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2 years ago ::
Oct 06, 2011 - 8:32AM
#11
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Date Joined:
Jun 19, 2008
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I'd be very hesitant to.
One of my first D&D games (as a player), had our DM use a Paladin NPC that auto knockdowned a member of our group. Just backhanded. No attack role, no save, "I didn't want to slow things down." As an isolated incident, that's fine. But it only got worse from there. I fear the slippery slope. It screams fiat antagonism.
The Bruce Campbell of D&D.
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2 years ago ::
Oct 06, 2011 - 8:40AM
#12
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i do it all the time. last game i ran i had minions that when they died they screamed a chilling scream and everyone within 5 squares took autodamage (psychic). it wasnt being mean or anything, it actually led to interesting strategy by the players about when to kill them and where to be.
i am for anything as a dm OR as a player that makes encounters challenging, provided it has good flavor. i am more likely to use an autodamage effect than i am not to
Still a bit different then I am talking about, Aura's and triggers can be controlled or at least avoided by players,
Im talking about a monster jsut attacking with an autodamage effect.
yes ive used that too, for example an elite with a minor action ranged autodamage effect
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2 years ago ::
Oct 06, 2011 - 9:08AM
#13
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Date Joined:
Nov 18, 2008
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Auto-damage is nothing new. As a DM, I would use a monster attack power that auto-damages as long as it didn't make the combat one sided against the PCs.
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2 years ago ::
Oct 06, 2011 - 9:16AM
#14
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Date Joined:
Sep 19, 2007
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Isn't any power that does half damage on a miss effectively auto-damage? Sure, its varied, but it will always do damage (unless the target has enough resistance).
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2 years ago ::
Oct 06, 2011 - 9:33AM
#15
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Date Joined:
Oct 12, 2005
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I love auto-damage minions
Skeletal mages that cast magic missle, tons of fun!
Welcome to ZomboniLand - My D&D Blog http://zomboniland.blogspot.com/
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2 years ago ::
Oct 06, 2011 - 9:33AM
#16
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Date Joined:
Aug 13, 2007
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Isn't any power that does half damage on a miss effectively auto-damage? Sure, its varied, but it will always do damage (unless the target has enough resistance).
Though i dont think they are prolific in Atwill powers.
 Never Point a loaded party at a plot you are not willing to shoot. Arcane Rhetoric. My Blog.
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2 years ago ::
Oct 06, 2011 - 9:43AM
#17
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Date Joined:
Jun 15, 2004
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what about using autodamage against players, besides the negation of their defenses does anyone see any issues with building a monster or two that deal about minion auto damage to PCs?
Assuming it's balanced, I think it's great: it speeds up the game, and keeps the attacker relevant.
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2 years ago ::
Oct 06, 2011 - 10:07AM
#18
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Date Joined:
Oct 24, 2001
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Just don't over-use it.
This.
Pretty much only this, in just about all of the things we can come up with for our games.
Here are the PHB essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago ::
Oct 06, 2011 - 12:04PM
#19
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Date Joined:
Jul 13, 2011
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Just don't over-use it.
This.
Pretty much only this, in just about all of the things we can come up with for our games.
it's true in all aspects of everything. do the right amount of everything and everything will be good.
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2 years ago ::
Oct 07, 2011 - 5:21AM
#20
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Doesn't the Fellcourt creep or ruffian do 5 on a hit, 3 on a miss?
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