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2 years ago ::
Oct 06, 2011 - 12:22AM
#1
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Date Joined:
Oct 30, 2007
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This exploit has probably already been done but I wanted to toss my take on the cunning sneak/shadow walk combo on the board. It's a level 30 build but should be playable at all levels of play. some things that I'm not sure of are the order of feat aquisition after level 11 and a few of the attack power choices. One other thing I'm not sure works is the method I was using to spend eyebite on the mage's parrying dagger to refresh suprise strike.
====== Created Using Wizards of the Coast D&D Character Builder ====== Mika, level 30 Human, Assassin/Rogue, Daggermaster, Perfect Slayer Hybrid Assassin Option: Hybrid Assassin Fortitude Pact Initiate Option: Pact Initiate (fey pact) Hybrid Talent Option: Rogue Tactics (Hybrid) Rogue Tactics (Hybrid) Option: Cunning Sneak (Hybrid) Outlaw Level 5 Feature Option: Forest Human Power Selection Option: Heroic Effort Dark Sun Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Outlaw FINAL ABILITY SCORES STR 12, CON 10, DEX 30, INT 20, WIS 12, CHA 16 STARTING ABILITY SCORES STR 10, CON 8, DEX 18, INT 13, WIS 10, CHA 13 AC: 46 Fort: 45 Ref: 46 Will: 45 HP: 157 Surges: 6 Surge Value: 39 TRAINED SKILLS Acrobatics +30, Athletics +21, Bluff +23, Intimidate +25, Perception +21, Stealth +37, Streetwise +25, Thievery +30 UNTRAINED SKILLS Arcana +20, Diplomacy +18, Dungeoneering +16, Endurance +15, Heal +16, History +20, Insight +16, Nature +16, Religion +20 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Outlaw Attack: Surprise Strike Human Racial Power: Heroic Effort Assassin Feature: Assassin's Shroud Wild Talent Cantrip: Body Equilibrium Assassin Attack 1: Inescapable Blade Rogue Attack 1: Gloaming Cut Warlock Attack 1: Eyebite Rogue Utility 2: Great Leap Assassin Utility 6: Ghost of the Rooftops Warlock Utility 10: Ethereal Sidestep Daggermaster Attack 11: Critical Opportunity Daggermaster Utility 12: Meditation of the Blade Rogue Utility 16: Trap Master Assassin Attack 17: Shadow Fire Assassin Attack 19: Phantom Assault Daggermaster Attack 20: Deep Dagger Wound Rogue Utility 22: Somersault Dodge Rogue Attack 23: Killer's Retreat Assassin Attack 25: Assassin's Scalpel Perfect Slayer Utility 26: Killer's Judgment Assassin Attack 27: Last Word Rogue Attack 29: Assassin's Point FEATS Level 1: Cursed Shadow Level 1: Pact Initiate Level 2: Hybrid Talent Level 4: Mark of Passage Level 6: Hidden Insight Level 8: Roguish Killer Level 10: Acolyte Power Level 11: Arcane Familiar (Arcane Wisp) Level 12: Light Blade Expertise Level 14: Lethal Shroud Level 16: Backstabber Level 18: Weapon Focus (Light blade) Level 20: Brutal Shroud Level 21: One with Shadow Level 22: Superior Initiative Level 24: Great Fortitude Level 26: Superior Will Level 28: Epic Fortitude Level 30: Epic Will ITEMS Battle Harness Swordwing Armor +6 x1 Timeless Locket +6 x1 Belt of Vim (epic tier) x1 Circlet of Indomitability (paragon tier) x1 Lightstep Slippers x1 Reflexive Psychic Shroud (heroic tier) Ring of Giants x1 War Ring x1 Devastating Ki Focus +6 x1 Shadowdancer's Gloves x1 Executioner's Bracers (paragon tier) x1 Mage's Parrying dagger +1 x1 Rhythm Blade Dagger +1 x1 Fleet Hero Tattoo (paragon tier) x1 Exodus Knife Thieves' Tools Adventurer's Kit Climber's Kit Disguise Kit Footpads Silk Rope (50 ft.) Glass Cutter ====== End ======
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2 years ago ::
Oct 06, 2011 - 1:17AM
#2
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Date Joined:
May 11, 2009
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Is there a particular reason why you chose Daggermaster as your paragon path? Because you seems to be missing some nice feat that combo well with crit-fishing. Two-weapon opening etc.
Also, you seems to have avoid some of the most highly rated rogue power. Low Slash, Tumbling Strike (!!), Knockout (since you plan to take Assassin's Point), Hilt Slam
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2 years ago ::
Oct 06, 2011 - 1:24AM
#3
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Date Joined:
Oct 30, 2007
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I might consider doing some more crit related feats but I'm not sure what I should drop most of the feats are built around the stealth combo and at-will utilities (Ethereal Sidestep and Somersault Dodge). One with shadows or maybe superior initiative? Or should I be less concerned with my defenses?
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2 years ago ::
Oct 06, 2011 - 1:38AM
#4
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Well the obvious drop is Lethal Shroud. Actually, scratch that. Your first problem is the assassin hybrid. Ditch that. Hybrid Warlock, Executioner, or even taking Traveller's Harlequin --and for that matter possibly even starting with a Bard base and then just MCing into Assassin, Rogue, and Warlock-- would be a better option.
Your second problem is Perfect Slayer. It's crap for hybrid Assassins, you'd get all the same good parts just by MCing.
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2 years ago ::
Oct 06, 2011 - 2:01AM
#5
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Date Joined:
Oct 30, 2007
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Now I may have to respectfully disagree as far as I know the only ways to access shadow walk and cunning sneak (and not the once per encounter version) without paragon hybrid or multiclassing is to hybrid rogue and assassin and use hybrid talent to achieve cunning sneak and pact initiate to access cursed shadow and unlock shadow walk. As for perfect slayer so long as I have a shroud on a target I have CA and once per encounter I can break the 2 shroud cieling and have it stick indefinitly at the top of the progression.
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2 years ago ::
Oct 06, 2011 - 2:04AM
#6
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You're omitting the painfully obvious alternative of starting Hybrid Warlock and MCing Assassin.
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2 years ago ::
Oct 06, 2011 - 2:06AM
#7
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Date Joined:
Oct 30, 2007
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resulting in MAD I'd rather have a strong focus in Dex than split Dex/Cha. Also in my opinion Shroud allows you to stagger striking dice and Roguish killer makes shroud more desirable than curse since if you miss your rogue dice kick in adding to the hybrid's synergy.
Edit: Also as much as people hate on shroud 24-36 (lethal/brutal shroud x 2) is a better avg. than 15-33 (Brutal/Killing Cursed Spell (assuming a 28 Int)) and if it's only used at full charge alternating with Rogues 5-40 (Backstabber Sneak Attack) the bonus dice outshine even straight warlock with the same feat investment by 2.25 per turn.
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2 years ago ::
Oct 06, 2011 - 2:15AM
#8
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Oh no, not a 1-point drop in to-hit on a character that has combat advantage and deft blade going all the time! Whatever shall we do?
You know what's better than +1 to hit? Bonus attacks per round, better durability, and actual, worthwhile, usable powers.
I'm sorry if I'm coming across as a dick here (this is a long night for me), but your build is currently trading 70% of the Rogue class's power for 1 feat and a bunch of completely non-synergistic junk you'll never use. It's ridiculous.
As for Roguish Killer, that's another feat that works just as well on an MC Assassin as a Hybrid.
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2 years ago ::
Oct 06, 2011 - 2:33AM
#9
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Date Joined:
Oct 30, 2007
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again I have to disagree Warlock is only slightly more durable roguish killer is far more usefull when your cracking shrouds more often and the reason I normally hate dice stacking hybrids (like rogue, warlock, and ranger) when mixed is because you have to invest in both to have them be completly useless to half of the attacks, where as assassin|rogue sneak atk acts as filler while you charge your shrouds and as a safety net for when you roll like garbage on a shroud activation (like I often do with my terrible luck).
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2 years ago ::
Oct 06, 2011 - 2:42AM
#10
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Not being a hybrid assassin lets you stack your shrouds on your SA/Curse dice all the time, removing that problem entirely.
Planning on upping your shrouds? Non-hybrid is better because you can use them on good powers now. Not planning on upping your shrouds? Non-hybrid is better because you don't have to worry about wasted class features.
It's a direct improvement.
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