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2 years ago  ::  Oct 04, 2011 - 8:53AM #51
Mand12
Date Joined: Jun 17, 2010
Posts: 17,325
It'd be nice if you read the thread, as there are new arguments this time.  On the "reactions are reactions" side, anyway.  I mean, I'm still pretty sure you won't do so with an open mind, but there's a chance I'm wrong about you, I guess.
D&D Next = D&D:  Quantum Edition
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2 years ago  ::  Oct 04, 2011 - 9:09AM #52
malcapricornis
Date Joined: Jun 15, 2008
Posts: 1,798

Oct 4, 2011 -- 8:24AM, Mand12 wrote:

So, you claim that both arguments have merits despite the fact that one of them has no rules basis that you can find?

How exactly are you determining merit, again?

Nothing in the making an attack sequence even hints at the possibility of reactions within an attack other than the fact that they laid out a step by step process to help newbies understand what's going on.  None of the immediate reaction rules reference it.  None of the immediate reaction rules even suggest it.  So how does an argument that a reaction timing appears out of nowhere that isn't mentioned in the reaction rules have merit?

Fluff-based rulings (drawing an arrow and pointing it at someone) fail because they don't cover all conditions.  How about Fireball?  To aim it, you actually pick an origin square.  That's not the same as targeting, because it doesn't care about anything not in the origin square.  Targeting a creature with fireball happens for the entire AoE, but there's no fluff-based action taken by the wizard to react to.  Fluff is not rules.

It gets even worse when you translate it to say, a close burst 1 weapon attack.  Sometimes the fluff is one great big sweep of your weapon, sometimes it is fluffed as individual hits.  Either way, a reaction by one of the creatures targeted will not interrupt the attack for any of the other creatures, yet by the "making an attack sequence is reactable" argument it would.  What about targeting a close burst?  They are all targeted at the same time?  But no, your weapon flurry is fluffed as sequential.  Even the sweep will hit them all in succession, by fluff.  After all, you can't really hit them all at once with your greatsword.  Except the rules say otherwise.  Fluff is not rules.




Can those actions occur in any other order?  Does it make sense to say a critter took damage before you targetted it?  Does it make sense to say you hit a critter before you targetted it?

No the timing is not interchangeable suggesting that they actually occur at different times. Yes it's all part of the attack sequence which I understand. Do I think each of the 6 steps in the RC 214-215 are official game steps?  Yes. Are they discrete events that can be reacted to?  That depends on interpretation as proven by this very thread. Which is why I think and said that both sides have merit. 

Using the argument that all reactions to attacks would be interrupts because one reaction to a trigger invalidates an attack roll is a poor argument.  

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2 years ago  ::  Oct 04, 2011 - 9:21AM #53
Alcestis
Date Joined: Oct 7, 2009
Posts: 8,037

Oct 4, 2011 -- 8:53AM, Mand12 wrote:

It'd be nice if you read the thread, as there are new arguments this time.  On the "reactions are reactions" side, anyway.  I mean, I'm still pretty sure you won't do so with an open mind, but there's a chance I'm wrong about you, I guess.


I read it. The arguments aren't new, they've been used in other threads. It'd be nice if you read the rules and just accepted they were correct rather then ignoring them. I'm pretty sure that will never happen, but I could be wrong about you I guess.

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2 years ago  ::  Oct 04, 2011 - 10:41AM #54
Mand12
Date Joined: Jun 17, 2010
Posts: 17,325
So, would you please indicate where in the immediate reaction rules it states that the individual steps in the Making an Attack process qualify as an "event" to which you can react?  Because it does say you can react to squares of movement and individual attacks.

Or you could continue going NO UR RONG without adding anything to the discussion.  Again.
D&D Next = D&D:  Quantum Edition
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2 years ago  ::  Oct 04, 2011 - 11:59AM #55
Nelphine
Date Joined: May 30, 2005
Posts: 864
I would ask Mand12:  Where does it define events as 'attacks or individual squares of movement'?  It does list them as specific examples of times when a reaction can interrupt part of an action and therefore we do know that an individual attack or square of movement is an event; but I haven't actually seen something that says 'an event is a square of movement' or 'an event is an attack'.  Thus Plaguescarred indicating that an immediate reaction can react when 'an event is resolved' has some merit.  Of course, if an immediate reaction was listed as having to wait for 'an action to be resolved' then indeed Instinctive Darkness would have to wait for the entire attack to be resolved.  However, immediate reactions can react to 'events' which are never defined.

Therefore, we have two possible interpretations:  
A) Events can only be the things that WotC has given us examples for (attacks and squares of movements).
OR
B) Events can be any nebulous thing that we can figure out to have some kind of distinctive behaviour from anything happening around it (obvious examples include: being targetted, being hit, being damaged, being healed, etc).

Now, the common response in this thread seems to be 'well, Instinctive Darkness is a reaction - if it reacts to the targetting, then, combined with some other stuff, it seems to act like an interrupt - which it isn't!  how does that work??'.

I point your attention to the targetting rules in many powers - they often say 'One creature you can see' or something similar.  If Instinctive Darkness was an interrupt, then when targetted, you could use it, and your attacker would not have line of sight, and so could not target you; then Instinctive Darkness would cancel the attack all by itself.  

However, as a Reaction, the attacker still has you targetted, and therefore can still roll to hit you (albeit at a -5 penalty for not being able to see you).

Thus, Instinctive Darkness, under Plaguescarred's interpretation (which I strongly feel is the correct one) is a Reaction to being Targetted, and behaves quite differently than it would if it were an Interrupt to being Targetted.

This distinct difference in what happens if Instinctive Darkness were an Interrupt vs a Reaction, indicates to me that at the very least, the possibility occured to the writers.

Finally, I prefer Plaguescarred's interpretation as RAW because it requires reading the least into the rules (note that I am specifically NOT commenting on RAI, as that can only be clarified by the writers, regardless of what seems obvious or not).  Specifically:  In order to interpret events as A) above (events are only attacks or squares of movement) then we have to add in a sentence to the RC, along the lines of 'events can only be individual attacks and individual squares of movement'.  In order to interpret events as B) above (events are some undefined thing) we only have to read the rules and realize that events are never defined.  Of course, this interpretation leaves RAW with a gaping loophole - what the heck is 'an event'? We have some examples, but no definition - so clearly WotC needs to clarify this.  Until WotC does so, I am inclined to NOT put words into the RC, and therefore fall back on the english definition 'A thing that happens'.  Clearly, being targetted is 'a thing that happens', as is being hit, being damaged, and the myriad of other possibilities that occur mid-action, including WotC's examples of 'an attack' and 'an individual square of movement'.

Edit: As a final comment, WotC's example of an 'attack' also specifically makes it so that an immediate reaction to 'being attacked', would have to wait for that entire attack to resolve, even though the attack could be further broken down into smaller events under interpretation B) - you would have to wait for targetting, roll to hit, roll to damage, and effects from the attack before you could react, even if you could react before the next attack (if the action was a multi-attack action).  But it allows for reactions and interrupts to trigger off of those smaller events, if the writer so wishes (as is the case with Instinctive Darkness under this interpretation).


Final Edit:
Pro's for Interpretation A)  We get a definition of event, and there is no loophole in RAW. 
Con's for Interpretation A) We got the definition backwards, by assuming that the examples were the definition, instead of examples being examples.  Assumptions are usually bad.

Pro's for Interpretation B) We don't make any assumptions about the rules.
Con's for Interpretation B) We have a loophole in RAW, where we have to assume that the english definition is good enough.  Assumptions are still bad.

My personal opinion: Assuming the writers were going to use english definitions wherever possible (since we're using english anyway, and this would save space) seems more common sense to me than assuming that an example is actually a definition.
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2 years ago  ::  Oct 04, 2011 - 12:10PM #56
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154

Oct 4, 2011 -- 11:59AM, Nelphine wrote:


I point your attention to the targetting rules - you must have line of sight in order to target something.  If Instinctive Darkness was an interrupt, then when targetted, you could use it, and your attacker would not have line of sight, and so could not target you; then Instinctive Darkness would cancel the attack all by itself. 




Since when do you need Line of Sight to target something?

You need Line of Effect...but not LoS.

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2 years ago  ::  Oct 04, 2011 - 12:12PM #57
Nelphine
Date Joined: May 30, 2005
Posts: 864
Erm.  That would make that paragraph pretty flawed.  Doesn't invalidate my points, but I'll remove it if I'm wrong about that.  (Might be thinking of a different game since I don't have the RC).

All right, I'll modify the above to indicate that many powers specifically require you to see the target, even if you don't need line of sight in general.
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2 years ago  ::  Oct 04, 2011 - 12:14PM #58
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,981

Minor correction Nelphine, you need Line of Effect to target (RC 105), not Line of Sight, unless an effect specifically says so, by saying Target: one enemy you can see for exemple.

EDIT Ninja'ed by curiousdragon Wink

As for action/event, i think you raise a good point in that it is not defined, what event or action exactly means in the PHB or RC. My feeling is that one refer to a phisical action while the other is anything else that is happening that is not an action. I don't think it make a difference here if being targeted by an Attack or Utility count as one or the other. But as you said, if Instinct Darkness happen before the attack that contain the action which target him, then it will take -5 to attack unless it has Blindsight or something similar. If Instinct Darkness happens after the attack then no penalty can occur since it already took place. But i wonder then why they would choose such Trigger ?


Why they want Darkness to happen as a Reaction to being targeted rather than attacked ? May be because it was meant to happen before the attack take place....  

Yan
Montréal, Canada
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2 years ago  ::  Oct 04, 2011 - 12:19PM #59
Nelphine
Date Joined: May 30, 2005
Posts: 864
As a minor side note, if you don't need line of sight for attacks, why does it specifically say under area attacks that you don't need line of sight to the target square?
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2 years ago  ::  Oct 04, 2011 - 12:21PM #60
ChaosMage
  • Dragon Slayer
Date Joined: Apr 22, 2001
Posts: 2,838

Oct 4, 2011 -- 11:59AM, Nelphine wrote:


Pro's for Interpretation B) We don't make any assumptions about the rules.
Con's for Interpretation B) We have a loophole in RAW, where we have to assume that the english definition is good enough.  Assumptions are still bad.




Add to the "Con's for B" that it requires reading two consecutive sentences as contradicting each other.  It relies on the assumption that the first sentence means nothing and the second sentence is overriding; A relies on the assumption that both sentences have meaning, but the example after the second sentence provides context for what the second sentence means.

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