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2 years ago ::
Oct 06, 2011 - 2:57PM
#1
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Date Joined:
Apr 27, 2006
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D&D in the News Neverwinter Becoming Free-To-Play MMO2011 October 6 by Pete Haas Cryptic's Dungeons and Dragons co-op RPG Neverwinter is changing dramatically under new publisher Perfect World. For starters, it's now a free-to-play title. Talk about this news here
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2 years ago ::
Oct 06, 2011 - 2:58PM
#2
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Date Joined:
Jun 19, 2008
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I is not very surprised.
The Bruce Campbell of D&D.
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2 years ago ::
Oct 06, 2011 - 3:02PM
#3
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Date Joined:
Apr 14, 2011
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And like that, any interst I had in the game just went up in smoke.
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2 years ago ::
Oct 06, 2011 - 3:05PM
#4
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Date Joined:
Apr 27, 2006
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even if it were nothing more than a 4e version of ddo, i would be happy.
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2 years ago ::
Oct 06, 2011 - 3:17PM
#5
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Date Joined:
Jun 15, 2004
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And like that, any interst I had in the game just went up in smoke.
Free isn't good enough for you? You were hoping for more somehow?
To me this means that more players will have access to it, which is exactly what I want.
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2 years ago ::
Oct 06, 2011 - 3:28PM
#6
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Date Joined:
May 13, 2009
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Ugh, these are the guys that made Forsaken World. I knew that name sounded familiar.
If this game is anything like Forsaken World, I'll pass. You don't get more "generic boring grindfest MMO" then that one.
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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2 years ago ::
Oct 06, 2011 - 3:41PM
#7
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Ugh, these are the guys that made Forsaken World. I knew that name sounded familiar.
If this game is anything like Forsaken World, I'll pass. You don't get more "generic boring grindfest MMO" then that one.
Cryptic made Forsaken World? That's news. 
Cryptic still has the reins on this project, even under new ownership. Let's give it some time to see how their new owners impact Cryptic's vision (which was pretty darn good, imho).
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
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2 years ago ::
Oct 06, 2011 - 3:49PM
#8
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Date Joined:
Oct 12, 2005
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Cryptic does City of Heroes don't they? Along with Guild Wars?
That gives me pretty high hopes for it!!
Welcome to ZomboniLand - My D&D Blog http://zomboniland.blogspot.com/
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2 years ago ::
Oct 06, 2011 - 3:56PM
#9
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Date Joined:
Jun 15, 2004
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Cryptic does City of Heroes don't they?
Yup. Along with Champions Online and Star Trek Online.
Along with Guild Wars? Nope.
these are the guys that made Forsaken World.
Nope. Perfect World made that before they acquired Cryptic.
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2 years ago ::
Oct 06, 2011 - 3:59PM
#10
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Date Joined:
Oct 12, 2005
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Along with Guild Wars? Nope.
NC soft published Guildwars - they also published City of Heroes. That was my confusion
Welcome to ZomboniLand - My D&D Blog http://zomboniland.blogspot.com/
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