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2 years ago ::
Oct 04, 2011 - 12:23PM
#61
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Date Joined:
May 12, 2009
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Pro's for Interpretation B) We don't make any assumptions about the rules. Con's for Interpretation B) We have a loophole in RAW, where we have to assume that the english definition is good enough. Assumptions are still bad.
Add to the "Con's for B" that it requires reading two consecutive sentences as contradicting each other. It relies on the assumption that the first sentence means nothing and the second sentence is overriding; A relies on the assumption that both sentences have meaning, but the example after the second sentence provides context for what the second sentence means.
The sentences 2 and 3 don't contradict each other. 3 come clarify that the Trigger resolve, not necessarly the action that contain the Trigger. The Trigger action or event can be contained in an action.
Whats contradicting here ?
1. An immediate Reaction lets a creature act in response to a Trigger.
2. The Triggerring action or event occurs and is completely resolved before the Reaction takes place.
3. An Immediate Reaction waits for its Trigger to finish, not necessarly for the action that contains the Trigger to finish.
Yan Montréal, Canada
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2 years ago ::
Oct 04, 2011 - 12:24PM
#62
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Date Joined:
Apr 22, 2001
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As a minor side note, if you don't need line of sight for attacks, why does it specifically say under area attacks that you don't need line of sight to the target square?
The normal targetting rules tell you that you don't need line of sight to targets. Area attacks also specifiy that you don't need line of sight to the origin square, which is different from the targets.
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2 years ago ::
Oct 04, 2011 - 12:26PM
#63
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Date Joined:
Apr 22, 2001
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Pro's for Interpretation B) We don't make any assumptions about the rules. Con's for Interpretation B) We have a loophole in RAW, where we have to assume that the english definition is good enough. Assumptions are still bad.
Add to the "Con's for B" that it requires reading two consecutive sentences as contradicting each other. It relies on the assumption that the first sentence means nothing and the second sentence is overriding; A relies on the assumption that both sentences have meaning, but the example after the second sentence provides context for what the second sentence means.
The sentences don't contradict each other.
1. An immediate Reaction lets a creature act in response to a Trigger.
2. The Triggerring action or event occurs and is completely resolved before the Reaction takes place.
3. An Immediate Reaction waits for its Trigger to finish, not necessarly for the action that contains the Trigger to finish.
I agree that they don't contradict each other. They only contradict each other when you read the second sentence the way you do, which is clearly wrong because it would cause the sentences to contradict each other.
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2 years ago ::
Oct 04, 2011 - 12:29PM
#64
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Date Joined:
May 12, 2009
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I agree that they don't contradict each other. They only contradict each other when you read the second sentence the way you do, which is clearly wrong because it would cause the sentences to contradict each other.
No i dont
I kept saying that you would finished being targeted (2) before the Darkness goes off. and that it would go off before the attack (3) because Immediate Reaction waits for its Trigger to finish (being targeted), not necessarly for the action that contains the Trigger to finish (being attacked)
Yan Montréal, Canada
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2 years ago ::
Oct 04, 2011 - 12:33PM
#65
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Date Joined:
May 12, 2009
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Here is my point clearly laid out in the Rules:
1. An immediate Reaction lets a creature act in response to a Trigger. I can act in response to being targeted 2. The Triggerring action or event occurs and is completely resolved before the Reaction takes place. I am targeted completly before my Darkness take place 3. An Immediate Reaction waits for its Trigger to finish, not necessarly for the action that contains the Trigger to finish My Darkness wait for me to finish being targeted, not necessarly for the action that targeted me.
Yan Montréal, Canada
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2 years ago ::
Oct 04, 2011 - 12:42PM
#66
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Date Joined:
May 30, 2005
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yup, this is my interpretation B)
the targetting is the event.
1. I can act in response to a trigger. - this is the event 'being targetted'
2. The Triggerring action or event occurs and is completely resolved before the Reaction takes place. - I am targetted. This is the triggering event, therefore as soon as I am targetted, the event is completely resolved.
3. An Immediate Reaction waits for its Trigger to finish, not necessarly for the action that contains the Trigger to finish. - The triggering event finished; the action that contains the trigger, in this case the attack power (which includes another event, the attack itself, as well as numerous other small events contained within the attack), is not waited for.
There is no contradiction here.
Edit: Thanks Chaosmage about why they needed the clarifying sentence in area attacks.
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2 years ago ::
Oct 04, 2011 - 1:49PM
#67
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Date Joined:
Jun 17, 2010
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There's no way I can argue with someone who simultaneously says:
"Pro's for Interpretation B) We don't make any assumptions about the rules."
and
"Clearly, being targetted is 'a thing that happens', as is being hit, being damaged, and the myriad of other possibilities that occur mid-action, including WotC's examples of 'an attack' and 'an individual square of movement'."
Clearly where? What rule are you using to make this clear determination? There isn't one. You're assuming that your personal preferences about what an "event" means is actually a rule, and there isn't one. Sure, it doesn't say that it's not an event, but using that as a basis for claiming that it is is called the Munchkin fallacy.
The statement causing the problem is:
RC 196 Immediate Reaction: An immediate Reaction lets a creature act in response to a Trigger. The Triggerring action or event occurs and is completely resolved before the Reaction takes place. An Immediate Reaction waits for its Trigger to finish, not necessarly for the action that contains the Trigger to finish. Exemple: An Elder Dragon’s Claw Attack Power is a standard action that allow two attack rolls againt the same target. The Dragon faces Fargrim the Fighter, who has an Immediate Reaction (Veteran Gambit) that is Triggerred by being hit with a melee attack. If the Dragon uses Claw Power and Hits Fargrim with the first attack roll, he can use Veteran Gambit in response to that hit. In that case, the Immediate Reaction waits for that hit to be resolved, but does not wait for the entire Power to be resolved. Likewise, an Immediate Reaction can interrupt movement. Here’s how: If a creature Triggers an Immediate Reaction while moving (by coming into range for insyance) the Reraction can take place before the creature finishes moving, but after it has moved at least 1 square. In other words, an Immediate Reaction can be in response to a square of movement, rather than to n entire move action
It specifies that the trigger is an "action or event." The first part is easy. We know what an action is, and how to deal with it. Actions are defined, and straightforward. The second part is the one that's not defined, at all. And it is not the case that just because it's not defined you can make up whatever your magic 8 ball said should be an event, and call it a rule. The rules system doesn't work that way. The entry then goes on to give some examples of events that are reactable, as well as how to resolve them. Great. Now we know of two examples. It's still not a rule, and you won't have me claim that it's the only potential situations that you could react to. It's examples. But we do know that those two examples work.
What we don't know is what other things are "events." And your personal preferences as to "what makes sense" regarding the Making an Attack sequence isn't a sufficient basis to make a ruling. It makes fine grounds for a houserule, but it's most certainly not "evidence" that you're correct.
The rules say what you can do. You can react to an action, or to this nebulous thing we don't understand called "event" and gives two examples. They don't have to say you can't interrupt the Making an Attack sequence with a reaction, but that's irrelevant.
This has Munchkin fallacy written all over it. Inventing rules text rather than using solely what's there.
To put in an extreme hyperbole, imagine if there were a power that said "You must use your starship's laser cannons as a weapon for this power" and "starship's laser cannons" was never defined anywhere else. And I mean anywhere else. You can't argue that your longsword might be a starship's laser cannon, just because starship laser cannon isn't defined but it's clearly a weapon because it has the word "cannon" in it, so you should be able to use your longsword as a weapon for the power. It's inventing a rules relationship in the absence of actual rules text. You can't do that.
D&D Next = D&D: Quantum Edition
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2 years ago ::
Oct 04, 2011 - 3:14PM
#68
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Date Joined:
Jun 15, 2008
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You speak with 100% certainty. The only thing certain at this point with regards to this issue is that what an event is is relatively poorly defined. It does not mean that targeting is not a game event. It may be it may not be not everything in a game like D&D will be completely defined.
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2 years ago ::
Oct 04, 2011 - 3:56PM
#69
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Date Joined:
May 12, 2009
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I mean if its no defined its because it easy to figure out right ? Being targeted is an event, like being bloodied or reduced to 0 HP And targeting an enemy is an action, like attacking or damaging. Its easy no ?
Yan Montréal, Canada
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2 years ago ::
Oct 04, 2011 - 4:22PM
#70
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Date Joined:
Jun 17, 2010
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You speak with 100% certainty. The only thing certain at this point with regards to this issue is that what an event is is relatively poorly defined. It does not mean that targeting is not a game event. It may be it may not be not everything in a game like D&D will be completely defined.
I speak with certainty about what is actually written and what is not. I am saying that it is not said that it is an event. And the lack of a rule saying that it is not an event is not sufficient to claim that it is an event. That is exactly the Munchkin fallacy.
D&D Next = D&D: Quantum Edition
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