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Switch to Forum Live View Help improving Familiar Rider Warlord:
2 years ago  ::  Sep 29, 2011 - 7:31AM #21
satanicway
Date Joined: Jul 23, 2006
Posts: 640
I'm almost giving up on this familiar thing... =/

Its so hard to make it durable, that even with so much investiment it is still easly killable.
(I just remembered that Book Imp doesnt work because it receives no bonus against area attacks so its weak too)

A Hyppogriff can be acquired at lvl 5-6 and is more durable, and dont cost me so much feats to still be easly killed, and will have the same effect, turning me Large for my aura and for my opportunity attacks, and with Direct the Strike plus Ninth Legion, just float around the head of my enemies and make their life miserable because they cant move.


If anyone know any way to make the familiar durable, any way to redirect all the damage or most of the damage from him to me, without need of an interrupt... anything that can make it resist in combat. Or a way to increase its defenses by 2-3 points.

If not, the normal flying mounts seems to be more viable to this build... and alot less fun... =/
(And i lose the ability to shift+move and move as minor... =/)
 
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2 years ago  ::  Sep 29, 2011 - 10:40AM #22
Blue_dragon_cult
Date Joined: Jul 5, 2004
Posts: 156
Am I correct that the familars defences are based on yours then add bonuses for feats+ item?

Edit:
I suspect you saw martyrs saddle? It gives you the option to take half the damage from your mount, not sure that better then your earlier options though.
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2 years ago  ::  Sep 29, 2011 - 11:20AM #23
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167
When a familiar is in active mode, it can definitely take damage, uses the riders skill modifiers and defense

Shardbound Familiar could protect you and your mount for a turn once an encounter, and you can shift with phasing afterwards, and all you lose is a level 10+ utility and a feat slot.

I'll be looking to see how effective this build is in game. It sounds like a huge load of fun.
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2 years ago  ::  Sep 29, 2011 - 12:50PM #24
ShinQuickMan
Date Joined: Mar 19, 2004
Posts: 1,799
You know what, I just realized something: familiars technically can't use the squeeze action. Moving a familiar mount through a dungeon would be an elaborate, time consuming process with all those pesky 5 ft. wide corridors lying around.

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2 years ago  ::  Sep 29, 2011 - 12:56PM #25
satanicway
Date Joined: Jul 23, 2006
Posts: 640
Im not sure about that, i really thing they are a creature.

It doesnt say anywhere its not. (The flavor text just say they are not a REAL creature, referece to the fact that a Crow familiar isnt a real living crow but a an magical creature that is part of you)

It plays by all rules of creatures.
They have specific rules saying what it cant do, like flanking an OA or Attacking.
If it wasnt a creature those rules would be unecessary.

Since it has a movement mode, and is a creature it can squeeze, by compendium rules.

If its not a creature then its immune to attacks targeting creature. 
You could say that parts with reference to damage and being attacked are refereces for areas/powers/effects that do damage without using the creature word in the target entry.

It has no specific rule saying that it can be targeted by powers that target creatures... 
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