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2 years ago ::
Oct 19, 2011 - 8:14AM
#21
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Date Joined:
Apr 14, 2010
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I have a similar request - but for a slightly different reason - If I may add to this thread
Magmasoul Genasi give a +1d6 extra fire damage on ALL melee attacks until end of next turn (EoNT) when ever you take fire damage. (everytime you take fire damage!)
So what can take advantage of this... and how can we utalise it?
- Alchemist theme - Create Dragonfire Tar at the start of each encounter - Get 4 resist fire - Pour Dragonfire Tar onto yourself when encounter starts - Fail your saving throws for 1 ongoing fire damage each turn
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2 years ago ::
Oct 19, 2011 - 10:27AM
#22
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Date Joined:
Feb 22, 2011
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You can't intentionally fail your throws. Saving Grace would let you ignore your saved throws to grant them to an ally, though, so you could do it that way.
... congratulations, Monkeygentleman. You won the unwinnable.
| monkeygentleman, you are the worst thing to happen to the CharOp forums since Mearls took over WotC.
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2 years ago ::
Oct 19, 2011 - 11:09AM
#23
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Date Joined:
Apr 14, 2010
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Cool, missed that. The Alchemical Savant PP´s power Quick Admixture lets you use Dragonfire Tar as a minor action, so at level 11 you have minor action ongoing fire damage for an extra d6 damage at the start of your second turn. And if you save against the damage, you grant another ally a save instead. Could be fun
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2 years ago ::
Oct 21, 2011 - 4:49PM
#24
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Date Joined:
Apr 16, 2011
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I'd thought about this too, particularly with Hellish Rebuke.
What is to stop a player from hitting a target with Hellish Rebuke, and then for their next action, stabbing themself in the palm with a dagger for an auto hit against the enemy they Rebuked?
Granted it's not nearly as cheesy or as optimized as most of the other options on here, but still.
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2 years ago ::
Oct 21, 2011 - 5:22PM
#25
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Date Joined:
Apr 23, 2011
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Because with the shadowrift dagger you can just take 5 damage AND teleport 2 as a FREE action after your initial rebuke. Why waste a standard action when you can do it for free!
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2 years ago ::
Oct 21, 2011 - 8:27PM
#26
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Date Joined:
Nov 22, 2009
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Stream of Life Cleric Daily Utility 6 Take 5 ongoing damage which cannot be prevented or reduced in any way, you can choose not to save against it When you take the ongoing damage an ally within 5 recovers 15 hit points
a power you want to use anyway
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2 years ago ::
Oct 22, 2011 - 11:50AM
#27
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Date Joined:
Jun 19, 2011
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Stream of Life Cleric Daily Utility 6 Take 5 ongoing damage which cannot be prevented or reduced in any way, you can choose not to save against it When you take the ongoing damage an ally within 5 recovers 15 hit points
a power you want to use anyway
Is there any way to type this damage? Aside from GM persuasion.
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2 years ago ::
Oct 22, 2011 - 12:08PM
#28
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Date Joined:
Jul 28, 2003
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Heroic Tier Prerequisite: Dragonborn, dragon breath racial power, you have a spellscar Benefit: Your dragon breath deals necrotic damage in addition to the damage type it already deals. Also, while you are bloodied, your breath attack deals 2 extra damage. If you have the Student of the Plague feat, a creature you hit with dragon breath also takes ongoing 5 necrotic damage (save ends).
Plagued Breath seems custom made for this sort of hilarity.
Gives you ongoing necrotic 5, tied to your breath that you're planning to use anyways.
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2 years ago ::
Oct 22, 2011 - 12:49PM
#29
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EDIT: Missed the whole "enemy" part!
I got a bit lost looking at the Breach Warden PP's lv 11 feature that says:
Elemental Breach (11th level): After each of your extended rests, choose a damage type from the following: acid, cold, fire, lightning, or thunder. The choice remains until you take your next extended rest, at which point you can choose the same damage type or replace it with another.
Whenever you take damage of the type you chose or you score a critical hit using a warden attack power, each enemy marked by you takes damage of the chosen type equal to your Constitution modifier.
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The trick would've been to resist the element, let's use fire as an example, and mark yourself with Divine Challenge or the Swordmage's Aegis - mark powers that specify "one creature" instead of "one enemy".
Use some other form of marking (hybrid warden, sanction, double aegis, etc) to mark an enemy creature. Then deal fire damage to yourself. Here I missed the fact it only does damage to enemies marked by me, getting lost in the whole "can you mark yourself"-dilemma. Sorry!
One feat you can use with this "mark self+breach warden" thing is:
Spellscarred Invigoration Heroic Tier Prerequisite: You have a spellscar Benefit: When a creature marked by you makes an attack that does not include you, it takes 1 fire and necrotic damage, and you regain 1 hit point. If you have the Student of the Plague feat, you instead regain hit points equal to your Constitution modifier.
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Tentative build: Battlemind|Warden/Spellscarred/Breach Warden. Use Battlemind's Demand on yourself and an enemy, Warden's hybrid mark an another enemy.
Attack with Brutal Barrage, heal Con-1 and each enemy takes Con per attack. Throw in Hammer Rhythm so the -2 doesn't hurt so much.
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2 years ago ::
Oct 22, 2011 - 12:57PM
#30
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I don't know the rules well enough to be certain of this, but according to the text you quoted, Elemental Breach seems to only deal damage to enemies marked by you, not necessarily everything marked by you.
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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