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2 years ago ::
Sep 22, 2011 - 2:56PM
#21
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Date Joined:
Jan 15, 2009
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These guys tend to frustrate me while I am dming, "What that DC is only 13 I rolled a 14!" or "HOW can he FLY and cast ANOTHER spell!" I don't give them specific information for reasons of discovery. Monster might have a ring of flying for example that he prefers to have active always, said ring is a reward if the encounter is defeated successfully. This is JMHO, but I feel that 4e plays best (especially in combat) with everything 'above board.' Magic items are easily detected with an Arcana Check, now, and identified durring a short rest, so there's not a lot to be gained by being cagey about where an ability is coming from. If a monster has a ring that lets it fly, make it obvious - glowy magic light coming from the ring forming into ghosly wings, the NPC rubbing the ring and saying a command word, etc - that he's using it. In the past, letting PCs puzzle out what items might be magical and how they might work would save them limitted low-level-spell resources, so keeping things mysterious (and frustrating, at times) made sense as part of the challenge. In 4e, it's more about the cool factor.
And simultaneously anything you want can be considered a non standard or unique item and take a minor custom ritual or side quest to figure out what it does it says so in the players handbook ... so if that is what you want the arcana check may only give the starting clues... it can be just as much a plot pusher as it sometimes was.
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2 years ago ::
Sep 23, 2011 - 11:36AM
#22
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Date Joined:
Feb 12, 2006
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All great advice and all is very much appreciated. I don't have a major issue with adding some armor into "shops" if the players can purchase it and have gold enough to purchase something they are interested in that is fine. As long as it is not overpowered is the issue. I guess I have a hard time knowing what is overpowered or what is not.
I guess that is dm discression and comes with experience in dming, at least that is what I have considered the last few days.
So to keep myself sane, if they suggest something they want. I will take a moment to read it, conside its potential impact on the game and my ability to DM with that item in the game and decide from there.
I have also learned some magic items that have the "command word" activation only last for a certain amount of time. Like a ring of blinking might bge 7 rounds based on the items description. I would just as quickly say "it is always on" since I imagine you can reset the timer any time you want.
At any rate, thank you for all f the advice on books and dming. I do appreciate it.
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2 years ago ::
Sep 25, 2011 - 12:19AM
#23
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Date Joined:
Feb 12, 2006
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Monsters are weird in 4e. Seriously, +1 with a 10 ability score? I haven't read all of the PHB yet, but is this correct? (Looking at Pung on the compendium as a test until I can get my books ordered and sorted out.)
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2 years ago ::
Sep 25, 2011 - 5:53AM
#24
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Date Joined:
Dec 13, 2010
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Monsters are weird in 4e. Seriously, +1 with a 10 ability score? I haven't read all of the PHB yet, but is this correct? (Looking at Pung on the compendium as a test until I can get my books ordered and sorted out.)
Hi! 
It's ok. It has the 1/2 level in it. They give you pre-calculated modifiers so that you can fully understand and calculate every single "to hit" value.
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