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Switch to Forum Live View First session using Terraclips.
2 years ago  ::  Sep 26, 2011 - 12:24PM #11
Elendur
Date Joined: Mar 31, 2001
Posts: 622
Awesome, I assume there are sub levels in there?  Could you post pics?

I just got my buildings set and had fun building a nice tavern for next session.  That's about all I could get out of one set though. 
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2 years ago  ::  Sep 27, 2011 - 5:51AM #12
Trox88
Date Joined: Dec 3, 2010
Posts: 24

Sep 26, 2011 -- 12:24PM, Elendur wrote:

Awesome, I assume there are sub levels in there?  Could you post pics?

I just got my buildings set and had fun building a nice tavern for next session.  That's about all I could get out of one set though. 





If you click the picture he has posted it will take you to his photo gallery, showing 22 shots of the build. 

The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant. And we definitely added to his pile of good things. - Eleventh Doctor
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2 years ago  ::  Sep 27, 2011 - 12:45PM #13
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
It looks really gorgeous. What about function, though? Specifically, did you and your players find frustration with not being able to see the action through the walls, so to speak?
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2 years ago  ::  Sep 27, 2011 - 5:16PM #14
eL_sTiKo
Date Joined: Aug 18, 2007
Posts: 46

Sep 26, 2011 -- 9:46AM, Alphastream1 wrote:

How do you feel about breadth of what you can create? Do you feel like you can easily make a lot of different things with a given set? I wasn't sure if sewers, for example, would be a bit limited.




The biggest limitation (which hasn't really bothered me too much yet) is that the tiles are all 3x3 or 6x6. I have a need for corridors, smaller rooms and occasional odd shapes, which has meant bending the rules (see future photos when the players get that far) or just compromising a little. After all, module maps don't have to be the exact dimensions all the time, but it helps to keep it close.

When I have some time (maybe when I retire after the kids move out in 20/30years - ha) I will see what I can hack into these spaces by building my own tiles, like Magius on the TCP forums. Making smaller/larger tiles is easy, but getting them to connect to the existing 3x3 or 6x6 tiles will be tricky.

I think I'll still make my caverns out of papier mache, and draw a lot of forests on my wet-erase mat, but when I need a building or a city or a sewer area, I'm going to reach for these babies all the time. They are beautiful and sturdy, and they're only going to get better as the manufacturer introduces new elements...

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2 years ago  ::  Sep 27, 2011 - 5:23PM #15
eL_sTiKo
Date Joined: Aug 18, 2007
Posts: 46

Sep 26, 2011 -- 12:24PM, Elendur wrote:

Awesome, I assume there are sub levels in there?  Could you post pics?




I'm saving my players from spoilers by only posting as they explore, so expect more by November (we only play once a month. Sorry!)

Sep 27, 2011 -- 12:45PM, JRedGiant1 wrote:

It looks really gorgeous. What about function, though? Specifically, did you and your players find frustration with not being able to see the action through the walls, so to speak?




Functionally, they were awesome. I had a single roof piece sitting on the main hall, one L-shaped ceiling for main room and adjoining corridor, and one for the secret passage, so we only removed ceilings (by grabbing a T-clip and lifting straight off) when a character had entered the area in question. The walls are low and everone could see whatever they wanted without moving from their seat, even with the temple raised 100% to give a sense of scale (technically the external walls were to scale, but the floor was half-way up to ensure maneuverability and grand front steps.

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2 years ago  ::  Oct 04, 2011 - 2:11PM #16
mvincent
Date Joined: Jun 15, 2004
Posts: 8,290

Sep 26, 2011 -- 9:46AM, Alphastream1 wrote:

How do you feel about breadth of what you can create? Do you feel like you can easily make a lot of different things with a given set? I wasn't sure if sewers, for example, would be a bit limited.


The Sewer set is fairly limited due to the waterways, but the Streets set and the Buildings set are very versatile. Indeed, my own gripe is the sets have too many configurations options: too many fiddly bits and irregular pieces that add to complexity and make the set intimidating. I would've preferred mainly just 6"x6" units with irregular pieces being uncommon.

But Terraclips in general are pretty awesome; so I hope to see more sets.

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2 years ago  ::  Oct 23, 2011 - 7:10PM #17
Aresmoonshadow2
Date Joined: Jan 11, 2010
Posts: 65
All in all, the grid is based on 1" squares on terraclips right?
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2 years ago  ::  Oct 24, 2011 - 10:23AM #18
mvincent
Date Joined: Jun 15, 2004
Posts: 8,290

Oct 23, 2011 -- 7:10PM, Aresmoonshadow2 wrote:

the grid is based on 1" squares on terraclips right?


Yes.

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2 years ago  ::  Oct 24, 2011 - 5:19PM #19
eL_sTiKo
Date Joined: Aug 18, 2007
Posts: 46
My son has better eyes than me and noticed that the street tiles have scattered leaves that "happen" to fall into a suggested grid. Once you notice it, it's obvious, but until then: tastefully done.
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2 years ago  ::  Oct 24, 2011 - 5:24PM #20
mvincent
Date Joined: Jun 15, 2004
Posts: 8,290

Oct 24, 2011 -- 5:19PM, eL_sTiKo wrote:

the street tiles have scattered  leaves that "happen" to fall into a suggested grid.


Here

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