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Switch to Forum Live View Sorcerer|Blackguard help
2 years ago  ::  Sep 21, 2011 - 4:10PM #1
Chameleon-X
Date Joined: Apr 11, 2009
Posts: 450
I made this character for my girlfriend. Please, let me know if there's anything I can do to make it better.

====== Created Using Wizards of the Coast D&D Character Builder ======
Ariel, level 11
Vryloka, Blackguard|Sorcerer, Paragon Hybrid
Hybrid Blackguard: Hybrid Blackguard Reflex
Sorcerous Power: Sorcerous Power Strength
Hybrid Talent: Paladin Armor Proficiency
Paragon Hybrid Talent: Shroud of Shadow (Hybrid)
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 20, Con 15, Dex 11, Int 11, Wis 10, Cha 21.

STARTING ABILITY SCORES
Str 15, Con 14, Dex 10, Int 10, Wis 9, Cha 16.


AC: 30 Fort: 24 Reflex: 21 Will: 25
HP: 94 Surges: 10 Surge Value: 23

TRAINED SKILLS
Arcana +10, Intimidate +17, Athletics +13

UNTRAINED SKILLS
Acrobatics +3, Bluff +10, Diplomacy +10, Dungeoneering +5, Endurance +5, Heal +5, History +5, Insight +5, Nature +5, Perception +7, Religion +5, Stealth +5, Streetwise +12, Thievery +3

FEATS
Level 1: Hybrid Talent
Level 2: Mastery of Knives
Level 4: Cunning Stalker
Level 6: Improved Defenses
Level 8: Light Blade Expertise
Level 10: Toughness
Level 11: Armor Specialization (Plate)

POWERS
Hybrid at-will 1: Ensorcelled Blade
Paragon Hybrid: Teleporting Strike
Hybrid encounter 1: Dread Smite
Hybrid daily 1: Majestic Halo
Hybrid utility 2: Spatial Trip
Hybrid encounter 3: Lightning Cuts
Hybrid daily 5: Blinding Blade
Hybrid utility 6: Shield of Discipline
Hybrid encounter 7: Dweomer Dagger
Hybrid daily 9: Force Daggers
Hybrid utility 10: Narrow Escape

ITEMS
Jagged Katar +3, Melora's Storm Blessing (level 8), Cape of the Mountebank +2, Summoned Gith Shell Armor +3, Light Shield
======

The only obvious thing I can see is using a heavy shield. I used Light both to avoid the skill penalty, and because 30 AC is a nice round number...
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2 years ago  ::  Sep 21, 2011 - 7:55PM #2
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,008
Starting level, planned tactics, goal of the character ?

Why Auspicious Birth, Toughness,  why the Plate Specialisation so early?
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2 years ago  ::  Sep 21, 2011 - 8:13PM #3
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Sep 21, 2011 -- 4:10PM, Chameleon-X wrote:

I made this character for my girlfriend. Please, let me know if there's anything I can do to make it better.




What's her experience level with the game?  How much does she like crunching numbers?

If you can define "better" more clearly, we can give better directions.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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2 years ago  ::  Sep 21, 2011 - 8:49PM #4
Chameleon-X
Date Joined: Apr 11, 2009
Posts: 450
We're starting at level 11, and the basic idea was to make a melee sorcerer that could survive on the frontlines.  By better I'm mostly looking at ways to increase DPR, probably centered around combat advantage, since that seems to be the main idea so far. The durability aspects (like toughness and plate prof.) Were added in to increase her staying power. She's pretty new to the game, btw, so I help her do her turns.
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2 years ago  ::  Sep 21, 2011 - 9:03PM #5
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,008
OK, and why would you want a melee sorcerer ? There are better options if you want a melee caster, and an even better option for most casters would be to not be in melee.

If she is new, please do not help her with her turns for too long, and secondly, if she is new, you sure a hybrid character is the way to start with this game ?

The characters HP and AC are no problem, so toughness and plate specialization aren't needed. Auspicious Birth gets you 2 HP, and there are so many more interesting backgrounds. The reflex defense is horrendous, by the way.
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2 years ago  ::  Sep 21, 2011 - 9:24PM #6
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Sep 21, 2011 -- 8:49PM, Chameleon-X wrote:

We're starting at level 11, and the basic idea was to make a melee sorcerer that could survive on the frontlines.  By better I'm mostly looking at ways to increase DPR, probably centered around combat advantage, since that seems to be the main idea so far. The durability aspects (like toughness and plate prof.) Were added in to increase her staying power. She's pretty new to the game, btw, so I help her do her turns.




So, for a new player that you think you have to "help" to take turns, you thought a Hybrid was a good choice?  Pulling material from ~ five books?

Suggestion #1:  Go straight Blackguard, no Hybrid.  Flavour the powers are "sorcery" if you want - but you've got EXACTLY what you need, in a much simpler way, going that way.  If "sorcerer" is an absolute requirement, go with a Close Blasting single-class Dragon Sorcerer.  Slightly less what you wanted, but, again, a hell of a lot cleaner.  Extra bonus points:  In both cases, it's really easy for her to build the character herself, with you guiding her, rather than you building the whole thing from scratch.

Suggestion #2:  Help build the character, DO NOT help in-game without being asked - and even then, limit your help to suggestions, and always explain the reasoning.  Like "If you take one more step, you're flanking and get +2 to hit" or "you're pretty beat up and surrounded - maybe Second Wind is a good choice this round" or "You could spend an Action Point and hit him again if you wanted to."

Don't be That Guy who takes the character sheet and tells her what she wants to do.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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2 years ago  ::  Sep 21, 2011 - 9:29PM #7
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,008
..and, since no one has mentioned this yet, Warlocks are better than Sorcerers, if all your girlfriend wants is a caster.

I want to second LordofWeasels comment regarding:"Don't be That Guy"
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2 years ago  ::  Sep 21, 2011 - 9:29PM #8
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Sep 21, 2011 -- 9:03PM, baldhermit wrote:

The characters HP and AC are no problem, so toughness and plate specialization aren't needed.




Nothing wrong with 'em, though, and I greatly prefer feats that precalculate themselves into the Builder's stats and don't require you to remember anything, for new players.  There are enough things to remember with powers and rules, adding more situational things is generally a bad idea.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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2 years ago  ::  Sep 21, 2011 - 10:42PM #9
DuelistDelSol
Date Joined: Mar 21, 2006
Posts: 1,264

Sep 21, 2011 -- 8:49PM, Chameleon-X wrote:

She's pretty new to the game, btw, so I help her do her turns.




Suggestions are nice, but essentially you're creating a doozy of a character (level 11 Sorcerer|Blackguard hybrid) and, apparently, handwalking her through everything.  You're not really helping her so much as playing the character for her on her turns, which really isn't kosher.  She'll have to learn to play her character eventually - what if you're not there? - so I'd drop the Sorcerer idea entirely, and just have her play a Blackguard.  Plenty of flavor, decent damage, and no ridiculous Hybrid rules to sort over (not discounting the availability of a weapon with a weapon dice that won't get laughed at).

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2 years ago  ::  Sep 21, 2011 - 11:02PM #10
Advantage
Date Joined: Apr 12, 2009
Posts: 255
I'd say let people build their own characters (even if it's an auto-build in the CB or something) and make up to 5 suggestions, but no more.
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