 07, 2011 - 2:03AM #51
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,794

Oct 7, 2011 -- 1:50AM, TheAmnesiac wrote:

I prefer tailoring the story to the players, and if that means ranged combat takes a larger role in the setting because one of my players wants to play a Pixie, that's peachy with me. My story exists to serve the group, not the other way around.

Oct 7, 2011 -- 1:47AM, Garthanos wrote:

Yes, because including more artillery is such a tragic  hardship.




Battlerager Vigor ...  




I'm missing something, because I don't see the connection.




The original battlrager vigor was of no use against ranged attacks its you cant hit me wasnt the ability to fly up and away... but rather that melee attacks induced stackable temporary hit points 

If you had encounters with plenty of Artillery... you barely noticed

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Oct 07, 2011 - 2:04AM #52
Pluisjen
Date Joined: May 13, 2009
Posts: 14,168

Oct 7, 2011 -- 2:02AM, TheAmnesiac wrote:

To each their own. I'm really looking foward to seeing how they play out in my game.




Feel free to let us know, I'm curious to see how they do in other groups.

Epic Dungeon Master



Want to give your players a kingdom of their own? I made a 4e rule system to make it happen!

Your Kingdom awaits!


Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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2 years ago  ::  Oct 07, 2011 - 2:14AM #53
ChristopherRobin
Date Joined: Aug 22, 2008
Posts: 207
I'm curious to see the book now, or at least whatever errata will come after.  Because I can't imagine they aren't going to stop me from being a ranger with a shortbow attacking from my flying raptor, which has no altitude limit.  I'm curious how they're going to fix that.
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2 years ago  ::  Oct 07, 2011 - 2:14AM #54
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,794

Oct 7, 2011 -- 1:21AM, Crimson_Concerto wrote:

Oct 7, 2011 -- 1:15AM, Neutronium_Dragon wrote:

Since it has an altitude limit of 1, it'll only be "high up" to other tiny creatures. Sure, the pixie could climb... but so can those creatures.


An altitude limit of 1 does not mean that the Pixie cannot fly higher than 1 square off of the ground. That's not what the altitude limit rules are. The altitude limit rules are that a creature falls if it's flying higher than the indicated altitude at the end of its turn. Let me quote from the compendium:

altitude limit
If a creature  has a specified altitude limit, the creature crashes at the end of its  turn if it is flying higher than that limit.

In other words, the Pixie can fly higher than 1 square off of the ground. It could simply fly 6 squares up and land on some rooftop or tree that's difficult to get up to. At its most extreme, a Pixie could double-run to clear 16 squares of vertical / horizontal space (possibly more depending on action point shenanigans) and just land somewhere really, really high up before the end of its turn.




And is that hugely different than having a climb speed of 6?... Man I just pictured a Monkey Man / Sentient Orangatan race now. 

Being tiny and flying on your rangers raptor or arcanists flying familiar seems to have issues  though at level 4 you can do the latter without being tiny.(ritual cost)


Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Oct 07, 2011 - 2:19AM #55
Pluisjen
Date Joined: May 13, 2009
Posts: 14,168
Are there any PC races with a climb speed of 6?
Epic Dungeon Master



Want to give your players a kingdom of their own? I made a 4e rule system to make it happen!

Your Kingdom awaits!


Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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2 years ago  ::  Oct 07, 2011 - 2:23AM #56
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,794

Oct 7, 2011 -- 2:19AM, Pluisjen wrote:

Are there any PC races with a climb speed of 6?




Ima now picturing one... hehe 

As has been said the Ranger faerie is thematically perfect and seems inclined to induce the you cant hit me behavior without at all being intended as an abuse.. just an easy normal well use that ends up op. 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Oct 07, 2011 - 2:29AM #57
Pluisjen
Date Joined: May 13, 2009
Posts: 14,168
I just noticed that Pixies don't have Hover. That means they can't shift in the air and are forced to move 2 squares each turn, doesn't it? Guess any Pixie Melee concept just died, unless you want to do it with speed 4(or 3) on the ground.
Epic Dungeon Master



Want to give your players a kingdom of their own? I made a 4e rule system to make it happen!

Your Kingdom awaits!


Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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2 years ago  ::  Oct 07, 2011 - 2:31AM #58
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,794

Oct 7, 2011 -- 2:29AM, Pluisjen wrote:

I just noticed that Pixies don't have Hover. That means they can't shift in the air and are forced to move 2 squares each turn, doesn't it? Guess any Pixie Melee concept just died, unless you want to do it with speed 4(or 3) on the ground.




No that was errata'd... I prefer the original rule like you are citing so I cant easily quote the change exactly

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Oct 07, 2011 - 2:33AM #59
TheAmnesiac
Date Joined: Jun 10, 2010
Posts: 359
    Fly  Speed: To fly, a creature takes the walk, run, or charge action but  uses its fly speed in place of its walking speed. A creature that has a  fly speed can also shift and take other move actions, as appropriate,  while flying.

    Remaining  in the Air: A flying creature does not need to take any particular  action to remain aloft; the creature is assumed to be flying as it  fights, moves, and takes other actions. However, a flying creature falls  the instant it is stunned, unless it can hover.
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2 years ago  ::  Oct 07, 2011 - 2:36AM #60
Pluisjen
Date Joined: May 13, 2009
Posts: 14,168
Ah ok, I didn't know it was errata'd. Probably for the better, too.
Epic Dungeon Master



Want to give your players a kingdom of their own? I made a 4e rule system to make it happen!

Your Kingdom awaits!


Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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