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Switch to Forum Live View Vampiricus Maximus: A vampiric brawler that stuffs shift+charge from L1, without Mobile Challenge
2 years ago  ::  Oct 06, 2011 - 6:47PM #21
Grimmand
Date Joined: Sep 5, 2009
Posts: 185
Here is an amended build, using a 16/16/13 array and boosting Wis as secondary. I've included about half an epic budget of items (7mil worth), covering all the basics.

"Vampiricus Maximus, revised" Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Vampiricus Maximus, level 30
Human, Fighter, Bloodknight, Undying Warrior
Build: Brawling Fighter
Fighter: Combat Superiority
Fighter Talents: Brawler Style
Versatile Expertise: Versatile Expertise (Spear)
Versatile Expertise: Versatile Expertise (Unarmed)
Blood Drain: Blood Drain Strength
Human Power Selection: Bonus At-Will Power
Background: Restless Dead (Perception class skill)

FINAL ABILITY SCORES
Str 26, Con 13, Dex 15, Int 12, Wis 24, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 11, Dex 13, Int 10, Wis 16, Cha 8.


AC: 46 Fort: 54 Reflex: 43 Will: 47
HP: 217 Surges: 10 Surge Value: 54

TRAINED SKILLS
Heal +27, Perception +29, Endurance +27, Athletics +28

UNTRAINED SKILLS
Acrobatics +17, Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +22, History +16, Insight +24, Intimidate +15, Nature +22, Religion +16, Stealth +17, Streetwise +15, Thievery +17

FEATS
Human: Vampiric Heritage
Level 1: Versatile Expertise
Level 2: Inescapable Hold
Level 4: Brawler Guard
Level 6: Pin Down
Level 8: Wary Fighter
Level 10: Toughness
Level 11: Persistent Threat
Level 12: Paragon Defenses (retrained to Robust Defenses at Level 21)
Level 14: Uncanny Dodge
Level 16: Impaling Spear
Level 18: Marked Scourge
Level 20: Improved Initiative (retrained to Superior Initiative at Level 22)
Level 21: Armor Specialization (Scale)
Level 22: Crushing Grab
Level 24: Slashing Storm
Level 26: Epic Fortitude
Level 28: Epic Will
Level 30: Epic Reflexes

POWERS
Bonus At-Will Power: Grappling Strike
Fighter at-will 1: Dual Strike
Fighter at-will 1: Weapon Master's Strike
Fighter encounter 1: Takedown Attack
Fighter daily 1: Seize and Stab
Fighter utility 2: Forceful Drag
Fighter encounter 3: Parry and Riposte
Fighter daily 5: Rain of Steel
Fighter utility 6: Makeshift Shield
Fighter encounter 7: Trip Up
Fighter daily 9: Stop Thrust
Fighter utility 10: Body Shield (Fighter)
Fighter encounter 13: Stranglehold (replaces Takedown Attack)
Fighter daily 15: Unyielding Avalanche (replaces Seize and Stab)
Fighter utility 16: Tangle Up
Fighter encounter 17: Vicious Uppercut (replaces Parry and Riposte)
Fighter daily 19: Persistence of Blades (replaces Stop Thrust)
Fighter utility 22: Instant Getaway
Fighter encounter 23: Trollclaw Grip (replaces Trip Up)
Fighter daily 25: Reaper's Stance (replaces Rain of Steel)
Fighter encounter 27: Warrior's Urging (replaces Stranglehold)
Fighter daily 29: Force the Battle (replaces Persistence of Blades)

ITEMS
Adventurer's Kit, Dwarven Titanscale Armor +6, Grasping Spear +6, Feyslaughter Spiked gauntlet +5, Periapt of Cascading Health +6, Boots of Caiphon (epic tier), Iron Armbands of Power (paragon tier), Diamond Cincture (paragon tier), Eye of Awareness (epic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


Note that I added a +5 Feyslaughter gauntlet purely to deal with  teleporters. A +2 version would do, as the Brawler fighting style  provides a scaling enhancement bonus to "unarmed" attacks anyway, but  the +5 version is cheap by L30 standards and provides more damage.

I sacrificed a point of AC in using Titanscale armor rather than Elderscale, for the Fortitude bonus.
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