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Switch to Forum Live View Does Draconic Arrogance stack?
2 years ago  ::  Sep 21, 2011 - 11:18PM #1
SocialExperiment
Date Joined: Jul 6, 2009
Posts: 92
Draconic Arrogance says "Whenever you push an enemy or knock an enemy prone, you deal damage to that enemy equal to your Strength modifier". If I push an enemy two squares and knock it prone, would that mean I deal damage equal to my strength mod three times, or would it only trigger when I pushed them?
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2 years ago  ::  Sep 22, 2011 - 2:27AM #2
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,783
Once ofr the push, and once for the prone - it doesn't trigger on number of squares pushed.  If it was two distinct pushes, it would trigger twice.
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2 years ago  ::  Sep 22, 2011 - 7:17AM #3
mellored
Date Joined: Jul 8, 2008
Posts: 19,723
Evil reading

You do no damage.
Since you didn't push OR knock prone.  You pushed AND knocked prone.  
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F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
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Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Sep 22, 2011 - 10:59AM #4
qwerty1
Date Joined: Apr 5, 2006
Posts: 306
Loved that mellored.
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2 years ago  ::  Sep 22, 2011 - 11:04AM #5
Stabtar
Date Joined: Jan 20, 2010
Posts: 267

Sep 22, 2011 -- 7:17AM, mellored wrote:

Evil reading

You do no damage.
Since you didn't push OR knock prone.  You pushed AND knocked prone.  





It didn't say "push xor knock prone."

I disagree. 

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2 years ago  ::  Sep 22, 2011 - 11:20AM #6
Mand12
Date Joined: Jun 17, 2010
Posts: 17,325

Sep 22, 2011 -- 2:27AM, thespaceinvader wrote:

Once ofr the push, and once for the prone - it doesn't trigger on number of squares pushed.  If it was two distinct pushes, it would trigger twice.



Seconded.

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2 years ago  ::  Sep 22, 2011 - 8:08PM #7
ChainLink
Date Joined: Oct 11, 2007
Posts: 395

Sep 22, 2011 -- 7:17AM, mellored wrote:

Evil reading

You do no damage.
Since you didn't push OR knock prone.  You pushed AND knocked prone.  


The statement "A or B" is considered true if A is true, B is true, or A and B are both true.

The condition of "push or knock prone" is satisfied by pushing, knocking prone, or pushing and knocking prone.

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