====== Created Using Wizards of the Coast D&D Character Builder ====== Chargeburgler with cheese, level 16 Revenant, Sorcerer/Rogue Sorcerous Power Option: Sorcerous Power Dexterity Hybrid Talent Option: Rogue Tactics (Hybrid) Rogue Tactics (Hybrid) Option: Cunning Sneak (Hybrid) Choose your Race in Life: Shadar-kai Cursed (+2 to Stealth) Theme: Guardian FINAL ABILITY SCORES STR 11, CON 13, DEX 22, INT 9, WIS 13, CHA 22 STARTING ABILITY SCORES STR 10, CON 12, DEX 16, INT 8, WIS 12, CHA 16 AC: 27 Fort: 22 Ref: 28 Will: 28 HP: 100 Surges: 7 Surge Value: 25 TRAINED SKILLS Acrobatics +19 UNTRAINED SKILLS Arcana +7, Athletics +8, Bluff +14, Diplomacy +14, Dungeoneering +9, Endurance +11, Heal +9, History +7, Insight +11, Intimidate +16, Nature +9, Perception +11, Religion +7, Stealth +16, Streetwise +14, Thievery +14 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Guardian Attack: Guardian's Counter Revenant Utility: Dark Reaping Assassin Feature: Shadow Step Sorcerer Attack 1: Dragonfrost FEATS Level 1: Hybrid Talent Level 2: Reaper's Touch Level 4: Improved Cunning Sneak Level 6: Risky Shift Level 8: Acolyte of the Veil Level 10: Ki Focus Expertise Level 11: Drawn Shadows Level 12: Roundabout Charge Level 14: Mark of Sentinel Level 16: Disciple of Death ITEMS Shadow Master Ki Focus +3 x1 Avalanche Boots x1 Eagle Eye Goggles (paragon tier) x1 Belt of Sonnlinor Righteousness (heroic tier) x1 Haunted Kestrekel Feather Armor +3 Periapt of Recovery +3 x1 Enshrouding Candle x1 Dagger x1 ====== End ======
So...
Move: Shift 2 squares away and hide. Standard: Charge anywhere, attack range 10 (or melee). Free: Shift 2 and hide (next to an enemy).
OA: Attack. Free: Shift 2 and hide.
I don't plan on building the rest, since what's best depends on your party but... Powers... This is really build around charging with dragon frost most of the time, so you want to compliment that. For the rogue side, you want off action attacks on the rogue side (low slash) to give you some nova and let you get SA. For the sorcerer side, i suggest AOE's (for minions), or other utility (prone for flyers). I'm not that familar with them.
PP.... acadamy master is a good default. But there's plenty of other options. ED... Destined Scion is the default, but again, there are other options.
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
Monkeygentalman was kind enough to give an overview.
Lets see what tricks you threw in here...
Reaper's Touch with Dragonfrost gives you an RBA/MBA, roundabout charge lets you charge in any direction (even away from your target) as long as you get in hitting range for the MBA, which is now range 10.
Enshrouding Candle + Drawn Shadows gives you permanent concealment, Cunning Sneak + Improved Cunning Sneak lets you use that to hide in plain sight as long as you move two squares.
Avalance Boots let you shift one square after a charge (two with Risky Shift), which with concealment lets you roll for hidden immediately after you charge. Mark of Sentinel lets you do the same thing for OAs. That means you can regain stealth immediately after losing it by attacking. Shadow Master Ki Focus gives extra damage for being hidden as an extra bonus.
Standard revenant cheese, Disciple of Death, Haunted Armor and Periapt of Recovery for +9 to death saving throws and Belt of Sonnlinor Righteousness for Resist 20 all damage below zero.
It's a solid package. Defenses aren't great, but +3 from hidden helps (-2 for CA).
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
For this one I really just feel like the Revenant stuff is tacked-on and only there because Mello loves his Revenants. Why not just go Shadar-kai and drop the death support stuff in favor of enhancing the central theme?
I do like the title though, and Reaper's Touch adds something nice to a Sorc|Rogue that I hadn't thought of before.
My guess as to why Mellored chose Revenant is for the stat alignment in both Dexterity and Charisma instead of whatever Shadar-Kai get...which I think is Dexterity and Intelligence or... Wisdom maybe? I haven't ever made an actual Shadar-Kai character to be honest.
I'll go over the details tomorrow. Didn't have time. And can't do it on my phone well.
And yea, revenant is a bit tacked on. I mostly took it for Dex/Cha (and I forget what shadar-kai are). Probably at least swap out the armor for stealth boost.
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
Reaper's Touch with Dragonfrost gives you an RBA/MBA, roundabout charge lets you charge in any direction (even away from your target) as long as you get in hitting range for the MBA, which is now range 10.
Enshrouding Candle + Drawn Shadows gives you permanent concealment, Cunning Sneak + Improved Cunning Sneak lets you use that to hide in plain sight as long as you move two squares.
Avalance Boots let you shift one square after a charge (two with Risky Shift), which with concealment lets you roll for hidden immediately after you charge. Mark of Sentinel lets you do the same thing for OAs. That means you can regain stealth immediately after losing it by attacking. Shadow Master Ki Focus gives extra damage for being hidden as an extra bonus.
Standard revenant cheese, Disciple of Death, Haunted Armor and Periapt of Recovery for +9 to death saving throws and Belt of Sonnlinor Righteousness for Resist 20 all damage below zero.
It's a solid package. Defenses aren't great, but +3 from hidden helps (-2 for CA).
Reaper's Touch with Dragonfrost gives you an RBA/MBA, roundabout charge lets you charge in any direction (even away from your target) as long as you get in hitting range for the MBA, which is now range 10.
Enshrouding Candle + Drawn Shadows gives you permanent concealment, Cunning Sneak + Improved Cunning Sneak lets you use that to hide in plain sight as long as you move two squares.
Avalance Boots let you shift one square after a charge (two with Risky Shift), which with concealment lets you roll for hidden immediately after you charge. Mark of Sentinel lets you do the same thing for OAs. That means you can regain stealth immediately after losing it by attacking. Shadow Master Ki Focus gives extra damage for being hidden as an extra bonus.
Standard revenant cheese, Disciple of Death, Haunted Armor and Periapt of Recovery for +9 to death saving throws and Belt of Sonnlinor Righteousness for Resist 20 all damage below zero.
It's a solid package. Defenses aren't great, but +3 from hidden helps (-2 for CA).
also the ~88% chance that they guess the wrong square to attack
Cryptic Commander: a Tiefling Wizard|Warlord - Arcane Wayfarer - Planeshaper that focuses on controlling every creature in an encounter.
Feyknight: A Half-Elf Knight - Gladiator Champion - Marshall of Letherna build that uses Eldritch Strike and the White Lotus Riposte feats to create a decent catch-22 with his mark aura.
Novamancer: a Wizard/Swordmage - Malec-Keth Janissary - Radiant One that specializes in area damage, somewhat item dependent but is capable of massive damage.
the Epic Crit-Fisher: Avenger/Ranger-PMC-Eternal Seeker with a 2,560 damage crit-fishing nova.
Eldritch Slayer: A Slayer - Kulkor - Destined Scion that uses a similar trick to the Knight, combined with Kulkor for some decent DPR.
Polearm Seeker|Fighter: A Seeker|Fighter/Psion - Kensei - Destined Scion build that uses Polearm Momentum to not be super bad.
Generic Runepriest: A generic type Runepriest/Fighter - Hammer of Vengeance - Destined Scion
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.