====== Created Using Wizards of the Coast D&D Character Builder ====== level 6 Human, Warlord|Cavalier Warlord Leadership: Battlefront Leader (Hybrid) Hybrid Warlord: Hybrid Warlord Fortitude Hybrid Cavalier: Hybrid Cavalier Reflex Human Power Selection: Bonus At-Will Power
FINAL ABILITY SCORES Str 8, Con 11, Dex 10, Int 17, Wis 13, Cha 19.
STARTING ABILITY SCORES Str 8, Con 11, Dex 10, Int 16, Wis 13, Cha 16.
ITEMS Heavy Shield, Magic Finemail +2, Rhythm Blade Rapier +1, Catstep Boots (heroic tier), Amulet of Protection +2, Impenetrable Barding (heroic tier), Familiar's Baldric +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Familiar defenses:
AC: 30 Fort: 22 Reflex: 28 Will: 25
DR 5 (needs to take 10+1/2level damage to lose Familiar Mount buff)
Its a low lvl build right now, that im still improving. Probably i will add Nightmare Saddle and a power swap of utility power to get the wizard atwill that teleports the familiar 10 squares, and retrain one or more of the familiar feats.
Well at lvl 6 the idea of the build is to keep flying over the enemies with a Cour Attendent or Floating Weapon Familiar used as mount via Familiar Mount Ritual.
The familiar feats adds to the familiar defenses, and enables me to take a move as a minor, or to double move with a move action via Active Familiar. This way i can reach anywhere i want on battlefield without taking attacks of opportunity because i can shift the necessary distance and them move to where i need to be.
Since the Familiar have a +2 to defenses naturally (both of them) and the feats gives +2, and Familiar Baldric +1, and my defenses arent bad either, it ends being really hard to hit. And with Impenetrable Barding, its alittle harder to be destroyed, because it needs to take 13 of damage on a single hit. (and remember that i have a defender aura to plus -2 vs melees)
Even if it hits, i can use Powerful Warning, and picking as a Theme the Guardian i can take the hit myself once per encounter. This will enable me to stay at my familiar.
Them comes how i annoy the monster team. Since the game is 3d, my aura affects all squares directly under me too, so if i fly over their heads, i will affect an area of 4x4 squares. (all 16 squares not just 12 as normal for a Large creature) And since im a lazylord, i will just give extra attacks each of my turns, and if one enemy ever moves without shifting on my 4x4 area of threat i will punish it with a direct the strike, because im really lazy to attack myself. (In case of no allies able i can virtuos strike the enemy...)
This build isnt a real defender, its more a 5th or 6th man of the party. The idea is to help the party controlling the battlefield wille the real defender takes the most dangerous enemy by himself.
Idk if this build can be improved in any way, but i found it really fun. I know its not really optmical and that i still can lose everything if my familiar get hit, but thats why i invested so much in making it not get down.
One think im wondering now if i can use a Barding on it... lol
I don't think your Familiar is consider an Ally, is it? If it isn't, you can't use Powerful Warning when it gets attacked. Also, if you take the Order Adept theme, at level 5 you can retrain your level 2 Utility and get the Wizard at-will Utility you mentioned (Familiar Harrier).
====== Created Using Wizards of the Coast D&D Character Builder ====== level 16 Human, Warlord|Cavalier, Knight Commander Warlord Leadership: Battlefront Leader (Hybrid) Hybrid Warlord: Hybrid Warlord Fortitude Hybrid Cavalier: Hybrid Cavalier Reflex Hybrid Talent: Paladin Armor Proficiency Human Power Selection: Bonus At-Will Power Background: Born Under a Bad Sign (Born Under a Bad Sign Benefit)
FINAL ABILITY SCORES Str 9, Con 12, Dex 11, Int 20, Wis 14, Cha 22.
STARTING ABILITY SCORES Str 8, Con 11, Dex 10, Int 16, Wis 13, Cha 16.
ITEMS Heavy Shield, Catstep Boots (heroic tier), Chieftain's Javelin +3, Bracers of Tactical Blows (heroic tier), Amulet of Warding +3, Belt of Vim (heroic tier), Martyr's Saddle (heroic tier), Familiar's Baldric +2, Helm of Exemplary Defense (heroic tier), Guardian Shield Heavy Shield (heroic tier), Magic Warplate Armor +4 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
With many interrupt powers to protect the familiar, and his defenses being: AC 42 FORT 36 REFL 39 WILL 37
Giving +2 to hit for allies, and 1 extra on the extra attacks he gives. With a bonus to opportunity attack damage equal +8 for allies in 3 squares.
Any idea of how to improve this? Or it suck so much that doesnt even worth considering? I know its not the best build ever, but is it playable?
I only ask because I'm building a home campaign and one of my players is trying to build a playable character off a mini he fell in love with. It is a dwarf riding a bear, but it is a large bear. There is technically a bear familiar, but I'm not that familiar with using lots of rituals. Is it really feasible to keep casting the ritual everyday? Are there rules for making rituals have permanent effects? Like super high cost, etc?
If I remember correctly, the ritual cost is only like 175 gold. So I suppose even if you were to use it daily, it would not be that big of a deal. Plus, if the familiar mount takes too much damage, it reverts to its standard form anyway, so a "permanent" Familiar Mount Ritual might not even be that beneficial.
It reverts back if takes damage = 5 + 1/2 level, thats why im trying the hard as possible to increase his defenses, and have alot of immediate reactions to protect him.
Phillip, it costs 175 gp to buy the ritual, yes. But it only costs 25 gp per use. You'll likely be able to get away with using Familiar Mount before every encounter and barely make a scratch on your wallet.
Its a low lvl build right now, that im still improving. Probably i will add Nightmare Saddle and a power swap of utility power to get the wizard atwill that teleports the familiar 10 squares, and retrain one or more of the familiar feats.
Well at lvl 6 the idea of the build is to keep flying over the enemies with a Cour Attendent or Floating Weapon Familiar used as mount via Familiar Mount Ritual.
The familiar feats adds to the familiar defenses, and enables me to take a move as a minor, or to double move with a move action via Active Familiar. This way i can reach anywhere i want on battlefield without taking attacks of opportunity because i can shift the necessary distance and them move to where i need to be.
Since the Familiar have a +2 to defenses naturally (both of them) and the feats gives +2, and Familiar Baldric +1, and my defenses arent bad either, it ends being really hard to hit. And with Impenetrable Barding, its alittle harder to be destroyed, because it needs to take 13 of damage on a single hit. (and remember that i have a defender aura to plus -2 vs melees)
Even if it hits, i can use Powerful Warning, and picking as a Theme the Guardian i can take the hit myself once per encounter. This will enable me to stay at my familiar.
Them comes how i annoy the monster team. Since the game is 3d, my aura affects all squares directly under me too, so if i fly over their heads, i will affect an area of 4x4 squares. (all 16 squares not just 12 as normal for a Large creature) And since im a lazylord, i will just give extra attacks each of my turns, and if one enemy ever moves without shifting on my 4x4 area of threat i will punish it with a direct the strike, because im really lazy to attack myself. (In case of no allies able i can virtuos strike the enemy...)
This build isnt a real defender, its more a 5th or 6th man of the party. The idea is to help the party controlling the battlefield wille the real defender takes the most dangerous enemy by himself.
Idk if this build can be improved in any way, but i found it really fun. I know its not really optmical and that i still can lose everything if my familiar get hit, but thats why i invested so much in making it not get down.
One think im wondering now if i can use a Barding on it... lol
Some things I'd like to point out. Your familiar is technically not considered an ally. Thus, you can't use powers such as Powerful Warning on it.
Also, you aura will not resize for riding a larger creature, as pointed out in in the passage from the DMG errata below.
Mount and Rider Page 46: Replace the shaded text with the following text. Mount and Rider A mount and rider follow these rules while the rider is mounted. ✦ Space: The rider and mount both occupy the mount’s space. However, the origin squares of the rider’s powers and other effects do not change to the mount’s size. Whenever the rider uses an effect that has an origin square (such as a melee, a ranged, an area, or a close power), the rider first picks where that square is located in the mount’s space, and the effect uses that origin square. For example, if a Medium rider uses a close burst attack power, the rider chooses a single square within the mount’s space, and the burst emanates from that square. This rule means that if the burst targets each creature within it, rather than each enemy, it can hit the mount.
There is a new errata that says that Auras doesnt have a origing point, and it starts from the Space you are, so it is resized. (if not cavaliers would be the biggest failure ever made by design, because they get a power to summon a large mount warhorse, and needs an aura 1 to work lol)
I'm looking at the rules of Familiars, and either they are a creature and an ally, or its untargettable by enemy attacks because almost all enemy attacks targets a Creature.
There is anything about familiars in rules compendium?
Im still looking for the exact way familiars works.
Willing: The creature must be a willing mount. The mount is considered an ally to its rider and the rider’s allies.
So even if the familiar isnt an ally by himself, it becomes an ally by mounted combat rules.
When i get back home i will look to see if a familiar is a creature. Since i know its not a conjuration, if its not a creature its immune to almost all monster attacks... They need to clarify this rules... badly.