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Switch to Forum Live View MME Wand of Wonder: Let's get more than d6 effects!
2 years ago  ::  Oct 05, 2011 - 11:02PM #1
Oulak
Date Joined: Jun 17, 2005
Posts: 188
I loved the Wand of Wonder in the previous editions; it was just so chaotic. WOW in this edition is a great start...but I don't think that it's complete. Lets see if we can get enough effects for a golf-ball sized d100 (or at least the novelty d30).

7. You grow giant puppy dog, rabbit, wolpertinger, or whatever ears and gain a +5 bonus to perception checks. When trying to find a hidden creature you can roll twice and choose which roll to use.

8. The ground within a burst 10 of you is rubbery, granting a +5 bonus to all Athletics checks to jump, and all checks are considered to have a running start.
Mike Mearls regarding feedback for D&D Next: "The big thing is to avoid snark and an overly antagonistic attitude. We're human, and it's easy to tune out someone who comes across as a crank."

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2 years ago  ::  Oct 06, 2011 - 7:54PM #2
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,168
60. A wagon falls from the sky and lands in a burst 1 dealing 2W damage to each creature in the burst. Any creature who is consicous and under the wagon must shift a number of squares so that it is no longer under the wagon. The wagon is unharmed and may be mounted.
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2 years ago  ::  Oct 15, 2011 - 1:12AM #3
Kiel667
Date Joined: Sep 11, 2010
Posts: 34
I just made a d100 rod of wonder for Fourth Edition.

You can find it here, along with 9 other awesome magic items:

dungeonsdonuts.blogspot.com/2011/10/10-r...
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