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2 years ago ::
Sep 30, 2011 - 6:29AM
#291
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Wrecan as much as you try to seem you like you know everything you don't succeed. You said before that a Blacksmith may scrap what he has and start over.
Not from scratch. he just has to correct that one mistake. Does your alleged friend the blacksmith really start over from scratch everytime he hits the iron wrong with his hammer? No, he does not.
The real essence of the thing though is story. The character is a blacksmith. He decides to make a sword. Now either this is just some side thing he's doing, say to make some money. There is no need for any complicated rule or dice to be involved in this case. The character has the means to achieve his goal, so he does. He makes enough money to keep himself in ale and a roof over his head for a week while the wizard is off doing whatever. If the whole "the dwarf is broke" thing is going to be elaborated into a story, then the making a sword part is going to be a minor aspect, or its going to be the goal of some sequence where the dwarf has to finagle his way into a place to work, a pass from the local guild, get the local constabulary off his back, deal with the local underworld, etc. Again there's no good story reason why if he maneuvers his way past all these road blocks that some toss of a d20 at the end should deprive him of the rewards.
If the dwarf is making a sword as part of a plot, say it is a magic sword that is needed to defeat some impending enemy, then again the adventure is going to focus on how the goal is accomplished, and again there would be no point in using a toss of a d20 at the end with a chance of depriving the character of the reward for his actions. Beyond that if the sword is needed for the story to proceed, then obviously the sword will be produced. If there's some other way for the story to proceed, then OK, make a skill challenge to have the sword be produced, but it is going to be a real boring and uninteresting skill challenge if it consists of repetitive cycles of the dwarf pounding on some iron and a check to see if he's got it right or not. So again the focus is going to be on overcoming various obstacles to getting the job done, and in that case maybe there are some Endurance checks or something in there as part of it if say the player says "well, I just work really fast and bust ass to get it done" but that isn't going to be the whole story.
Again, 4e provides a perfectly good set of appropriate DCs to use for ANY task that is worthy of being part of an adventure. There's just no need to have a set of craft rules that provide those DCs, because the right DCs are going to be governed by the level of challenge needed for the story, and fluff is going to explain why they are a certain level of DC. If it is a high level challenge, well, then the sword has to be made with certain materials, enchanted to a certain degree, marked with specific secret runes that need to be figured out, etc. At low level maybe all that is required is any old sword at all. The level of the adventure/challenge will supply an appropriate DC in all these cases.
That is not dead which may eternal lie
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2 years ago ::
Sep 30, 2011 - 7:16AM
#292
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Date Joined:
Jun 16, 2004
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To be fair, the party could get sent on a bunch of FetchQuests, getting The Last Whatever Flower, Eye Of Basilisk, and whatnot....and then the dwarf NPC botches his Sword of Awesome Creation Roll, aaaand the party has to go find another Last Whatever Flower, Eye of Basilisk, etc.....
Basic point is: Keep plot and dice rolls separate.
Gold is for the mistress, silver for the maid Copper for the craftsman, cunning at his trade." "Good!" said the Baron, sitting in his hall, "But Iron -- Cold Iron -- is master of them all." -Kipling Defenders: We ARE the wall! I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D. Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e! I am a hero, not a chump.
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2 years ago ::
Sep 30, 2011 - 7:43AM
#293
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Date Joined:
Apr 12, 2008
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Craft rules are okay. I really think they were more trouble than they were worth, though. If the storyline says that the PC will be able to make Item X, then he does. Period. If he is NOT meant to make it, then he fails. When the PCs begin wanting to craft items for sale, forgoing adventuring in lieu of setting up shop and making things, then it's a problem. Being able to make a sword is a nice background trait for a PC to have. Being able to make a hundred swords is okay, too. But when the PC decides he's better off making swords instead of slaying monsters, then the game loses its intent. There are other games that handle this sort of thing better than D&D ever has.
The intent of D&D was never that the adventurers are craftsmen who cross the lands, selling their wares to passers-by. Sure, you CAN play it that way, but why would you? That's like playing Scrabble, but changing the rules to mirror Monopoly. You could do it, but why would you when Monopoly works just fine? If I want to play a vampire who is part of a clan that exists in the darkness but plays political and social games with mortals to further my own cause, then I will play World of Darkness. I won't manipulate D&D to allow me to play that way just so I can continue to call it D&D.
In fond memory of Mark "Wrecan" Monack.
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2 years ago ::
Sep 30, 2011 - 7:48AM
#294
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Date Joined:
May 11, 2004
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Another problem with craft skills and the like in D&D is that they only measure whether or not something is done. Does the blacksmith make a sword, yes or no? The thing is, the difference between a novice and master of a given skill often isn't gross success or failure, its a lot of qualitative matters. How many swords can the smith pump out in a given time period? How durable are they? How much material was wated in their creation? That sort of thing. And those are things the game does not (and should not) model.
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2 years ago ::
Sep 30, 2011 - 10:43AM
#295
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Date Joined:
Mar 26, 2007
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lot of people rail against that conceptually, but it's actually realistic. One's IQ, or g score, is directly related to the speed and efficiency with which they can learn and acquire new skills - and that includes everything from musical instruments, sports, computers, science, etc. There's a tactical side to all of those things as well, which a high intelligence would benefit.
Yeah, I watched Lucas "...I can lower my sense of gravity..."
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2 years ago ::
Sep 30, 2011 - 11:31AM
#296
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Date Joined:
Sep 28, 2010
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Look, you're taking this debate way more seriously than I am, and being very patronizing to boot- I am not, nor is anyone else, arguing that "INT IS KING" in some pathetic attempt at vindicating myself against schoolyard bullies.
I think you're vasty overestimating how seriously I take anything. ^_^
All I was arguing was that intelligence does play a role in skill acquisition in general (even including "physical" skills, because the body and the mind are essentially one and are dependent on one another), and g-factor carries a lot of predictive power in success in most areas of life. That's vague, but it's true. Never mind that a lot of kids that are bullies are actually quite intelligent, just mean-spirited.
Yeah, studies show that how tall you are, physical body tone, etc. play a much larger role in professional success than actual ability to do a job. I guess we should start awarding knowledge points for choosing to be tall during character creation, too?
We can make as many "vague" arguments for each of the other 5 stats playing a role in every single skill available. That guy who's tough can stay up longer than the smart but lethargic guy, so he can totally study longer and learn more. He deserves way more skill points now...
But that's not what you're proposing, is it?
I *am not* saying that it's realistic that someone with super high intelligence but dysfunctionally poor physical stats is an infinitely better blacksmith than someone with superb physical stats but below average intelligence. That's a more complex issue to dissect and is largely a problem with the 3e implementation rather than the conceptualization. Then I think you're being exceptionally charitable in assessing what the concept was in spite of all evidence to the contrary.
I am also not saying that intelligence should carry disproprortionate weight as an ability score, I'm sorry, isn't that what you've continued to repeat since the first post I've responded to?
particularly since it never has, even in 3rd edition. And I say unto thee: LOLWUT?!
At any rate, this isn't worth arguing over. Sure, but is it worth discussing? If not, then why did you bring it up?
I actually prefer 4e's skill system mostly for other reasons (the biggest would be- why would skills not at all related to adventuring have a "locked progress" based on your adventuring level?). I do think it could stand some improvements though - the scaling is weird, etc. I agree here--there's always room for improvement. Of course I think "improvement" is moving farther and farther away from the 3e implementation.
Jackonomicon™ It's not always safe for work, but it's great for play. It's my blog, yo.
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2 years ago ::
Sep 30, 2011 - 2:19PM
#297
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That sucks, Zard. Whereabouts do you live? No FLGS or groups in the area (or that you'd want to play with/at)?
I live in Dunedin New Zealand. Gamestore closed down back in 2008 so I only own the original 3 4th ed books, everything else was DDI. Now Dragon and Dungeon are essentially dead its another strike against DDI. FOr me Dragon and Dungeon really died back in 2008 as well.
The $70 yearly subscription is also bad value. Lucky to get 12 games a year now, combined with a drastic drop in income, a new MMO addiction and trouble getting 5 reliable 4th ed players. Its probably easier to recruit players for a 3.5 game here and Pathfinder doesn't exist. The only reason I would play 3.5 again is because I have 60+ books for it compared to 3 for 4th ed which is lame with just the core rules and 3-4 players. We ran a D6 Space game last week which is skill based game and its quicker than 4th ed to run so probably play that for a bit. May be game over for D&D for me.
That is a real shame, there used to be a really strong RPG group at the Dunedin University as well as 2 or 3 RPG shops.
I always suspected that I was single handedly funding the RPG industry in Dunedin.
Damn Spellfire!
Pro DnD Member of the Axis of Awesome Fighters: Using socks to kill monsters since 2012 DnD Next: Now with more then 4 minutes of Roleplay per gaming hour Spoiler:
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"If you can't make an interesting human fighter, then you aren't ready to play anything else yet" Edymnion
"The idea of resting up between encounters to fill-up on hit points and spells struck my meta-gaming nine-year-old as a distinct possibility. "Are you mad?" says my seven-year-old "This place is full of monsters!" "jamesgrahamuk
All characters have a story. Spoiler:
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Sometimes that story is short and sometimes it is long. They can be tragic, comic or absurd. Some teach. Some are just to fill the empty spaces in our lives. Rarely it is a transcendent fugue only half remembered but wondered at. And frequently: "it is a tale told by an idiot, full of sound and fury, signifying nothing." -William Shakespeare
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2 years ago ::
Sep 30, 2011 - 4:22PM
#298
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Date Joined:
Apr 15, 2001
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The university group is either defunct or playing white wolf IIRC. No RPG stores at all although their is a hobby store selling Magic and Warhammer.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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2 years ago ::
Sep 30, 2011 - 4:29PM
#299
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The university group is either defunct or playing white wolf IIRC. No RPG stores at all although their is a hobby store selling Magic and Warhammer.
It all rests on YOU man! You must swear an oath of poverty and start an FLGS! (trust me, the poverty will come whether you swear or not). The best strategy is to find a girl with a lot of wealth to hitch up with, then things are much easier.
That is not dead which may eternal lie
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2 years ago ::
Sep 30, 2011 - 4:32PM
#300
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Date Joined:
Apr 15, 2001
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Every gamestore intown has failed and the warhammer crowd and Magic crowd have a place to go. Amazon is an option but after th 3.5 splatfest we basically avoided 4th ed books for that reason as we knew they would spam them out once a month which they did for a while.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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