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Given that Gamma World uses the basics of D&D 4e as its engine it leaves out a lot of the further complexity that D&D 4e has built into it. How much of these further options and mechanics do you allow into your own personal games?
For instance, what do you say to a player that says he wants to charge an opponent? What do you say when a player wishes to Bull Rush? Etc, etc. Thanks in advance!
Agreed, in fact I bought a copy of the Rules Compendium specifically for my Gamma World games.
All of the above; I will add; In the sessions played so far, we sometime forget what rules are and are not avalible so , when someone wants to use a particular rule and we're not sure, we check the Gamma World rules. If the rule isn't there it is not part of the game. The group's reaction is "Huh, I guess it's not nessesary." We consiter rules not used were left out to speed up this particular game and we're okay with that. The only thing I use from D&D is the Monster Vault for more opponents.
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