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Dungeons & Dra.. 4e Character Optim.. Hunter Rangers, or, How I learned to love the...
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Switch to Forum Live View Hunter Rangers, or, How I learned to love the Long Knife
2 years ago  ::  Sep 25, 2011 - 3:18AM #1
MountFang
Date Joined: Jul 28, 2011
Posts: 76
So I've been thinking about using the Hunter Ranger option for a while, but never had the opportunity to play that role in my party, so I never bothered. Obviously, it won't be doing as much DPR as a two-weapon twin-striking ranger, but I still want to see it as a valid option because it's interesting.

To that end, I came up with the following character:

Spoiler: Show
====== Created Using Wizards of the Coast D&D Character Builder ======
M'kaal Cro'kidil Duun'dii, level 11
Drow, Ranger, Veiled Master
Build: Hunter Ranger
Fighting Style Option: Hunter Fighting Style
Ranger Option: Running Attack
 
FINAL ABILITY SCORES
STR 11, CON 12, DEX 23, INT 11, WIS 19, CHA 9
 
STARTING ABILITY SCORES
STR 10, CON 11, DEX 18, INT 10, WIS 14, CHA 8
 
 
AC: 26 Fort: 21 Ref: 26 Will: 23
HP: 74 Surges: 7 Surge Value: 18
 
TRAINED SKILLS
Acrobatics +15, Athletics +9, Nature +14, Perception +14, Stealth +17
 
UNTRAINED SKILLS
Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +9, Endurance +5, Heal +9, History +5, Insight +9, Intimidate +6, Religion +5, Streetwise +4, Thievery +10
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Drow Racial Power: Cloud of Darkness
Hunter's Quarry  Power: Hunter's Quarry
Ranger Attack 1: Twin Strike
Ranger Attack 1: Fading Strike
Ranger Attack 1: Hunter's Pounce
Ranger Attack 1: Commanding Confrontation
Ranger Utility 2: Stalker's Mist
Ranger Attack 3: Parting Strike
Ranger Attack 5: Tracing Shot
Ranger Utility 6: Thorn Ward
Ranger Attack 7: Finishing Cut
Ranger Attack 9: Invigorating Confrontation
Ranger Utility 10: Verdant Flames
Veiled Master Attack 11: Veiled Strike
 
FEATS
Quick Draw
Level 1: Manticore's Fury
Level 2: Lethal Hunter
Level 4: Xen'drik Weapon Training
Level 6: Heavy Blade Expertise
Level 8: Improved Defenses
Level 10: Wintertouched
Level 11: Lasting Frost
 
ITEMS
Xen'drik boomerang
Frost Drow long knife +2 x1
Anakore Hide Armor +2 x1
Gloaming Shroud +2 x1
Dwarven Throwers x1
====== End ======


I love the mobility this character has.

I chose Drow to qualify for Xen'drik Weapon Training, which means I didn't have to use multiple feats to get proficiency with multiple weapons, and it made enchanting my weapon easier. I liked the flavor/benefits of Veiled Master when combined with being a Drow (especially because of cloud of darkness), but I can be persuaded to change the PP.

If you're here to tell me to "just go with a two-weapon ranger," please don't. I'm trying to make this work, not a two-weapon ranger. Nor am I trying to start a debate. Both have their merits.

Any suggestions would be appreciated.
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2 years ago  ::  Sep 25, 2011 - 3:55AM #2
DuelistDelSol
Date Joined: Mar 21, 2006
Posts: 1,264
A boomerang, and a long knife... and Hunter Style... so this is the Drow Crocodile Dundee? :p

Also, have you thought of Avalanche Hurler as a PP?  Grab a boost to the die sizes of your weapons, which'll help a bit with the relatively low damage of your weapons.

I do like this little build of yours  If you do decide to go with Avalanche Hurler, you'll be dualwielding a 1d8 Heavy Blade and a 1d8 Light Blade, which will qualify for a lot of neat feats and enhancement options. 
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2 years ago  ::  Sep 25, 2011 - 3:59AM #3
MountFang
Date Joined: Jul 28, 2011
Posts: 76
At least you can't challenge him on the size of his knife

I was thinking of that, but doesn't the boost only apply when used as a thrown weapon? That would still be a good chunk of an increase in damage, but wouldn't do anything in melee.
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2 years ago  ::  Sep 25, 2011 - 4:01AM #4
DuelistDelSol
Date Joined: Mar 21, 2006
Posts: 1,264

Sep 25, 2011 -- 3:59AM, MountFang wrote:

I was thinking of that, but doesn't the boost only apply when used as a thrown weapon? That would still be a good chunk of an increase in damage, but wouldn't do anything in melee.


I assumed you were going to stay in range, since your Strength score is kinda derp.  If you were planning to mix it up, then yea, you're right - it only applies to weapon rolls when Thrown.  Still, it's a neat option, and the other features the PP gives you are all very nice.

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2 years ago  ::  Sep 25, 2011 - 4:06AM #5
MountFang
Date Joined: Jul 28, 2011
Posts: 76
I was actually planning on mixing it up to take advantage of Running Attack and Manticore's Fury. I was also gonna be using Fading Strike over Twin Strike (mostly to use the shifting back and forth). Twin Strike would be for multi-targetting or if I'm stuck at ranged.

But I do agree, the other features are all quite nice. So it might be worth it.

EDIT: Renaming the character to Crocodile Dundee
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2 years ago  ::  Sep 25, 2011 - 4:28AM #6
tiornys
Date Joined: Feb 8, 2002
Posts: 3,263
I don't have anything productive to add.  I just feel like you should "drow-ify" the name.  Something like M'kaal "Crocodile" Dun'adee.  Or something.

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2 years ago  ::  Sep 25, 2011 - 4:38AM #7
MountFang
Date Joined: Jul 28, 2011
Posts: 76

Sep 25, 2011 -- 4:28AM, tiornys wrote:

I don't have anything productive to add.  I just feel like you should "drow-ify" the name.  Something like M'kaal "Crocodile" Dun'adee.  Or something.




I was actually just thinking of how best to do that.
M'kaal Cro'kidil Duun'dii

Sounds about right :P

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2 years ago  ::  Sep 25, 2011 - 2:04PM #8
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
Honestly?  The Xen'drik Boomerang stinks.  Just use two long knives, then you can still chuck stuff just as effectively, and you can use melee powers if you want to.  Reflavour it.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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2 years ago  ::  Sep 25, 2011 - 2:11PM #9
MountFang
Date Joined: Jul 28, 2011
Posts: 76
So looking at PP's, Avalanche Hurler is certainly an option (arguably the best one). I like the flavor and powers on Herald of Madness and Ruthless Punisher. They look really amusing and actually pretty good. Also, Ruthless Punisher's level 11 feature gives me a bonus to damage against my quarry equal to my wisdom (4), which could help make up for my low damage dice.

Sep 25, 2011 -- 2:04PM, thespaceinvader wrote:

Honestly?  The Xen'drik Boomerang stinks.  Just use two long knives, then you can still chuck stuff just as effectively, and you can use melee powers if you want to.  Reflavour it.




Actually, I really wasn't planning on using the boomerang. It was just there as a back-up if for whatever reason I lost the long knife during a fight. The Long Knife is my main melee and ranged weapon (which is why I went for it - makes enchanting easier and is more feat efficient) 

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2 years ago  ::  Sep 25, 2011 - 2:57PM #10
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,972
I think if you're going to go Hunter, I'd look at the following combo. Unfortunately, it does contain a Dragonmark, but...

Hungry Greatspear
Fading Strike
Polearm Gamble
Hunting Spear Student
Mark of Passage

Okay, so here it goes:
You have a weapon that you can throw with Twin Strike that's +3/1d10 - you do lose the benefits of Wintertouched/Lasting Frost, but then you're doing a d10 vs d6+5+CA without spending those 2 feats. And not insignificantly better range of 10/20 instead of 5/10.

When someone moves up to you, you can use Fading Strike as an OA(Hunter). If you hit them, they're slowed(Hunting Spear Student) and you shift 3(+1 from Mark of Passage)

It still basically works without Mark of Passage, but not quite as annoying as it would be in many cases - i.e. target moves up to you because they're medium with reach 1, you OA them, slow them, and then shift out of reach.
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