|
2 years ago ::
Sep 29, 2011 - 2:34PM
#11
|
Date Joined:
May 26, 2011
|
Ten years ago. It actually mentions this several times throughout the text.
He only managed to gain any real foothold, though, about five years ago when he put the wall up and made the area around the Protectorate safe via his Mintarn mercenaries.
|
|
|
|
2 years ago ::
Oct 01, 2011 - 10:03AM
#12
|
Date Joined:
Feb 16, 2008
|
I smell death on the open Lord ( had Lord "Dagger" on an assassin hit list before the new Neverwinter Campaign Guide came out so it may come to fruition with my players) perhaps their is an heir waiting to openly rule Waterdeep, however I am not sure if his son, Renaer, would want the position. I do favor his son taking over  and speaking of which what is the City of Waterdeep doing while the open Lord is away as far as his position? It maybe mentioned it has been a few weeks since I read over the Neverwinter Campaign Guide but I have been thinking about it while I've been busy with other things.
|
|
|
|
2 years ago ::
Oct 03, 2011 - 7:50AM
#13
|
Date Joined:
Jul 12, 2009
|
Well, Dagult is supremely confident in Waterdeep being under his thumb, even when he's not physically there. This, of course, forges an opportunity for ambitious rivals to undermine his power.
You can certainly play that up in a game, even if your players never actually end up in Neverwinter.
Cheers
|
|
|
|
2 years ago ::
Oct 03, 2011 - 11:53AM
#14
|
|
|
That might play out well in a Neverwinter campaign as well. Wealthy rivals of Neverember might finance groups like the Sons of Alagondar, or hire adventuring parties (annonymously of course) in Neverwinter to keep Dagult's attention in the north...while his rivals work their own schemes back in Waterdeep.
|
|
|
|
2 years ago ::
Oct 11, 2011 - 9:46AM
#15
|
|
|
That might play out well in a Neverwinter campaign as well. Wealthy rivals of Neverember might finance groups like the Sons of Alagondar, or hire adventuring parties (annonymously of course) in Neverwinter to keep Dagult's attention in the north...while his rivals work their own schemes back in Waterdeep.

This is awesome.
I think the idea plays well with a swift, events-unfolding, back-and-forth campaign between the two cities, using portals (4E's proclamation that portals in the Realms don't work/are broken be damned straight to heck). A great opportunity for a DM to start in Neverwinter, then whisk the players off to Waterdeep for a change of scenery this is.
The Forgotten Realms: It's an ugly baby, but damnit it's our ugly baby.
WotC, please don't wreck the Forgotten Realms a third time in order to introduce the latest version of the D&D rules.
Give us back 3rd Edition's Magic Television concept instead.
|
|
|
|
2 years ago ::
Oct 11, 2011 - 10:30AM
#16
|
Date Joined:
Jul 12, 2009
|
I think the idea plays well with a swift, events-unfolding, back-and-forth campaign between the two cities, using portals (4E's proclamation that portals in the Realms don't work/are broken be damned straight to heck). A great opportunity for a DM to start in Neverwinter, then whisk the players off to Waterdeep for a change of scenery this is.
I would consider the 4e "no portals" proclamation to be more of a "portals don't work in any predictable/consistent way." There might well be portals that do work perfectly well--they're just not as reliable as they used to be.
Always plenty of exceptions to every rule when you're dealing with magic.
Cheers
|
|
|