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8 months ago ::
Sep 26, 2011 - 9:23PM
#1
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Date Joined:
Apr 27, 2006
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Legends and Lore Very Perceptive
by Monte Cook The players (through their characters) are moving through the fictional world and need to know what it's like and what the consequences of their decisions and actions are. The DM is managing the fictional world. But how is that information conveyed? How does he know what to tell and what not to tell? Talk about this column here.
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8 months ago ::
Sep 26, 2011 - 9:33PM
#2
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Date Joined:
May 12, 2009
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I prefer Passive Perception vs DC than rank personally. Passive Skill Check vs DC is easy and extrapolable....Passive History, Passive Arcane, Passive Insight, Passive Streetwise to tackle on some information gathering etc...
Yan Montréal, Canada
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8 months ago ::
Sep 26, 2011 - 9:35PM
#3
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Date Joined:
Sep 10, 2005
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I'm a huge fan of unified mechanics. Unless you can find a way to use the ranks described in combat as well, i'm not sure there is value added in breaking the system into pieces.
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8 months ago ::
Sep 26, 2011 - 9:37PM
#4
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Date Joined:
Apr 12, 2008
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So...he wants to replace Passive Perception with what he likes to call "Passive Perception". Can't wait to see what other groundbreaking ideas he has in store for us.
Favorite Quote: "You all are evil bastard people and I'm just going to go home and bite my pillow!" - Dane_McArdy
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8 months ago ::
Sep 26, 2011 - 9:44PM
#5
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Date Joined:
Mar 22, 2011
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I don't understand how this differs substantially from what we have. While Ranks are a new idea, the idea of comparing one thing (Rank or Passive Perception Score) versus a known difficulty ("difficulty rank" vs Skill Check DC), there's almost no difference. I almost feel like Cook doesn't know Passive Perception and Passive Perception DCs already exist.
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8 months ago ::
Sep 26, 2011 - 9:48PM
#6
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Date Joined:
Aug 29, 2008
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No disrespect to Mr. Cook, but I don't see much of a difference or advantage to his proposition versus what we already have in 4e. I'll re-read it again to make sure I'm not missing something beyond the surface.
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8 months ago ::
Sep 26, 2011 - 9:56PM
#7
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Date Joined:
Apr 27, 2006
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"Imagine, then, if the rules of the game allowed each character to have a ""rank" " that indicated how perceptive they were, and if all the hidden things had a rank as well. You could quickly and easily compare the ranks. If the character's rank was equal to or higher than the rank of the secret door or other hidden thing, he could find it [. . .] because it was easy for him. No die roll needed. He can just do it because he's very perceptive. If the rank of the hidden thing was higher, though, he could still try to succeed at a die roll."
this sounds exactly like the current passive perception, which i much prefer.
4e did a great job of elegantly utilizing the d20 mechanic for many important aspects of the game, including resolving skill or ability checks. mr. cook, please do not dismantle our unified approach by replacing a d20 application with your nond20 "expert" mechanic.
on the other hand, i very much like the idea of distilling skill checks down and into ability checks; thus, removing an unnecessary layer of the game, imo.
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8 months ago ::
Sep 26, 2011 - 10:08PM
#8
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I don't see alot of difference between "rank" and "skill". I mean, my avenger has a "rank" 30 in perception.
Not that I would have a problem with a smaller range. Say.. 1-10 + d4, rather then 1 - 50 + d20.
I'd also like to see less of it based on stats.
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King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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8 months ago ::
Sep 26, 2011 - 10:16PM
#9
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Date Joined:
Mar 22, 2011
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If only "ranks" were the idea Monte was proposing, and not what he likes to call, "Passive Perception."
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8 months ago ::
Sep 26, 2011 - 10:17PM
#10
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Date Joined:
Sep 22, 2006
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Monte knows he's written for 4e now, doesn't he?
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