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2 years ago ::
Oct 06, 2011 - 7:18PM
#11
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Date Joined:
Jun 29, 2004
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Who cares?
Like any edition, you'll tear through it, use the parts you like and ignore the parts you don't. I find the concept of "asking" for an edition to do something to be odd: if you already know exactly what you want, why are you waiting for someone else to validate your desire when you can easily do it without their permission?
Heavy Rocks
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2 years ago ::
Oct 06, 2011 - 7:22PM
#12
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My ideal 5e would have a copyright date of 2024.
I agree with this. I haven't finished learning 4th yet!
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2 years ago ::
Oct 06, 2011 - 7:46PM
#13
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Date Joined:
Dec 13, 2010
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Hi everyone! Definitely agree. 4th edition is my favourite edition and one of my favourite RPG ever...I want more 4th edition stuff on the run, a more focused core-setting and...the end of the essentials.  BYE KK My ideal 5e would have a copyright date of 2024.
I agree with this. I haven't finished learning 4th yet!
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2 years ago ::
Oct 06, 2011 - 8:05PM
#14
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Date Joined:
Sep 19, 2008
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Much like current 4e.
Main differences: all classes ever built by first party would be built along the same basic chasis: At will, Encounter, Daily, Utility
Psionic at-wills would scale at epic tier, so an unaugmented level 21 power would be doing more damage than an unaugmented level 1 at-will. all other things equal.
Shadow powersource would have actual classes, not a smattering of powers and a single, mediocre-at-best, "class."
Same for the Elemental Powersource.
No split main stat classes. Clerics would be WIS, Paladins STR, Warlocks split into 2 distinct classes.
Ahh, so THIS is where I can add a sig.
Remember: Killing an ancient God inside of a pyramid IS a Special Occasion, and thus, ladies should be dipping into their Special Occasions underwear drawer.
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2 years ago ::
Oct 06, 2011 - 9:10PM
#15
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Date Joined:
Jun 15, 2008
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5th edition for real?
Ok, get rid of classes entirely.
Powers would be dependant upon power source, skill level, attributes and feat selection.
Use the percentile dice for skills.
Embrace the gaming aspect of the game and don't shy away from it's wargaming roots. I don't play a game to hear someone read me a story.
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2 years ago ::
Oct 06, 2011 - 10:26PM
#16
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Anything that sounds like a patch to 4th edition should be a patch for 4th edition. I'd rather have an official 4.5 than 5th edition looking mostly like 4th. I think an edition change is only warranted when the game is entirely different.
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2 years ago ::
Oct 06, 2011 - 10:42PM
#17
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I love 4e so I wouldn't change much.
I'd get rid of all +n weapons, armor, necklaces, feats, levels. It's an illusion and one that leads to bad monster/character math and slowdown at the table. At most I'd have you choose a weapon specialization and you'd be more accurate while using what you specialize in but every character would be granted this at level 1 without a feat or buy in and might be granted free specializations for Race/Class/Theme. You'd also get a Negative or Positive to hit if it was above or below your level. This really simplifies monster building. I know it's unorthodox for RPGs on Paper and Video Games, we really love our +1 Swords and +1s at each level but everything we fight at the next level has them to so it's a treadmill we always stay at the same to hit basically and besides to hit is based off a d20 at 1st level and a d20 at 30th. So your AC for a Paladin is 23 at level 1 and as long as you have your armor and shield it'll be 23 to level 30. You make your gains through powers, equipment and feats and not +1s that actually don't matter.
That's my big gripe and here is my little one.
Rituals would have no casting cost besides time if a Wizard has chalk he can do a Ritual he's purchased, I hate components and we don't use them at my table.
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2 years ago ::
Oct 06, 2011 - 11:38PM
#18
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Combat wise
- I never used the parcel system as I found it odd. (personally I stick to random loot, and let players make the stuff they want - or use specific quests for those items)
- Make martial feel different then magic.
Non-combat wise
- Bigger list of mundain items. Though it sounds stupidly simple, things like 'candles', 'crowbar', etc ... It gives those who like micromanagement what they want. As DM it gives inspiration to give junk, and it gives McGyver a chance to shine (so how will we trap a dragon? well, we could shards of glass (of a flask) so we hear it comming, and use the rope for a standard trap.)
- More flavor text (try mixing the good of World Of Darkness books (but don't inherent the difficulty to find a rule)
Qube's block builder: if you want to create blocks for powers, items and monsters for this forum, but don't know html "Signature in a box"
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For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.
 D&D Home Page - What Monster Are You? - Stone Gaint
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who am I kidding? my ego would never fit in a box
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2 years ago ::
Oct 07, 2011 - 1:28AM
#19
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Date Joined:
Nov 12, 2010
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Would it count for my response if I just posted a link to Wrecan's "Long Division" series?
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2 years ago ::
Oct 07, 2011 - 1:43AM
#20
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Date Joined:
Jan 15, 2009
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Mine would look like 4e... shrug with a couple tweaks - though I would prefer something which brought balance and cool team play to non=combat the way roles do for combat.
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