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2 years ago  ::  Sep 21, 2011 - 4:50PM #1
excalainen
Date Joined: Feb 10, 2009
Posts: 1,032
Is it possible now to export monsters from the online builder and import them then to the offline builder?
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2 years ago  ::  Sep 21, 2011 - 6:18PM #2
Jharii
Date Joined: May 3, 2008
Posts: 6,136
Yes.  Initial reports and testing show that it is not 100% accurate however.  I haven't tried it since the latest hotfix, so I cannot tell if if the minor editing is still requried.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
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2 years ago  ::  Sep 22, 2011 - 9:32AM #3
OgreBane99
Date Joined: Dec 21, 2003
Posts: 109
I tried it out several times on Tuesday when the new MB launched, and it didn't work at all.  Only powers transfered... hp's, defenses, resists, etc. didn't come over at all.  I'll try again today when I get home.
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2 years ago  ::  Sep 23, 2011 - 8:28PM #4
excalainen
Date Joined: Feb 10, 2009
Posts: 1,032

Sep 22, 2011 -- 9:32AM, OgreBane99 wrote:

I tried it out several times on Tuesday when the new MB launched, and it didn't work at all.  Only powers transfered... hp's, defenses, resists, etc. didn't come over at all.  I'll try again today when I get home.




What were the results?

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2 years ago  ::  Sep 24, 2011 - 8:15AM #5
Dunk
Date Joined: May 29, 2008
Posts: 356

Sep 23, 2011 -- 8:28PM, excalainen wrote:

Sep 22, 2011 -- 9:32AM, OgreBane99 wrote:

I tried it out several times on Tuesday when the new MB launched, and it didn't work at all.  Only powers transfered... hp's, defenses, resists, etc. didn't come over at all.  I'll try again today when I get home.




What were the results?





I just tested this myself and got the same results. Only powers come across. At this time importing to the classic MB from the new tool does not work.

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2 years ago  ::  Sep 24, 2011 - 9:19AM #6
kenjoon
Date Joined: Sep 13, 2007
Posts: 1,329

Sep 24, 2011 -- 8:15AM, Dunk wrote:

Sep 23, 2011 -- 8:28PM, excalainen wrote:

Sep 22, 2011 -- 9:32AM, OgreBane99 wrote:

I tried it out several times on Tuesday when the new MB launched, and it didn't work at all.  Only powers transfered... hp's, defenses, resists, etc. didn't come over at all.  I'll try again today when I get home.




What were the results?





I just tested this myself and got the same results. Only powers come across. At this time importing to the classic MB from the new tool does not work.



If it doesn't work now it is unlikely to ever work.  They probably added XML tags in the new builder that the old builder doesn't understand (parsing).

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2 years ago  ::  Sep 24, 2011 - 10:09AM #7
Dunk
Date Joined: May 29, 2008
Posts: 356

Sep 24, 2011 -- 9:19AM, kenjoon wrote:

Sep 24, 2011 -- 8:15AM, Dunk wrote:

Sep 23, 2011 -- 8:28PM, excalainen wrote:

Sep 22, 2011 -- 9:32AM, OgreBane99 wrote:

I tried it out several times on Tuesday when the new MB launched, and it didn't work at all.  Only powers transfered... hp's, defenses, resists, etc. didn't come over at all.  I'll try again today when I get home.




What were the results?





I just tested this myself and got the same results. Only powers come across. At this time importing to the classic MB from the new tool does not work.



If it doesn't work now it is unlikely to ever work.  They probably added XML tags in the new builder that the old builder doesn't understand (parsing).





I have to agree. It seems very unlikely that they will spend time making adjustments to accommodate the classic MB and even less likely that they would do something with the classic MB to read the new output.

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2 years ago  ::  Sep 24, 2011 - 3:52PM #8
OgreBane99
Date Joined: Dec 21, 2003
Posts: 109

Sep 24, 2011 -- 8:15AM, Dunk wrote:

Sep 23, 2011 -- 8:28PM, excalainen wrote:

Sep 22, 2011 -- 9:32AM, OgreBane99 wrote:

I tried it out several times on Tuesday when the new MB launched, and it didn't work at all.  Only powers transfered... hp's, defenses, resists, etc. didn't come over at all.  I'll try again today when I get home.




What were the results?





I just tested this myself and got the same results. Only powers come across. At this time importing to the classic MB from the new tool does not work.




Ditto.

Very sad.  Cry

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2 years ago  ::  Sep 24, 2011 - 4:06PM #9
OgreBane99
Date Joined: Dec 21, 2003
Posts: 109
So I exported an aarakora darter from the online MB and imported into the original MB.  Got the same result of bringing only the powers over.  Then I played with each number in the stats section (i.e. put each defense up one, then lowered it back by 1; each attack up 1, down 1; hp's up 1, down 1; etc.).  I also filled in each area that was blank but should have something (i.e. fly speed).  Hit save and exit, and it was all there!

Tried it a couple more times with other Standard monsters and it worked.

Tried the same thing with Abalach-Re (a solo) and some type of aboleth (an elite), and both froze my original monster builder.


It's something, I guess.
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2 years ago  ::  Sep 24, 2011 - 7:23PM #10
Dunk
Date Joined: May 29, 2008
Posts: 356

Something, I guess. The only reason I would like to import into CMB would be for the output and even that seems like too much work with out the gymnastics you describe here.


A lack of useable output and some real storage are the new tools biggest drawbacks.

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