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Switch to Forum Live View Lair Assault - Speed Demon reward
2 years ago  ::  Sep 20, 2011 - 3:04PM #21
Cybit
Date Joined: Jul 8, 2006
Posts: 530
How many HP does a horse have?  I'm seeing a potential flaw in this, since unlike many modules, the DM is encouraged to customize the module to "deal" with the players. 
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2 years ago  ::  Sep 20, 2011 - 6:59PM #22
VonLazuli
Date Joined: Dec 7, 2009
Posts: 391

Sep 20, 2011 -- 3:04PM, Cybit wrote:

How many HP does a horse have?  I'm seeing a potential flaw in this, since unlike many modules, the DM is encouraged to customize the module to "deal" with the players. 




Shouldn't matter over much, once you are through the door and the fake wall, you don't need the horses any more. Getting out is for chumps.

Unless, seeing all of the rest of the party fly through the wall, the monsters decide to take the horse out from under the poor sod who rolled a 1 on initiative. 

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2 years ago  ::  Sep 20, 2011 - 7:06PM #23
Balerion
Date Joined: Nov 25, 2003
Posts: 145
Can you use the mount corpses as bridges over the lava in the altar room? Cause that'd be awesome.
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2 years ago  ::  Sep 20, 2011 - 7:18PM #24
Mog0025
Date Joined: Jun 11, 2008
Posts: 81
Well, we didn't end up trying it since a couple new people showed up and were unprepared for our shenanigans. Not wanting to leave them behind we beat the wall down with brute force instead. While this worked, it was a bit slower and we didn't finish in 5 rounds. Oh well. We're thinking of trying a full party in Breaching Armor next since horses take up so much space.

Anyone have this award yet? What tricks did you use to get it?
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2 years ago  ::  Sep 20, 2011 - 8:27PM #25
JamesCarda
Date Joined: Jun 1, 2009
Posts: 39

Sep 20, 2011 -- 4:20PM, Alcestis wrote:

Rule Zero doesn't exist in 4e btw



Hahaha, good one. I almost thought your post was serious until I got to that bit.

Rules Compendium, page 9: "If the rules don't cover a situation, the DM determines what to do."

So if you're finally done with personal attacks now, I'll let you all get back to making your respective DMs' lives a living purgatory. 

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2 years ago  ::  Sep 20, 2011 - 9:16PM #26
JamesCarda
Date Joined: Jun 1, 2009
Posts: 39
Better idea: How about you knock off your air of smug superiority and back up your own argument for once. All you've done is repeat yourself like a broken record, stating personal opinion as though it were concrete fact. And you can say that "it's not personal" all you like, but from my perspective, attacking my family is no different than attacking me.

Rules provide the framework. If the framework gets in the way, it's sometimes better to modify the framework than it is to forge ahead.

There's a huge difference between adhering to the rules and tweaking the semantics to make the rules say whatever you want them to.


I'm done here. Wasted words and all that.
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2 years ago  ::  Sep 20, 2011 - 10:11PM #27
mellored
Date Joined: Jul 8, 2008
Posts: 19,458
I think voidsoul genasi can go though walls.

They can pick up some fire resist too.
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my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Sep 20, 2011 - 10:33PM #28
ryuwizard98
Date Joined: Dec 7, 2010
Posts: 378

Sep 20, 2011 -- 10:11PM, mellored wrote:

I think voidsoul genasi can go though walls.  They can pick up some fire resist too.



their racial does seem to imply that, though that only gets you through 1 door

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My House Rules

Cryptic Commander: a Tiefling Wizard|Warlord - Arcane Wayfarer - Planeshaper that focuses on controlling every creature in an encounter.

Feyknight: A Half-Elf Knight - Gladiator Champion - Marshall of Letherna build that uses Eldritch Strike and the White Lotus Riposte feats to create a decent catch-22 with his mark aura.

Novamancer: a Wizard/Swordmage - Malec-Keth Janissary - Radiant One that specializes in area damage, somewhat item dependent but is capable of massive damage.

the Epic Crit-Fisher: Avenger/Ranger-PMC-Eternal Seeker with a 2,560 damage crit-fishing nova.

Eldritch Slayer: A Slayer - Kulkor - Destined Scion that uses a similar trick to the Knight, combined with Kulkor for some decent DPR.

Polearm Seeker|Fighter: A Seeker|Fighter/Psion - Kensei - Destined Scion build that uses Polearm Momentum to not be super bad.

Generic Runepriest: A generic type Runepriest/Fighter - Hammer of Vengeance - Destined Scion


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Sep 20, 2011 -- 12:56PM, Teracide wrote:

Sep 20, 2011 -- 12:39PM, ryuwizard98 wrote:

by RAW, you can't horse into the forge of the dawn titan.





...Couldn't resist.



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2 years ago  ::  Sep 21, 2011 - 1:15AM #29
Spamdrew
Date Joined: Oct 5, 2009
Posts: 22
Wow there is a lot of vitriol over what was a reasonable statement and frankly a rather funny quote.  Quick recap JamesCarda says if I was DMing I wouldn't allow it due to size restrictions.  That's it he didn't say it will not work or it isn't allowed by the rules only that some DMs might have a problem with it.  Can anybody honestly say that every DM who ever runs this module would allow this?

Shrug whatever I would just suggest that everybody relaxes a bit.
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2 years ago  ::  Sep 21, 2011 - 1:26AM #30
tentfox
Date Joined: Nov 16, 2007
Posts: 54
How does someone run this Lair Assault business? Is it encounters only, because I am not overly interested in going to the shop to play with strangers :P.
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